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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Some good news about Team Matchmaking (TMM)

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    developmentmatchmakernewssoontmtmm
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    • KaletheQuickK Offline
      KaletheQuick @Morax
      last edited by

      @Morax said in Some good news about Team Matchmaking (TMM):

      In the words of Mando,

      "This is the way."

      Is Princess Rhianne a joke to you? 😐
      Heretic.
      -.-

      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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      • KaletheQuickK Offline
        KaletheQuick @FtXCommando
        last edited by

        @FtXCommando Would some kind of partial full share be possible? Where a portion of the killed players units are killed instead of transferred? Something to make killing a player slightly more impactful, if possible.

        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Is it possible? Yes.

          Is it coded? No.

          1 Reply Last reply Reply Quote 1
          • TerminalT Offline
            Terminal
            last edited by

            Will map sizes be chosen at random or will there be more weight for a specific map sizes?

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              If I put more 20x20s in a pool, you're statistically more likely to get 20x20s as every map has equal weight.

              F 1 Reply Last reply Reply Quote 0
              • F Offline
                FunkOff @FtXCommando
                last edited by

                @FtXCommando 10x10s are superior, 5x5s are good too, please fewer 20x20s (but 20x20s that play like 10x10s are fine)

                KaletheQuickK 1 Reply Last reply Reply Quote 0
                • KaletheQuickK Offline
                  KaletheQuick @FunkOff
                  last edited by

                  @FunkOff Are 30x30s possible?

                  @FtXCommando Ok. I will get to work on that then.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • F Offline
                    FunkOff
                    last edited by

                    Not directly. You can make 40x40 map and set the playable area to 30x30. This will accomplish the same effect.

                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                    • phongP Offline
                      phong
                      last edited by phong

                      @KaletheQuick Sheikah made a sim mod called Structure Share: you inherit a dead teammate's structures and engineers, but attacking units die. If this is what you're looking for, you can find it in the Mod Vault

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                      • KaletheQuickK Offline
                        KaletheQuick @FunkOff
                        last edited by

                        @FunkOff Hmm, not too bad. Still loading all that data into memory and Vram, but still probably less slow than a 40x40.

                        @phong Not exactly, but it sounds like it would use a lot of the same hooks and functions.

                        I like full share, but I just feel like the enemy team should be 'hurt' a little more by losing a commander. And incentivize a little away from suicide com strats.

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                        • S Offline
                          Sheikah
                          last edited by

                          That mod was made as a first step to just let people play around with it. If there is interest it can save some units as a percentage of mass cost as well. Just some effort would need to be added to make sure it was predictable and doesnt come across as random as that would be bad since it would make it harder for skill to be a factor

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                          • F Offline
                            FunkOff
                            last edited by

                            Something to consider is that mobile units can die to ACU death nuke, but structures cannot. Therefore, in a structure-only share condition, structures (mex uprades and pgens) are a safer investment than mobile units: Mobile units can die to enemy or ally death nukes and will not transfer upon death. However structures of all kinds will not die in death nukes and will transfer upon death. Therefore, the structure-only full share incentivizes turtling.

                            I think instead of changing how share works, why not just make ACU death nukes do equal damage to units and structures with the mod, but defining the right damage number will be tricky to not incentivize comm bombing as a strategy.

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                            • Fremy_SpeeddrawF Offline
                              Fremy_Speeddraw
                              last edited by

                              Give players a prompt to pay a "small" mass fee equal to 20% of the mass worth of the remaining units and buildings of the deceased to receive their remaining assets. Prompt stays up for half a minute during which the units and buildings in question are transferred to a neutral civilian faction and receive diplomatic immunity and are protected by the Geneva Convention. Reclaim and capture attempts result in immediate termination of the Commander rank and excommunication from the game. Upon accepting the fee you start paying out the mass at a consistent rate reaching the finish after 2 minutes. Excessive money will accelerate the process but failure to collect the funds by 2 minutes time will start piling up the extra % on the fee to pay exponentially. Failure to end the payment after 10 minutes results in declaration of bankruptcy and immediate confiscation of the Commander unit. The first on the team to claim the base will be responsible for the payment but naturally they can seek assistance via various non-destructive means such as "Farmsletje, I need mass." and "This 1300 doesn't need his t1 pgens anymore anyway".

