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Enable allies see veteranicy and mass killed of ally units

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  • Z Offline
    ZLO
    last edited by 28 Jul 2022, 21:06

    Suggestion. Is that possible to implement?

    TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

    1 Reply Last reply Reply Quote 5
    • X Offline
      Xayo
      last edited by Xayo 30 Jul 2022, 00:17

      Add loading bars and charge count (smd, nuke) to it while at it.

      1 Reply Last reply Reply Quote 1
      • J Offline
        Jip
        last edited by 30 Jul 2022, 18:54

        I don't know, a player can only retrieve the information of their own units. The engine doesn't provide the information of units not owned by the player. In order for this to work, the player would need to become a full-fletched observer. But the consequence of that is losing the ability to chat to their team 🙂

        This is all of the top of my head, I'm always happily proven wrong.

        A work of art is never finished, merely abandoned

        N C 2 Replies Last reply 30 Jul 2022, 20:56 Reply Quote 3
        • N Offline
          Nex @Jip
          last edited by 30 Jul 2022, 20:56

          @jip aren't there mods that provide similar information to other players.
          So all players with that mod could exchange that information?

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jip
            last edited by 30 Jul 2022, 20:57

            I don't know - I only use one UI mod. What mod would do this?

            A work of art is never finished, merely abandoned

            N 1 Reply Last reply 30 Jul 2022, 21:11 Reply Quote 0
            • N Offline
              Nex @Jip
              last edited by 30 Jul 2022, 21:11

              @jip Ecomanager auto-share needs both players to have the mod, so i guess it exchanges something
              also you can send templates ingame to other players right? (at least there's something about that in the options).
              Also Phantom has to exchange info between players or i couldn't make a fixed number of phantoms.

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              • Z Offline
                ZLO
                last edited by 31 Jul 2022, 08:04

                didn't have time to write that before:

                I watched some streamer die and observing his allies play and basicly casting the game from that point and knowing stuff like that would have improved the experience

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                • J Offline
                  Jip
                  last edited by 31 Jul 2022, 09:09

                  I understand the value, but I'm not sure how we can implement this without allowing other people (read: the enemies) to pick up the information too.

                  A work of art is never finished, merely abandoned

                  B 1 Reply Last reply 31 Jul 2022, 16:10 Reply Quote 0
                  • C Offline
                    ComradeStryker @Jip
                    last edited by 31 Jul 2022, 09:31

                    @jip

                    I've seen UI mods share info on friendly SMDs and Nukes with load numbers on that stuff.
                    IE: teammate has SMD loaded one, twice, or however many times - With this UI mod, I could see that just by highlighting the unit. Can this not be implemented on a slightly larger scale to anyone on your team to see?

                    ( ͡° ͜ʖ ͡°)

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                    • J Offline
                      Jip
                      last edited by 31 Jul 2022, 09:58

                      I'd need to know what UI mods that are and how they do it before I can answer that 😉

                      A work of art is never finished, merely abandoned

                      S 1 Reply Last reply 31 Jul 2022, 16:28 Reply Quote 0
                      • B Offline
                        Brannou @Jip
                        last edited by 31 Jul 2022, 16:10

                        @jip said in Enable allies see veteranicy and mass killed of ally units:

                        I understand the value, but I'm not sure how we can implement this without allowing other people (read: the enemies) to pick up the information too.

                        Like vision this kind of information would be only shared to "team member"

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                        • S Offline
                          SpikeyNoob Global Moderator @Jip
                          last edited by 31 Jul 2022, 16:28

                          @jip i think its ecomanager that does this. Its super helpful

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                          • C Offline
                            Ctrl-K
                            last edited by Ctrl-K 31 Jul 2022, 16:32

                            I have an idea of making it but through sim
                            (Silo count too)

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

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                            • N Offline
                              Nex
                              last edited by 31 Jul 2022, 17:07

                              Showing the radar range of your team instead of only your own radar would also be quite helpful

                              C 1 Reply Last reply 31 Jul 2022, 17:14 Reply Quote 1
                              • C Offline
                                Ctrl-K @Nex
                                last edited by 31 Jul 2022, 17:14

                                @nex this is nearly impossible, afaik even with binpatch it is not reachable

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

                                N 1 Reply Last reply 31 Jul 2022, 20:21 Reply Quote 0
                                • N Offline
                                  Nex @Ctrl-K
                                  last edited by 31 Jul 2022, 20:21

                                  😢

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    snoog
                                    last edited by 1 Aug 2022, 13:46

                                    I would imagine adding such a feature would also open up another vector for cheats as well, I.E intercepting the information so you can see your enemies' SMD load count. So I'd keep that in mind too.

                                    K 1 Reply Last reply 1 Aug 2022, 18:01 Reply Quote 0
                                    • K Offline
                                      Katharsas @snoog
                                      last edited by Katharsas 8 Jan 2022, 18:02 1 Aug 2022, 18:01

                                      @snagglefox said in Enable allies see veteranicy and mass killed of ally units:

                                      I would imagine adding such a feature would also open up another vector for cheats as well, I.E intercepting the information so you can see your enemies' SMD load count. So I'd keep that in mind too.

                                      That information is already on your client. With Supcom, you can not prevent vision / information cheats, like at all. And im pretty sure this is the case for every deterministic strategy game.

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