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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    About weather: generating clouds

    Scheduled Pinned Locked Moved Tutorials
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    • DDDXD Offline
      DDDX
      last edited by

      This is cool. How resource - intensive is this feature? let's assume a default/usual cloud situation.
      As SupCom gets sluggish in prolonged gameplay with tons of units, how smart is it to use this, how much will it impact SIM speed?

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      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        Clouds are annoying and 10x as annoying when you are watching a replay at +10.

        1 Reply Last reply Reply Quote 3
        • QuietJoyQ Offline
          QuietJoy
          last edited by

          Hmm, I wouldn't want clouds ever. Nothing that obscures my view of the map would be a good thing?

          1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip
            last edited by

            If it is subtle then it is fine in my opinion.

            A work of art is never finished, merely abandoned

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            • KaletheQuickK Offline
              KaletheQuick
              last edited by

              It's an artistic tool that could be used poorly or well. And it could be used to make other effects. Idk, placing a green or black one under water to give it a subtly different texture. Having it in some mountains meant to be impassable anyways?

              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Weather is cool and not much of an issue as you can see the icons through the cloud cover anyways. What are some good maps with nice looking weather?

                put the xbox units in the game pls u_u

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Clouds can definitely be an issue, funeral plains has clouds which can be annoying.

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                  • arma473A Offline
                    arma473
                    last edited by

                    A lot of people turn off "screen shake" even though it adds to immersion. I don't think people want clouds interfering with their ability to see things. Is there a way to toggle clouds on/off? And if not, can that be added?

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                    • DDDXD Offline
                      DDDX
                      last edited by

                      also, I assume they are static, unable to move? Or can they?

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                      • SaverS Offline
                        Saver
                        last edited by

                        Hi everyone, I had seen the weather markers in FAF Map Editor. Do they work? Or has anyone tested this? So for my part I'm a fan if the clouds are placed where the main thing is not affected.

                        7dd56981-8adc-4cab-892a-371f66d1ead9-image.png
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                        auch mal fünf gerade sein lassen

                        IndexLibrorumI 1 Reply Last reply Reply Quote 0
                        • MadMaxM Offline
                          MadMax
                          last edited by

                          yes they work

                          Vault Admin / Creative Team / Map Guru

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                          • SaverS Offline
                            Saver
                            last edited by

                            thx

                            auch mal fünf gerade sein lassen

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                            • IndexLibrorumI Offline
                              IndexLibrorum Global Moderator @Saver
                              last edited by

                              @saver I've recently used clouds in Project Tabula. Placed them so that they don't interfere with gameplay, though: only when you zoom all the way out do you have some light clouds, and there are some clouds below the plateau.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

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                              • JipJ Offline
                                Jip
                                last edited by

                                And clouds do not show in the editor 🙂

                                A work of art is never finished, merely abandoned

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Thank you for the answers 🙂

                                  auch mal fünf gerade sein lassen

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