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    Small suggestions topic

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    • GiebmasseG
      Giebmasse Team Lead
      last edited by

      Everyone encounters lag in multiplayer games at some point.
      Remove the guesswork and witch-hunting of "who is lagging" by storing more persistent connection quality data of the players per game session. Currently we mainly have ping that is easy to look at but often isn't very informative. The connection stat screen has packet loss and shows who is behind in the sim, which people who know how to interpret can much faster and reliably identify the source of the lag. Two usable metrics from this could be aggregated and shown in a more user friendly way (perhaps there is more or even better data available?):

      • Who drops most packets during the game session/per X amount of time
      • Who is "behind" the longest time

      Additionally if those metrics would become more reliable, perhaps users could start to distinguish network lag from sim lag more too, as currently those are easily mixed up with each other in the user base too.

      I'm assuming this could be fairly easy if we can access the data, do simple math and pipe it into some added UI element, e.g. in the same view where you have the ping currently per client?

      JipJ 1 Reply Last reply Reply Quote 6
      • RoweyR
        Rowey
        last edited by

        @Zeldafanboy d489709d-c941-4fb2-92cd-f355f47efec4-image.png

        you can turn them off under Multiplayer Taunts

        "The needs of the many outweigh the needs of the few" - Spock

        1 Reply Last reply Reply Quote 2
        • JipJ
          Jip @Giebmasse
          last edited by

          @giebmasse

          I'm not entirely certain that information is available in Lua. The information printed by the console command ren_ShowNetworkStats is not available, for example. That is directly printed on screen by the engine.

          If I can access the data it shouldn't be that difficult. If not, maybe the ICE adapter is capable of at least generating the information. Showing it in the client is another story 🙂 .

          @kdrafa91

          BlackYps made a similar suggestion - it is coming!

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • FtXCommandoF
            FtXCommando @Zeldafanboy
            last edited by FtXCommando

            @zeldafanboy said in Small suggestions topic:

            Is there a way to mute the in game voice clips people spam they’re annoying. Can an option be added to disable them if that doesn’t yet exist? I haven’t seen anything related to muting them in any options menu.

            It is an option, don’t remember if it’s in game settings or the chat box itself.

            Nvm already beat to the post

            1 Reply Last reply Reply Quote 0
            • veteranasheV
              veteranashe
              last edited by

              Hotkey of build closest mex for engies

              1 Reply Last reply Reply Quote 1
              • QuietJoyQ
                QuietJoy
                last edited by

                When the multiplayer game hangs due to packet loss or some data transmission issue, could the game automatically say in the all-chat that player X and playerY have lost connection to each other? Or if anyones ping goes over say 600(?) the all-chat box will say so. Limit how often the message would appear eg once every 60 seconds. People may be inclined to sort out their issues if it is made very clear who is having the issue? Just a thought.

                1 Reply Last reply Reply Quote 3
                • KaletheQuickK
                  KaletheQuick
                  last edited by

                  Would it be possible to put voting in the game? I cannot remember specifically, but there were a few games with problems after the ranking cutoff where I had wished some way to have the players present agree to unrank the game.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip @KaletheQuick
                    last edited by

                    @kalethequick said in Small suggestions topic:

                    Would it be possible to put voting in the game? I cannot remember specifically, but there were a few games with problems after the ranking cutoff where I had wished some way to have the players present agree to unrank the game.

                    It surely is possible but I'm not sure if it is desirable.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • Ctrl-KC
                      Ctrl-K
                      last edited by

                      Add x button in players search field in client to clear it 🙂

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

                      JipJ 1 Reply Last reply Reply Quote 0
                      • DeribusD
                        Deribus Global Moderator
                        last edited by

                        Make radar selection not make the exact same sound as a ping

                        JipJ QuietJoyQ waffelzNoobW 3 Replies Last reply Reply Quote 16
                        • W
                          wikingest
                          last edited by

                          Make friendly nuke launches sound different from enemy nuke launches. Or just make friendly nuke launches without sound.

