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Give UEF and Aeon t3 scouts sonar

Scheduled Pinned Locked Moved Balance Discussion
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  • C
    ComradeStryker
    last edited by ComradeStryker 16 Dec 2022, 23:18

    Just realized, this does make a difference when scouting for underwater targets, such as Coms and whatnot.
    It's easier to spot them as they or whatever is underwater, remains shown for a longer period of time because of the sonar.

    Example:

    824883c2-33e5-4f02-ba80-3f4b6b37016a-image.png


    ~ Stryker

    ( ͡° ͜ʖ ͡°)

    1 Reply Last reply Reply Quote 2
    • J
      Jip
      last edited by Jip 17 Dec 2022, 07:46

      Fun fact:

      --****************************************************************************
      --**
      --**  File     :  /cdimage/units/UEA0302/UEA0302_script.lua
      --**  Author(s):  Jessica St. Croix, David Tomandl
      --**
      --**  Summary  :  UEF Spy Plane Script
      --**
      --**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
      --****************************************************************************
      
      local TAirUnit = import("/lua/terranunits.lua").TAirUnit
      -- The torpedo is a temporary implementation of the ability to launch sonar buoys.
      -- Currently, a torpedo is dropped into the water that transforms into the buoy.
      -- Once we get proper "alt abilities", we can switch the buoy creation to use that system.
      local TANTorpedoAngler = import("/lua/terranweapons.lua").TANTorpedoAngler
      
      ---@class UEA0302 : TAirUnit
      UEA0302 = Class(TAirUnit) {
      -- Disabling for now, while Design decides whether they want this functionality
      --    Weapons = {
      --        BuoyLauncher = Class(TANTorpedoAngler) {
      --            FiringMuzzleBones = {'Projectile',},
      --        },
      --    },
      
      }
      
      TypeClass = UEA0302
      

      They were experimenting with the UEF spy planes to be able to drop sonar buoys 🙂

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 5
      • C
        ComradeStryker
        last edited by 17 Dec 2022, 08:15

        That's pretty cool!
        Any idea of what it actually looked like in-game?
        Would it be possible to bring back?


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        1 Reply Last reply Reply Quote 2
        • J
          Jip
          last edited by 17 Dec 2022, 15:55

          Apparently this is the buoy:

          • https://github.com/FAForever/fa/blob/deploy/fafdevelop/units/UEB5208/UEB5208_unit.bp

          It instantly crashes the game to desktop when I try to spawn it 🙂

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 3
          • C
            ComradeStryker
            last edited by 3 Jan 2023, 07:33

            Why don't these scouts have sonar, to begin with?
            Is it due to it being like a faction ability of sorts?
            Or balance?


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

            1 Reply Last reply Reply Quote 0
            • J
              Jip
              last edited by 3 Jan 2023, 08:12

              I suspect it is because it has always been like this, nothing too special.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • Z
                Zeldafanboy
                last edited by 3 Jan 2023, 14:17

                We need to find Jessica St. Croix and David Tomandl immediately

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 1
                • T
                  TheVVheelboy
                  last edited by 3 Jan 2023, 14:53

                  Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

                  1 Reply Last reply Reply Quote 0
                  • C
                    ComradeStryker
                    last edited by 3 Jan 2023, 22:20

                    How much larger?
                    Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
                    It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

                    1 Reply Last reply Reply Quote 0
                    • S
                      Sprouto
                      last edited by Sprouto 1 Mar 2023, 23:36 3 Jan 2023, 23:33

                      The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

                      To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

                      1 Reply Last reply Reply Quote 0
                      • Z
                        Zeldafanboy
                        last edited by 4 Jan 2023, 01:22

                        Hanging appendage ( ͡° ͜ʖ ͡°)

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 0
                        • C
                          ComradeStryker
                          last edited by 9 Jan 2023, 17:51

                          It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                          In hindsight, however...
                          I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                          That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                          Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 0
                          • J
                            Jip
                            last edited by 10 Jan 2023, 07:49

                            If we want it as a community then it is possible. But it requires to determine how it should function.

                            A work of art is never finished, merely abandoned

                            C 1 Reply Last reply 11 Jan 2023, 20:12 Reply Quote 1
                            • C
                              ComradeStryker
                              last edited by ComradeStryker 1 Nov 2023, 04:03 11 Jan 2023, 04:03

                              It should function as intended -
                              I imagine it is just like placing down a temporary T1 Sonar, no?


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              1 Reply Last reply Reply Quote 0
                              • MachM
                                Mach
                                last edited by 11 Jan 2023, 14:25

                                for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                                1 Reply Last reply Reply Quote 1
                                • C
                                  ComradeStryker @Jip
                                  last edited by 11 Jan 2023, 20:12

                                  @jip said in Give UEF and Aeon t3 scouts sonar:

                                  If we want it as a community then it is possible.

                                  Where can I throw in my vote?!
                                  Count mine in!


                                  @mach said in Give UEF and Aeon t3 scouts sonar:

                                  for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                                  Sounds like a really neat idea.
                                  Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                                  (Where enemies can't auto-attack but can manually target, perhaps?)


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  1 Reply Last reply Reply Quote 1
                                  • T
                                    TankenAbard
                                    last edited by 18 Jan 2023, 21:50

                                    Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                                    1 Reply Last reply Reply Quote 3
                                    • Chenbro101C
                                      Chenbro101
                                      last edited by 19 Jan 2023, 11:10

                                      At the very least I think giving sonar to these spy planes would be reasonable.

                                      1 Reply Last reply Reply Quote 3
                                      • R r4ider referenced this topic on 30 Apr 2023, 16:56
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