                              ♿ https://www.twitch.tv/petricpwnz ♿

                              Scientifically proving that Blackheart is a weeb - https://imgur.com/a/J436c | https://clips.twitch.tv/AssiduousAverageOxMikeHogu

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                              • phongP Offline
                                phong
                                last edited by phong

                                This post is deleted!
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                                • K Offline
                                  Katharsas
                                  last edited by Katharsas

                                  Idea that would be probably too complicated to implement:

                                  On death, units (including engineers) are instantly transferred to ally. This incentivizes using your ACU in risky combat and investing in units. Direct resource buildings (mex, pgen, para) are transfered as well.

                                  All other buildings become neutral and must be recaptured (somewhat easy because of transferred engies). Since the neutral base does not have resources, its shield and radar turn off. In addition, PD turns of until recaptured by any player (otherwise they would suddenly start shooting former allies. Alternative: PD just gets killed).

                                  Basically killing a player would open up their entire base to easy damage (because no shields) until the allies of the dead player manage to recapture the structures, but eco ist not lost. At the same time enemy players can steal the base by capturing themselves, creating an additional strategic option. The player that received stuff will have a slight buildpower bottleneck he neads to deal with unless he was stalling a lot before.
                                  And this means that killing a defending/turtling player is more rewarding than killing a spamming or pure ECOing player.

                                  Imo the goal should be to hurt player deaths in lategame more than in early game, and should hurt people that are build power bottlenecked more than people who are eco bottlenecked.

                                  arma473A 1 Reply Last reply Reply Quote 0
                                  • arma473A Offline
                                    arma473 @Katharsas
                                    last edited by

                                    If you look at highest-level 2v2s hosted by Nexus, it is rare to sacrifice an ACU. They try to keep their ACUs alive. And those players are competent at running 2+ bases. Lower-level players tend to be unable to do that.

                                    Losing an ACU is a much bigger penalty to people global-rated 1300 and below, than it is to people rated 1700+. When low-rated players sacrifice their ACUs, in general they won't help their team, unless they take an enemy player with them.

                                    The idea that full share causes more problems than it fixes, I think, is a false one. I haven't seen it.

                                    Let's just launch TMM with full share and see what happens. If there is an epidemic of games ruined by full share, we can revisit that. Let's not try to solve a problem that doesn't exist.

                                    biassB 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Tex
                                      last edited by Tex

                                      Or just not have fullshare...

                                      edit to actually be constructive and provide argument

                                      IMO having fullshare promotes more turtle/eco style gameplay. You can eco harder and if you lose your ACU, your partner still inherits all your eco. Most of the time your deathnuke kills the enemy army, your team comes out ahead. Granted, then 1 person has to do twice the work, but having 2x eco does have tremendous advantages.

                                      No fullshare doesn't always mean a death sentence, as reclaiming and rebuilding teammates base is still strong. And to those who say "but you are at a huge disadvantage, and its harder to win", well, your teammate just got killed. That's kind of the point of the game, not to lose ACU. There should be consequences.

                                      That, and always having an opportunity to mount a comeback via a desperate ACU snipe is one of the best parts of this game. Its practically non-existent if sniping ACU just means their teammate auto-inherits wealth.

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                                      • TheWeakieT Offline
                                        TheWeakie
                                        last edited by

                                        acu snipes are the worst feature of faf

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                                        • biassB Offline
                                          biass @arma473
                                          last edited by

                                          arma473 said in Some good news about Team Matchmaking (TMM):

                                          They try to keep their ACUs alive.

                                          That's the point of the game? Why are you telling us this?

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                                          • KaletheQuickK Offline
                                            KaletheQuick
                                            last edited by

                                            Ok, but whatever happens on april fools day set it to the 'traitors' option and tell no one.

                                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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