                          arma473A 1 Reply Last reply Reply Quote 6
                          • arma473A
                            arma473 @wikingest
                            last edited by

                            @wikingest said in Small suggestions topic:

                            Make friendly nuke launches sound different from enemy nuke launches. Or just make friendly nuke launches without sound.

                            Sound is important even for friendly nukes, but I like the idea of having a different sound/voice for friendly nukes vs. all other nukes.

                            Friendly nukes do already get a special map ping but maybe it would be good to have a little bit more than just a ping.

                            1 Reply Last reply Reply Quote 2
                            • JipJ
                              Jip @Deribus
                              last edited by

                              @deribus said in Small suggestions topic:

                              Make radar selection not make the exact same sound as a ping

                              If you can bring me an alternative then I can set it up 🙂 .

                              A work of art is never finished, merely abandoned

                              DeribusD 1 Reply Last reply Reply Quote 2
                              • JipJ
                                Jip
                                last edited by

                                Same for the suggestion of @wikingest / @arma473 . Please keep a tab on the license of the sound.

                                A work of art is never finished, merely abandoned

                                Dragun101D 1 Reply Last reply Reply Quote 0
                                • arma473A
                                  arma473
                                  last edited by

                                  @Jip Which license(s) would you accept for sounds?

                                  If someone creates a new sound and donates it to FAF, that would work, and anything that is 100% in the public domain should work.

                                  Are there any kind of open source licenses that you would accept, e.g. which of the creative commons licenses is acceptable? Is the FAF project willing to include a sound if it means you have to give "attribution" to the author? That seems like a relatively easy thing to do, just distribute a file with the FAF files that lists all of the "attributions." I don't know if FAF already has something like that.

                                  1 Reply Last reply Reply Quote 0
                                  • W
                                    wikingest
                                    last edited by

                                    Just an idea, could we just cut the existing sound? "Nuke launch detected" for enemy, and "Nuke launch" for allie?

                                    Going further on this. If multiple nuke launches follow in very short time, will every new notification stop earlier one? I mean for 3 nukes: "Nuke nuke nuke launch detected"? In this case both notifications should start differently. So it would be possible to differencie in spite of overlapping notifications. "Nuke launch detected" for enemies, and "launch detected" or "n-launch" for allies. So in overlapping case it would be: "n-lau n-lau nuke launch detected". So it would be possible to understand only from hearing, that there was two friendly and one enemy nuke launched.

                                    1 Reply Last reply Reply Quote 1
                                    • Z
                                      Zokora
                                      last edited by

                                      Suggestion: SACU explosion should be different from the ACU. I think even Gyle mentions it several times that it is really distracting.

                                      1 Reply Last reply Reply Quote 3
                                      • QuietJoyQ
                                        QuietJoy @Deribus
                                        last edited by

                                        @deribus Oh god yes, this please!

                                        I had a look on audiojungle and there are plenty of good sfx for a dollar or two. A basic license is included which would allow FAF to put it in their game. Here's two great possibilities for the radar ping -

                                        Radar ping 1
                                        Radar ping 2

                                        The second part of this SFX might suit a SACU explosion

                                        Sacu go boom

                                        I'd be happy to buy a SFX and donate it to FAF.

                                        1 Reply Last reply Reply Quote 3
                                        • DeribusD
                                          Deribus Global Moderator @Jip
                                          last edited by Deribus

                                          @jip said in Small suggestions topic:

                                          If you can bring me an alternative then I can set it up 🙂 .

                                          I'd just give it the default structure selection sound, don't see a reason for it to have a special one

                                          G 1 Reply Last reply Reply Quote 2
                                          • JipJ
                                            Jip
                                            last edited by Jip

                                            I don't know about you but my radar sounds more like this. Especially the UEF radars that I make.

                                            I'm not confident that their license applies to FAF, I quote:

                                            9. You must not permit an end user to extract the Item and use it separately from an End Product.

                                            Extracting is quite possible. We won't permit it of course, but that doesn't mean they can't use it seperately.

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
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