Thank you for updating the mods as the time goes by, i did however have an odd questions so i know that Both Xtreme war and the Experimental wars are not compatible with each other however why is that? I tried playing one over the other but they both seem quite rather identical aside with experimental assigning build techs to certain units. And also if they are still continued being worked on? like new additions etc?
Updated Mods for FAF and Vanilla Steam
Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution
Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.
@Uveso What is the repo of Xtreme Wars?
A work of art is never finished, merely abandoned
Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?
if its a mod issue best easy thing to do is start disabling them one at a time
"The needs of the many outweigh the needs of the few" - Spock
Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png
@Trixie_Lulamoon
I'm sorry, but from the screenshot I can't tell what happened here.
Do you have maybe a game.log?
After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.
@Trixie_Lulamoon
Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?
@Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.