@femboy said in Factory models:
Albeit I see the frustration of some people with the similarity of the models, these changes will be better long term.
Jip and co get feedback and improve on the models, then we get better animations / looking structures and so on.
Again, I understand the frustration but every development proceess takes times and testing in production to get real data. Only so much you can do with a few people working on something new
How are things going to get better? Basically no one cared for a few stretched textures. Now most everyone commenting is unhappy with mutilating existing and by now familiar structures which perfectly serve the purpose of allowing to distinguish between factories.
Your comment reads like "trust the plan" - which brought us this "mess" in the first place.
I try to be cool with the new facs - yet the new Cybran factories alone (stripped off outer elements) is a visual clusterf*ck in my book.
I hate what and how things have been handled here. Including the stark push-back on here at first to then - without taking back this criticism - acknowledge that communication was not exactly stellar.
I usually welcome changes on FAF, but this is something where I see no reasonable calculation in terms of pros and cons as a basis but the sheer will and determination to change a thing no matter the costs.
It's alien races, for god's sake - who cares about "stretched textures" as if there is any real logic behind it? The "immersion" tagline was newly introduced while I could not find any reference to that in older statements.
Animations? They occur ONCE in the game for the facs, visible only when zoomed in. I look at the outline of the facs ALL GAME. What a horrific trade-off.
"Trust the plan"
"Which plan?"
"Exactly!"
(Still wishing the team success with their ideas and overall grateful for their work!)