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    WD #3 - Ridiculous Balance Ideas

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    • D
      Defiant
      last edited by

      Aeon ACU gets a hat propeller upgrade allowing it to jump a far distance. The modeling for this upgrade is essential.

      1 Reply Last reply Reply Quote 0
      • D
        Defiant
        last edited by

        Sera ACU is invisible when not moving, only the eyes can be seen.

        1 Reply Last reply Reply Quote 0
        • D
          Defiant
          last edited by

          Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.

          1 Reply Last reply Reply Quote 1
          • J
            J0hn
            last edited by

            Unban exploits

            1 Reply Last reply Reply Quote 1
            • J
              J0hn
              last edited by

              Give satellites insane crash dmg

              1 Reply Last reply Reply Quote 0
              • S
                STlNG
                last edited by

                Add land units exclusive subterranean theater of war.

                1 Reply Last reply Reply Quote 0
                • S
                  Sam-site
                  last edited by

                  Double all transporters capacity.
                  Double t2 transport health.
                  Make t1 and t2 ships transportable
                  Units can survive transport crash (but take damage)

                  Fast moving tender ships/subs that can repair and reclaim

                  All factions get commander leg upgrade options:

                  • Straight armour upgrade
                  • 'Overcharge' legs to move faster temporarily
                  • Blink ability for short range teleport for energy cost
                  • err... knee based SAM launchers?
                  1 Reply Last reply Reply Quote 1
                  • B
                    Blodir
                    last edited by

                    Make a t3 air unit that one shots mexes and can only be killed by other t3 air units.

                    1 Reply Last reply Reply Quote 2
                    • BrannouB
                      Brannou
                      last edited by

                      Commander can vet indefinitely

                      D 1 Reply Last reply Reply Quote 2
                      • D
                        Defiant @Brannou
                        last edited by

                        @brannou .. and the ACU gets bigger with vet

                        1 Reply Last reply Reply Quote 0
                        • KaletheQuickK
                          KaletheQuick @Deribus
                          last edited by

                          @deribus I actually tried setting the Fervor to direct fire. It's Insanely OP.

                          Otherwise, ignoring the rules I have ideas for navy 🙂

                          • Torpedoes are universally ammunition style weapons, having a use or autouse toggle like overcharge. Torpedoes now do tons of damage, no homing, and have a cool splash effect when they hit something.
                          • Subs now have a silent/deep running modes and auto stealth when not moving (like selen auto cloak, but no power draw). Silent running mode cuts movement speed, but preserves sealth. Cyb moves fastest. UEF have low hp and huge deck gun damage (surface and attack ambush style). T1 subs retain late game usefulness by being able to reclaim seafloor mass.
                          • Ships can 'repair mode' or disable drive and weapons to regen faster. Or 'mothball' state that generates a tiny amount of mass and power.
                          • "Fleet Tender" class ships with regen or repair bonuses. Can also assist torpedo production. Perhaps cybran is submersible?
                          • Larger ships are broken down and modularized like ACU/sACU. Example-battleships, with gun enhancement, shields, speed upgrades, HP upgrades.
                          • Aircraft carriers made to actually carry aircraft. Their three module slots each have an aircraft type that can be selected. ASF, Bomb, Torp. Building it generates a squad of drones that dock at the ship, and go out and attack targets in it's radar range.
                          • Aeon Frigate increased in effectiveness. Easily beats any other frigate. Barely loses 2v1. Cost/build adjusted to compensate.
                          • Cybran corvette exists and given kamikaze 'ram' ability.
                          • Naval veterancy increases range slightly, as to assure higher vet ships get the first shot advantage (seems like something a better trained crew would be able to do)
                          • Homeworld games imported in their entirety. Vagyr and Higarian campaigns set in space. Entire engine overhauled.
                          • Execs at Sqweenix assassinated with orbital laser. SC IP purchased by nonprofit FAF association. Supcom 3 confirmed.
                          • Supcom now an olympic sport.

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                          1 Reply Last reply Reply Quote 4
                          • ArranA
                            Arran
                            last edited by

                            Firebeetles jump at enemies before exploding. They can also jump over small hills, gaps, etc.
                            Loyalists have a "final stand" after dying, where they shoot but do not move before exploding.
                            Titans are as large as GC's and are now T4's. Makes sense...
                            Pillars are grey rectangles... Wait, this isn't a change. Lets make them vertical!
                            Experimental units (T4's) have a limited lifetime before they expire. They are prototypes after all.
                            Engineers need at least 5 goons looking and watching them work before they are able to actually build anything.
                            The harbinger should hold a scythe and have a 1 range attack that insta kills a unit, and the harbinger.
                            Seraphim Yolona Oss should be renamed "Wrath of God". Its nuke cannot be shot down unless an aeon player uses the sacrifice ability to build an asylum shield, anywhere on the map.
                            ACU's need to loudly and obnoxiously scream "It's over 9000!" when using over 9000 energy for an overcharge.
                            Whenever a SACU gets built, it needs to be under a ally AI's control. If no ally AI is available, one will be created for you.

                            1 Reply Last reply Reply Quote 1
                            • veteranasheV
                              veteranashe
                              last edited by

                              Lol those are good

                              1 Reply Last reply Reply Quote 0
                              • ComradeStrykerC
                                ComradeStryker
                                last edited by

                                Gifting your ACU to a teammate.


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

                                1 Reply Last reply Reply Quote 0
                                • D
                                  Defiant
                                  last edited by

                                  Each ACU gets a temporary super mode similar to Quake/Doom

                                  Cybran - 4x damage
                                  UEF - 4x shield
                                  Sera - 4x firing rate
                                  Aeon - 4x vision and regen

                                  1 Reply Last reply Reply Quote 0
                                  • M
                                    macdeffy
                                    last edited by

                                    Temporary gifting of units that return back after a set period of time.

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                                    • D
                                      Defiant
                                      last edited by

                                      ACUs can be upgraded arms from dead ACUs.

                                      nine2N 2 Replies Last reply Reply Quote 0
                                      • ComradeStrykerC
                                        ComradeStryker
                                        last edited by ComradeStryker

                                        Bringing in the Hunker ability for ACU's from SupCom 2.
                                        I disliked the game but I can't deny that that feature was pretty cool, though.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

                                        JipJ 1 Reply Last reply Reply Quote 1
                                        • JipJ
                                          Jip @ComradeStryker
                                          last edited by

                                          @comradestryker said in WD #3 - Ridiculous Balance Ideas:

                                          Bringing in the Hunker ability for ACU's from SupCom 2.
                                          I disliked the game but I can't deny that that feature was pretty cool, though.


                                          ~ Stryker

                                          What ability is that?

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • maggeM
                                            magge Global Moderator
                                            last edited by

                                            @jip said in WD #3 - Ridiculous Balance Ideas:

                                            Hunker ability for ACU's from SupCom 2.

                                            When activated the unit "kneels down" and creates a protective shield around itself, reducing incoming damage by 50%. It is not possible to move, use weapons or activate abilities whilst hunkered down. You also cannot be healed

                                            https://supcom2.fandom.com/wiki/Hunker

                                            Join a FAFtastic Team

                                            1 Reply Last reply Reply Quote 1
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