Latest changes (v65 summary)
Smaller update - I'm experimenting with smaller ad hoc updates with reduced testing for fixing issues highlighted in replays (since I'm not planning any big future changes to M27 for the time being as I'm experimenting with a separate AI to try out alternative land based logic)
11 bugfixes, including:
- Incorrectly calculating Seraphim SACU range as their TML range (leading to strange actions from land units)
- Skirmisher platoons (e.g. sniperbots) should be less likely to suicide (by being more likely to attack move and less likely to try and move close to a target)
- Experimental shots such as ythotha shots will now be considered for dodging
10 Misc changes, including:
- Adjustments to skirmisher logic, including making them run further from T2 arti, and splitting up skirmishers that are far apart into separate platoons
- Increased the value of SMD and Nukes as targets
- Made larger units more likely to try and dodge shots (e.g. summits should try and dodge Aeon battleships, Galactic (colossii?) should try and dodge Ythothas)
Acknowledgements
- Radde for providing an entertaining team game replay against M27 (that also highlighted some of the bugs fixed in this release).