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    Reset shields

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    • maudlin27M
      maudlin27 @ComradeStryker
      last edited by

      @comradestryker If a shield has 1hp, then I think it causes the artillery shell to explode when it hits the shield. However, the aoe will damage everything within that shell's aoe.
      This means that a 1hp shield can protect some structures beneath it being targeted by the mavor, while others closer to the shell impact can get damaged.

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

      ComradeStrykerC 1 Reply Last reply Reply Quote 0
      • DeribusD
        Deribus Global Moderator
        last edited by

        This would be a massive buff to personal shields.

        ? 1 Reply Last reply Reply Quote 0
        • ComradeStrykerC
          ComradeStryker @maudlin27
          last edited by

          @maudlin27 said in Reset shields:

          @comradestryker If a shield has 1hp, then I think it causes the artillery shell to explode when it hits the shield. However, the aoe will damage everything within that shell's aoe.
          This means that a 1hp shield can protect some structures beneath it being targeted by the mavor, while others closer to the shell impact can get damaged.

          Yeah, that makes sense. Thanks for clearing this up, for me.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User @Deribus
            last edited by A Former User

            @deribus said in Reset shields:

            This would be a massive buff to personal shields.

            Maybe, but it adds sanity to the game. Otherwise, you sometimes have to attack your own shields or make enemy deplete them.

            1 Reply Last reply Reply Quote 1
            • MachM
              Mach
              last edited by Mach

              if it would be a buff to personal shields, then nerf their maximum hp / regeneration speed in return to balance them, this current mechanic itself is nonsensical (shields regenerating faster if completely destroyed, slower if partially damaged), change it so it makes sense (same regeneration speeds) and then balance it once it does, instead of keeping it nonsensical for balance

              this is like groundfiring underwater for "balance" all over again

              1 Reply Last reply Reply Quote 1
              • FtXCommandoF
                FtXCommando
                last edited by

                Was the fact that putting your ACU in a transport reset your shield recharge progress ever fixed

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by

                  So, I couldn't find this new feature. Was expecting it to be on the shield button right-click. Was it only implemented as a function for now?

                  RoweyR 1 Reply Last reply Reply Quote 0
                  • RoweyR
                    Rowey @A Former User
                    last edited by

                    @melanol 73241d68-749c-46db-a113-866fbf407da4-image.png

                    "The needs of the many outweigh the needs of the few" - Spock

                    ? 1 Reply Last reply Reply Quote 2
                    • ?
                      A Former User @Rowey
                      last edited by A Former User

                      @adastranoob Great. Another hotkey. Like we don't already use the entire keyboard. This game is starting to remind me an airplane simulator.

                      N JipJ Sladow-NoobS 3 Replies Last reply Reply Quote -4
                      • N
                        Nex @A Former User
                        last edited by

                        @melanol it's not unlikely that it gets added as right click on shield for example, it's just that most people / the ones that implemented it would rather have a hotkey than a button they need to press.

                        1 Reply Last reply Reply Quote 0
                        • JipJ
                          Jip @A Former User
                          last edited by

                          @melanol said in Reset shields:

                          @adastranoob Great. Another hotkey. Like we don't already use the entire keyboard. This game is starting to remind me an airplane simulator.

                          We're open to introduce it to other places; feel free to make a suggestion in the suggestion channel on Discord or an open an issue on Github about it

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • Sladow-NoobS
                            Sladow-Noob @A Former User
                            last edited by

                            @melanol u can literally just bind it with ctrl+shift together with anything you like. No difference in hitting only shift or ctrl so there's plenty of stuff to be used. E.g. my "select nearest idle airscout" is literally ctrl+shift+t. Is it more difficult then any other hotkey I use? No.

                            Inactive.

                            1 Reply Last reply Reply Quote 0
                            • R
                              Rama
                              last edited by

                              Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly.

                              @Jip
                              You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.

                              1 Reply Last reply Reply Quote 0
                              • M
                                MaxwellSchillin
                                last edited by

                                This post is deleted!
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