Smaller update fixing a few bugs and adding in mass fabs:
- Unlocked ability to build T2 mass fabs (I've not checked how it handles reaching the unit cap though, here's hoping it doesn't ctrl-K them!)
6 bugfixes, including
- Bug resulting from the latest FAF patch that caused the Ythotha death ball/energy signature to be controlled by the AI (at the same time I've improved M27's response speed to the death ball from before)
- Shield boats should no longer remain at the naval factory if they had lost shield at any point in the past
- The Bjarg map should now be playable by M27 in the bottom-right start position (previously it would break)
14 Misc changes, including: - MML should be far less likely to walk into range of T2 PD
- Added new 'experimental prioritisation' builder logic for late-game (where land factories are less likely to build units to conserve mass for experimentals)
- Slight improvements to M27's response when an enemy tries to get a firebase near M27's base
- Slight reduction in the bomber defence range to make them less likely to suicide into enemy air
Note that updates may be smaller and/or less frequent for a bit as I mull over creating an entirely new AI, and/or testing out changes in a basic alternative AI that might then be incorporated into M27 at some future point.
Acknowledgements
- Jip โ Highlighting error on the Bjarg map where if M27 started in the bottom right position it wouldnโt work
- Azraeelian Angel - A number of team game replays
- Radde - Several teamgame replays