Novax needs to be nerfed, here's why.

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In LOUD we've had the SMD able to shoot down satellites for years - with a separate weapon that doesn't drain the SMD. It contained the Novax, at least in terms of it just sitting overhead without any challenge. However, as I mentioned earlier on, this just shifted the meta for it, to one of area denial, and the same fundamental gameplay issue continues to exist. The Novax can effectively seal a player into his shielded base, and even trying to escape using mobile shields is not effective in breaking that blockade.

I imagine, that as long as the Novax continues to exist, it should be considered a need to have some kind of anti-sat units and/or weapon, that can effectively counter it. The Black Ops SMD solution is, as mentioned above, somewhat effective, but not entirely so.

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@jip the replay desynced after bottom air got killed, but this replay where the novax killed ~250k mass and completely obliterated bottomss economy, sniped a comm, helped finish off another, completely destroyed bottom airs powergrid, forced building shields everywhere and more is supposed to prove they are easy to counter? That game was lost by top for many reasons, but the novax wasn't one of them. Of course in this game he hit diminishing return, and investing in nukes after a couple of novax would have been way better, there were also better targets after a while I think than what he used them for.

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@cptant but this replay where the novax killed ~250k mass and completely obliterated bottomss economy, sniped a comm, helped finish off another, completely destroyed bottom airs powergrid, forced building shields everywhere and more is supposed to prove they are easy to counter?

While he was building the novax the other guy on mid got on bottom navy got the battleships that destroyed 2 entire players + got nukes (since he was sera), got aircraft carriers that won air control + forced TMD all over the map

Go see the mass destroyed bye those battlheships...

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I once had a 70k mass killed atlantis on sentons. Time to nerf them theyre clearly op

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@thewheelie

A => B does not equal !B => !A. I did not claim this was proof they were OP, I said this is a weird case to showcase how they are not.

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I wasn't responding to you

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I've always wondered why the novax doesn't consume power when its firing similar to a SMD or something when they are building missiles.

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Requiring energy to fire the Novax seems like a good way to subtly nerf it. Just like how T3 Arty consume energy to fire. Please flame me if I'm mistake as I've not fact checked.

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That'd be such a minor nerf as to be irrelevant. By the time you have a novax (or T3 arty for that matter) you have the power overflow to sustain it.

It's like T3 PD. Did you know that costs energy to fire? Yeah, no one does because it doesn't matter.

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@deribus I knew.
But yeah, it's not super relevant, unless it was made to do damage based on how much power was consumed and was uncapped. That would be hilarious.

You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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@jip said in Novax needs to be nerfed, here's why.:

I just had a game vs a player that did this and they lost:

They're annoying, but really cheap to counter. And remember: if they spent 30K mass on a Novax, and you spent 10K on some shields, it means you have a 20K advantage.

You can not build shields around all map.