Small suggestions topic
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@h-master said in Small suggestions topic:
Suggestion: infinite build button for movable experimentals.
Result: the builder will Keep trying to build a new experimental on the same spot.
There is a key combination for it I believe, but a button is probably easier to find.
I meant this post.
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It used to be possible to select a group of engineers, que up a series of reclaim orders, and then Shift + G these orders to split out the reclaim orders over all the selected engineers - it used to work a while ago but has been broken in recent builds.
Another thing that I think still doesn't work - is to be able to take a UEF SACU Engineering drone, and have kennel drones assisted to the SACU drone - I don't think that works.
Thanks for all the awesome work and continually improving the game. it's hugely appreciated!
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@posthumousdire said in Small suggestions topic:
It used to be possible to select a group of engineers, que up a series of reclaim orders, and then Shift + G these orders to split out the reclaim orders over all the selected engineers - it used to work a while ago but has been broken in recent builds.
It is not broken - I think it was removed intentionally because it was too good.
@posthumousdire said in Small suggestions topic:
Another thing that I think still doesn't work - is to be able to take a UEF SACU Engineering drone, and have kennel drones assisted to the SACU drone - I don't think that works.
I'd need to check but if I am not mistaken the engineering drone of a commander is not a typical unit. Not sure if you can assist it. But I'd need to confirm .
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Hello fellow Commanders!
There is this pretty much underrated mod known by the name "Wyvern Unit Battle Pack" in the mod vault.
It is similar to Total Mayhem with interesting new units and experientals.Unfortunately when players who dont have the mod yet try to join the game with the Wyvern mod get rejected from the lobby because it doesnt download the Mod by itself.
Players then have to switch to the mod vault and manually download the Wyvern mod. And of course many players are not aware of that..Furthermore the lobby views the Wyvern mod as "unknown sim mod"
There has to be a way to make Wyvern download automatically on lobby join
WYVERN DESERVES MORE POPULARITY
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Unfortunately, much of the work in Wyvern was lifted from other authors. There are very few original works in the mod.
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Would it be possible to add a special bar for nuke load in battleship and submarines? There is the yellow recharging bar but it displays "at the same time" the nuke loading AND the main cannons.
Also (as I think it hasn't been seen): could it be possible to make a button in the lobby, close to each player that would ping it. In case of afk players when game has to be launched it would be usefull.
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Speaking about spread-build/reclaim/tml/whatever orders, they all were in a game a while ago, but we had to remove them as they create a hole for UI mods which automate basically everything as we pass orders and their coordinates from UI to sim, and on UI side you can do whatever you want: make a bot that executes perfect BO for you, auto dodging for engies (still there as spread-move/attack wasn't removed), auto-hovering for bombers etc etc.
Note for lua coders: to make it works without adding loopholes for abusers, sim function unit:GetCommandQueue() should be modified in engine, so it actually returns a command type, its position an so on, instead of useless pointer to C-object. Mb I will look at it st some point but can't promise anything.
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@jip
Can you fix the sound so you don't have to go into Windows to put the game in CD stereo mode to hear sound as intended?I believe this is a turn off for new players.
Option #1
When you launch the game, automatically put windows in stereo mode whilst playing game
Option #2
Fix it so DVD Surround Sound quality works properly and isn't so overwhelming -
No, that isn't really possible. There might be some way to detect if surround sound is on and have a warning but even if implemented that'd be better to do in the client, not in the game
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@deribus
Even a warning would be good for new players. I know it took me a long time to understand what the problem was and how to fix it. -
Would really love it if you made an AI mode that behaved as intelligently as the AIX but without the cheating. It would seem that every time you remove the AIX's cheating capabilities, it loses its ability to perform as well, so a mode to surpass that would be awesome.
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@maelstrom said in Small suggestions topic:
Would really love it if you made an AI mode that behaved as intelligently as the AIX but without the cheating. It would seem that every time you remove the AIX's cheating capabilities, it loses its ability to perform as well, so a mode to surpass that would be awesome.
Do you realize how hard and unimportant it is?
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It is not unimportant - but it is quite difficult. Luckily there are several people with their own AI mods. I can recommend you those. An example is RNGAi.
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Trying to make a more convenient list of suggestions, as this thread has grown enormous:
Being worked on/looked into:
- Easy to interpret lag information (Coming soon)
- Change radar selection sound (Being worked on)
- Give friendly/enemy nuke launches different sounds (Being worked on)
- Display total score of each team in lobby (Being worked on)
- Repeat hotkey improvements (Being worked on)
- See friendly radar bubbles (May not be possible, being investigated)
- Full share unit gift prompt/notification (Being worked on)
- Button to notify players to ready up (Being worked on)
- Enable many "proplayer features" by default (Being looked into)
- Global unit toggle (May not be possible, being investigated)
- Force rainbow cup colors (Not possible in custom games, but being worked on for matchmaking)
- Better CPU test (Being worked on)
- Audible low power warning (Being worked on)
- Display whether maps are rated (Being investigated)
- Matchmaking menu improvements (Being worked on)
Probably not possible
- Add unit to beginning of build queue (May not be possible)
- Fix stereo sound issues (May not be possible)
Feature already exists or was purposefully removed
- Ship FAF with PD + Walls template by default (Rejected/similar feature already exists)
- Prevent pause button spam (Feature already exists)
- Target prioritization improvements (Rejected/old feature that was reworked)
- Allow reduced disconnection timer (Feature already exists)
- View share condition in-game (Feature already exists)
- Ability to name templates (Feature already exists)
- Shift-g reclaim orders (Rejected, purposefully removed)
Suggestion outside the scope of the thread
- Clear client search field (Client issue)
- A variety of UI improvements (Client issue)
- Toggle option for UI mods when watching a replay (Client issue)
- Highlight alternative game modes (Client issue)
- Merge all ladder queue chats (Client issue)
- Option to hide games by specific mod (Client issue)
- Portal/teleportation building (Rejected, better as a mod)
- Chat history (Client issue)
- Wyvern mod fix (Rejected, mod issue)
- Encourage optimal balance games; discourage leaving the game early (First is a large feature but may be looked into later; second rejected)
- AI improvements (Rejected, large issue)
Rejected for other reasons
- Lobby voting system (Rejected)
- Gain rating for each player kill (Rejected)
- GC claw inconsistency (Rejected/no issue)
Miscellaneous
- Hotkey of build closest mex for engies
- Announce when players lose connection to one another
- Infinite build experimentals
- Chat beep lite integration
- Spread build
- A variety of changes from KonjikiNoYami
- Filter maps by size
- A variety of changes from WillowsDuality:
- Make air units bounce off map edges like wrecks do against shields
- Custom template images
- Allow premade teams in optimal balance
- Separate nuke load bar for nuke subs and battleships
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I would really like to be able to chose semi random facs in custom games.
Like ladder you can go for 2 of 4 facs or 3 of 4 randomly. Thqat in custom Please.
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Took me a minute to realize fac = faction and not factory
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I think is a much needed feature
https://forum.faforever.com/topic/869/need-ui-mod-let-me-know/73?_=1642968871273 -
So I use attack move from fact a lot for reclaim engineers. But they can not think when an enemy wall is in range and they can't decide if they want to reclaim it or shine a spotlight on it for 0.001 second. Is there a way to either get them to ignore the wall or actually reclaim them? (I think it does the same for enemy units if they are in the increased reclaim range)
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Add ability to see version number of map before you launch the lobby.
Add ability to capture allied units.
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I don't know how easy it would be, but a lobby or in game translator would be great