The ACU has very few options for combat at T2 and T3 stages compared to other factions, save for T4 stage lazer + cloak.
The Cybran ACU has one of the strongest upgrades early on - Stealth.
That upgrade alone is quite powerful in almost any situation and it was buffed recently to grant the ACU an additional 2,000 HP as well.
Arguably the worst T2 tank. Don't have Pillar's amazing HP to mass ratio, doesn't have Ilshie's range, doesn't have Obsidian's close range DPS and tankiness.
The Rhino is cheaper than an Obsidian and Illshie, and better in almost every stat compared to the Pillar. You get what you pay for, no? The Obsidian and Ilshie are strong T2 land units, and the Pillar is mainly just cannon fodder. The Rhino has almost double the DPS as a Pillar and almost has the same DPS as the other 2 units.
Say what you want about it, it is quite strong in its position.
Perhaps one-on-one, or mass-to-mass, they may lose against every other main battle unit. However, similar to the ACU's upgrade - mix in one deceiver, and the battle changes in your favor. Range, damage, mass-to-HP ratio - none of that matters when you can't even see what you're shooting at.
Is saved somewhat by medusas being great at T2.
Medusas have a stun / EMP ability. Quite effective in large groups or against large groups.
Amphibious tank after HP nerfs is a T2 lab and useless for anything but raiding.
The Wagner has probably one advantage no other amphibious tank has - The ability to go under the water and not above it. This can be useful, especially in sneak attacks OR, like you said - raiding. It also has torpedoes to fend off a sub or frig or two.
Stealth is alright
Stealth is strong.
UEF and Sera have long range counters to them and Aeon have the gun, so they're not OP.
What counters are you talking about? If you are referring to the Mongoose, just know that the Hoplite outranges the Mongoose and it also outruns it.
Beetles are a meme.
Yes. Yes, they are.
Though they were buffed a few months ago as well.
A lot of their stats were improved.
Worst DPS per mass T2 PD. Designed for fighting T1 rather than T2.
The T2 PD. Its fire rate is great, and its lack of AoE prevents any reclaim from being damaged. It's also the cheapest and quickest to build out of all the other T2 PD's.
Loyas somehow became weaker than Titans after balance changes and have a meme ability no one ever uses.
Funnily enough, the Loyalist actually beats the Titan 1v1, barely surviving the attack with a handful of HP.
But yes, the EMP ability is quite... unremarkable.
Bricks are good, but no mobile shields to protect T3 armies from strats hurts.
Bricks are great! They can go toe to toe with a Percy, have the highest HP of any land unit (excluding Exps), have remarkable damage and firerate - meaning they can take on all sorts units and still have an advantage. And they even have torpedoes. Yeah, the Torpedo damage isn't great but better than none.
T3 mobile arty used to be OP, then deployment time rebalance happened. No mobile shields = no protection from air = dead arty.
This is quite a fair point, but why build them if you don't have air to cover them?
It's all situational.
On top of the great land choices they have, they also have the cheapest and strongest land experimentals of the game. The Monkeylord and Megalith.
Another thing worth mentioning is that the Cybran AA (T1 & T3) can fight against land units... so it's a multi-purpose unit. It's not defenseless and it will attack land units, too.
Let's not forget about the Viper! That MML is annoying to deal with as its missiles split when destroyed.
So yeah, in my opinion - Cybran land is anything but weak!
Thanks for the comment!
Hope to hear more from you.
~ Stryker