• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Weekly Discussion #16 - What kinds of rewards would you like to see?

Scheduled Pinned Locked Moved Weekly Discussions
31 Posts 17 Posters 25.8k Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Z Offline
    Zeldafanboy
    last edited by 19 Sept 2022, 12:11

    New models or hats for ACUS would be best, but something easier to implement would be custom ACU (or even unit) textures. Imagine if all Cybran units had their black metal replaced with white metal. Would look dramatically different while keeping the same mechanical detail and flavor

    put the xbox units in the game pls u_u

    1 Reply Last reply Reply Quote 1
    • E Offline
      Eternal-
      last edited by 19 Sept 2022, 12:55

      News highlights of recent winners

      Profile | Eternal MOD pack | Check new client

      1 Reply Last reply Reply Quote 1
      • S Offline
        Sladow-Noob
        last edited by 19 Sept 2022, 16:47

        The day the great FAF-team manages to steal StarCraft's idea with having different color-shemes is the day I'm actually willing to pay for smth.

        Inactive.

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jip
          last edited by 19 Sept 2022, 16:54

          @Sladow-Noob do you have an example of that?

          A work of art is never finished, merely abandoned

          S 1 Reply Last reply 20 Sept 2022, 14:35 Reply Quote 0
          • A Offline
            archsimkat
            last edited by 20 Sept 2022, 01:28

            @Jip I assume he's referring to the unit skins: https://youtu.be/fMA185owd-w

            1 Reply Last reply Reply Quote 0
            • D Offline
              Deribus Global Moderator
              last edited by 20 Sept 2022, 04:14

              @Blodir @Poop_Dynamics @Zeldafanboy I like these ideas, but they all require a similar amount of dev time.

              From talking to @Jip (perhaps he can clarify) the primary issue with any in-game cosmetics is getting the holy trinity of game-server-client to agree who has what cosmetics. Making a hat or new textures is pretty simple comparatively.

              Also @Zeldafanboy faction-wide skins like that are fairly unlikely. For reference unit textures combined are about 324 MB. Assuming about 20% of that is for each faction (accounting for random campaign stuff and the like) that gives us 81 MB per faction reskin, which each and every user would need to download. We'd be over doubling the entire FAF repo (which is around 200 MB) to give each faction one other skin. I agree white-metal Cybran would be awesome, but I don't think it'd be feasible to distribute.

              Z 1 Reply Last reply 20 Sept 2022, 12:19 Reply Quote 0
              • A Offline
                angelofd347h Global Moderator
                last edited by 20 Sept 2022, 04:40

                I'd like to see TMM rank icons appearing in more places (eg your highest one appears where an avatar usually does if you don't have one selected)
                Should also (hopefully) increase TMM participation

                1 Reply Last reply Reply Quote 5
                • Z Offline
                  Zeldafanboy @Deribus
                  last edited by 20 Sept 2022, 12:19

                  @deribus

                  Hm, well is it possible to just reskin the ACU and Experimentals, then? That would be a much smaller filesize comparatively

                  put the xbox units in the game pls u_u

                  P 1 Reply Last reply 20 Sept 2022, 14:36 Reply Quote 0
                  • S Offline
                    Sladow-Noob @Jip
                    last edited by Sladow-Noob 20 Sept 2022, 14:35

                    @jip @archsimkat
                    Actually I was thinking more about just changing the color-shemes and not directly skins. Smth like this:
                    8dfe928c-78fd-430d-b306-b42eac148721-grafik.png

                    As a comparison for the non-StarCrafters, this is how it normally looks.
                    4d5e5a34-20be-4b8e-baa2-371860879fa3-grafik.png

                    It'd add a bit variety and is basically like an icon... But in cooler since you actively see it ingame. However I have absolutely no idea if that can actually be implemented or not xD
                    However it'd take a lot of effort, but at the same time it's a nice way to gain some money.

                    Inactive.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      phong @Zeldafanboy
                      last edited by 20 Sept 2022, 14:36

                      Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                      Z B 2 Replies Last reply 20 Sept 2022, 15:05 Reply Quote 0
                      • V Offline
                        veteranashe
                        last edited by 20 Sept 2022, 14:44

                        What about just doing the acu?

                        P 1 Reply Last reply 20 Sept 2022, 14:45 Reply Quote 0
                        • P Offline
                          phong @veteranashe
                          last edited by 20 Sept 2022, 14:45

                          @veteranashe I'll do an acu for you if you pay me for a few week's worth of work haha

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zeldafanboy @phong
                            last edited by 20 Sept 2022, 15:05

                            @phong

                            Even just recoloring the base materials of each faction would be a good start. Starcraft 2 has remodels and changes the glossiness and materials of units, making units shinier or matte etc. Obviously that's far more ambitious than just turning UEF base metal from a shade of off-blue to olive green... but I think even that would look really nice.

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              STlNG
                              last edited by 20 Sept 2022, 15:06

                              If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

                              Z 1 Reply Last reply 20 Sept 2022, 15:14 Reply Quote 1
                              • B Offline
                                Blodir @phong
                                last edited by 20 Sept 2022, 15:08

                                @phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                                Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                                Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                                J 1 Reply Last reply 20 Sept 2022, 19:04 Reply Quote 0
                                • P Offline
                                  phong
                                  last edited by phong 20 Sept 2022, 15:09

                                  @Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zeldafanboy @STlNG
                                    last edited by 20 Sept 2022, 15:14

                                    @stlng

                                    I’ve always wanted cybran lasers and build beams to be team colored

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      phong
                                      last edited by phong 20 Sept 2022, 15:22

                                      I think the decal idea @Blodir suggested is better than skins as a reward because it's immediately visible even when zoomed out. And part of the work's already done

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        phong
                                        last edited by 20 Sept 2022, 15:30

                                        My own suggestion is some sort of automatic announcement in lobby chat upon joining. Still requires significant work to implement, 4z0t would know more about exactly how much

                                        Connecting to Blodir...
                                        Connection to Blodir established.
                                        Behold mortals, a demigod graces you with their presence: Blodir, Champion of the Cringe Tournament

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          Deribus Global Moderator
                                          last edited by Deribus 20 Sept 2022, 15:33

                                          Just had another idea: custom ACU detonations

                                          Edit: Oooh, or Overcharge projectiles. I want mine to be nyan cat

                                          1 Reply Last reply Reply Quote 2
                                          15 out of 31
                                          • First post
                                            15/31
                                            Last post