Please nerf mantis i die to them all the time. They just raid my precious mexes and there is nothing i can do about that!!! I propose doubling their mass cost, also move titans to t2 thank you.
Tactical missile launchers
More of a map design issue than a balancing issue.
I found the best way of avoiding TML crush games is to not play certain 10x10km team game maps, or at least be very vigilant that a TML is strong on these maps. The kind of maps where one person rushing a TML slightly outside their base can hit the core Mexes of 6 opponents. I still very vividly remember one open wonder game where someone rushed T2 upgrade and build a TML on full t1 eco, and proceeded to kill like 20k mass worth of mexes and HQs.
On larger maps (say 15x15), or even 10x10s with spawns far enough apart that you need to establish at least some mapcontrol before building TML (like plateau of arracis, or adaptive millennium), I find the TML perfectly balanced.
@caliber said in Tactical missile launchers:
A situation made worse if your opponent rushes T2 just to make TML’s and you or your teammates don’t even have access to T2 yet,
This means you
A. have more tanks or an acu combat upgrade and should be able to punish your opponent for going T2 and TML whereas you didn't
B overecoed and simply have no answer to tml, which is entirely your fault
C were simply outplayed
frick snoops!
TML is quite insane and mostly isn’t abused because everyone is lazy, though.
Kill a single t2 mex and you have basically paid it off if you consider reclaiming the launcher and/or the fact that you killed the wreck as well. And all it really takes is a few suicidal bombers to kill a tmd and open up 2-4 mexes to kill.
Thats what happened to chrono my man
Also reminds me of old wonder open 5v5 where 1 guy rushes t2 hq on 0 t2 mex resulting in a tml when u got 2 t2 mexes done in range of everyone in the game. It was very map specific though
@thewheelie yeah that stuff probably happened because everyone went t2 mex at min 2 and try to be full t2 mex before doing anything else. dude rushing tml would probably get crushed by gun acu + spam, or just some t1 bombers suiciding into the tml lol
i try bombing tmd sometimes and it's usually rebuilt pretty quickly. it's a nice move to pull off but tml, even in combination with bombers, doesn't need a nerf imo. catching bombers before they get to ur tmd is a skill too, so it's certainly counterable
also are u implying 3k hp buff is what made chrono strong? i see no other changes, besides stun duration going from 3.5s to 2.5s lol
frick snoops!
I think what he means is that chrono was always strong but people were just too bad to realise how good it actually is, that is until the buff shined some light and people finally noticed that it exists.
It happens all the time in League for example.
TMD is probably one of the most effective defensive structures in the whole game, its cheap has good range and scales well making a TML high risk high reward because a single(!) TMD can basically invalidate any strikes in a whole swath behind it. A single flak can't stop a T2 bomber, a single SAM can't stop a strat.
put the xbox units in the game pls u_u
To me they are fine and great fun but maybe a bit too strong. It shouldnt be able to kill a T3 HQ in 1 shot, thtat's just silly and destroys the whole BO and investment of a player just because of a missed TMD.
It happend to me in a game. Just looked up the stats: T3 HQ of Cybran Land Factory is 4.95k. Damage of an Aeon TML is 6'k. It actually does one-shot a t3 HQ
.. a support Factory. If you go for a fcking t3 support factory, that shit deserves to die if you don't have the mass for a TMD
Inactive.