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    Weekly Discussion #16 - What kinds of rewards would you like to see?

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    • DeribusD
      Deribus Global Moderator
      last edited by

      We already have tournament rewards in the form of avatars and cold, hard cash, but I've been exploring ideas for other types of events, like a TMM Blitz to boost TMM numbers, or for the various ladder leagues.

      Stuff I've considered so far:

      Money: Covered by tournaments
      Avatars: Not particularly "special" since we already have these in the hundreds
      In game cosmetics like ACU skins or hats: Would be awesome to have down the line but requires a lot of dev time to implement
      Colored (or with effects) usernames in client: Would have to override or completely remove the ability to do so by individual users

      1 Reply Last reply Reply Quote 5
      • maudlin27M
        maudlin27
        last edited by

        Fame/recognition - e.g. news post recognising the winner; part of the client that highlights recent winners of tournaments; etc.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        1 Reply Last reply Reply Quote 4
        • B
          Blodir
          last edited by

          There used to be a ground decal mod, where some custom decal would appear at your spawn location. I think it might be this one https://forums.faforever.com/viewtopic.php?f=41&t=12450 but not sure. Anyways, spawn decals would be a cool reward.

          1 Reply Last reply Reply Quote 9
          • O
            ovenman
            last edited by

            A seat in the faf association

            1 Reply Last reply Reply Quote 0
            • C
              Conny_Action
              last edited by

              acu skins

              1 Reply Last reply Reply Quote 2
              • ZeldafanboyZ
                Zeldafanboy
                last edited by

                New models or hats for ACUS would be best, but something easier to implement would be custom ACU (or even unit) textures. Imagine if all Cybran units had their black metal replaced with white metal. Would look dramatically different while keeping the same mechanical detail and flavor

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 1
                • Eternal-E
                  Eternal-
                  last edited by

                  News highlights of recent winners

                  Profile | Eternal MOD pack | Check new client

                  1 Reply Last reply Reply Quote 1
                  • Sladow-NoobS
                    Sladow-Noob
                    last edited by

                    The day the great FAF-team manages to steal StarCraft's idea with having different color-shemes is the day I'm actually willing to pay for smth.

                    Inactive.

                    1 Reply Last reply Reply Quote 0
                    • JipJ
                      Jip
                      last edited by

                      @Sladow-Noob do you have an example of that?

                      A work of art is never finished, merely abandoned

                      Sladow-NoobS 1 Reply Last reply Reply Quote 0
                      • archsimkatA
                        archsimkat
                        last edited by

                        @Jip I assume he's referring to the unit skins: https://youtu.be/fMA185owd-w

                        1 Reply Last reply Reply Quote 0
                        • DeribusD
                          Deribus Global Moderator
                          last edited by

                          @Blodir @Poop_Dynamics @Zeldafanboy I like these ideas, but they all require a similar amount of dev time.

                          From talking to @Jip (perhaps he can clarify) the primary issue with any in-game cosmetics is getting the holy trinity of game-server-client to agree who has what cosmetics. Making a hat or new textures is pretty simple comparatively.

                          Also @Zeldafanboy faction-wide skins like that are fairly unlikely. For reference unit textures combined are about 324 MB. Assuming about 20% of that is for each faction (accounting for random campaign stuff and the like) that gives us 81 MB per faction reskin, which each and every user would need to download. We'd be over doubling the entire FAF repo (which is around 200 MB) to give each faction one other skin. I agree white-metal Cybran would be awesome, but I don't think it'd be feasible to distribute.

                          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                          • angelofd347hA
                            angelofd347h Global Moderator
                            last edited by

                            I'd like to see TMM rank icons appearing in more places (eg your highest one appears where an avatar usually does if you don't have one selected)
                            Should also (hopefully) increase TMM participation

                            1 Reply Last reply Reply Quote 5
                            • ZeldafanboyZ
                              Zeldafanboy @Deribus
                              last edited by

                              @deribus

                              Hm, well is it possible to just reskin the ACU and Experimentals, then? That would be a much smaller filesize comparatively

                              put the xbox units in the game pls u_u

                              phongP 1 Reply Last reply Reply Quote 0
                              • Sladow-NoobS
                                Sladow-Noob @Jip
                                last edited by Sladow-Noob

                                @jip @archsimkat
                                Actually I was thinking more about just changing the color-shemes and not directly skins. Smth like this:
                                8dfe928c-78fd-430d-b306-b42eac148721-grafik.png

                                As a comparison for the non-StarCrafters, this is how it normally looks.
                                4d5e5a34-20be-4b8e-baa2-371860879fa3-grafik.png

                                It'd add a bit variety and is basically like an icon... But in cooler since you actively see it ingame. However I have absolutely no idea if that can actually be implemented or not xD
                                However it'd take a lot of effort, but at the same time it's a nice way to gain some money.

                                Inactive.

                                1 Reply Last reply Reply Quote 0
                                • phongP
                                  phong @Zeldafanboy
                                  last edited by

                                  Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                                  ZeldafanboyZ B 2 Replies Last reply Reply Quote 0
                                  • veteranasheV
                                    veteranashe
                                    last edited by

                                    What about just doing the acu?

                                    phongP 1 Reply Last reply Reply Quote 0
                                    • phongP
                                      phong @veteranashe
                                      last edited by

                                      @veteranashe I'll do an acu for you if you pay me for a few week's worth of work haha

                                      1 Reply Last reply Reply Quote 0
                                      • ZeldafanboyZ
                                        Zeldafanboy @phong
                                        last edited by

                                        @phong

                                        Even just recoloring the base materials of each faction would be a good start. Starcraft 2 has remodels and changes the glossiness and materials of units, making units shinier or matte etc. Obviously that's far more ambitious than just turning UEF base metal from a shade of off-blue to olive green... but I think even that would look really nice.

                                        put the xbox units in the game pls u_u

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          STlNG
                                          last edited by

                                          If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

                                          ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                          • B
                                            Blodir @phong
                                            last edited by

                                            @phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                                            Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                                            Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                                            JipJ 1 Reply Last reply Reply Quote 0
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