WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" INFO: Client version: 2023.5.0 INFO: Game version: 3757 INFO: Game type: faf INFO: Loading custom vault path: C:/Users/Saufi/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance INFO: Found mod icon package in brewlan ui strategic icon overhaul large, mounted at: /textures/ui/common/game/strategicicons/brewlan ui strategic icon overhaul large INFO: mounting content: effects.nx2 INFO: mounting content: env.nx2 INFO: mounting content: etc.nx2 INFO: mounting content: loc.nx2 INFO: mounting content: lua.nx2 INFO: mounting content: meshes.nx2 INFO: mounting content: projectiles.nx2 INFO: mounting content: textures.nx2 INFO: mounting content: units.nx2 INFO: mounting content: effects.scd INFO: mounting content: env.scd INFO: mounting content: loc_DE.scd INFO: mounting content: meshes.scd INFO: mounting content: mods.scd INFO: mounting content: objects.scd INFO: mounting content: projectiles.scd INFO: mounting content: props.scd INFO: mounting content: skins.scd INFO: mounting content: textures.scd INFO: mounting content: units.scd INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv drakes ravin green 10x10.v0003', mounted as '/maps/adaptiv drakes ravin green 10x10.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0001', mounted as '/maps/adaptive_15km_setons.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0002', mounted as '/maps/adaptive_15km_setons.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_borston.v0002', mounted as '/maps/adaptive_borston.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_dark_liver.v0003', mounted as '/maps/adaptive_dark_liver.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_dawn_survival.v0002', mounted as '/maps/adaptive_dawn_survival.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_hot_box.v0001', mounted as '/maps/adaptive_hot_box.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_hutts_clutch.v0032', mounted as '/maps/adaptive_hutts_clutch.v0032/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_map_for_surv_mod.v0006', mounted as '/maps/adaptive_map_for_surv_mod.v0006/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_monument_valley.v0005', mounted as '/maps/adaptive_monument_valley.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_parched_river.v0003', mounted as '/maps/adaptive_parched_river.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_prankiya.v0004', mounted as '/maps/adaptive_prankiya.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_wartorn_glens.v0001', mounted as '/maps/adaptive_wartorn_glens.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_wartorn_glens.v0002', mounted as '/maps/adaptive_wartorn_glens.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_wartorn_glens.v0003', mounted as '/maps/adaptive_wartorn_glens.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv_dawn.v0006', mounted as '/maps/adaptiv_dawn.v0006/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv_dawn.v0007', mounted as '/maps/adaptiv_dawn.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv_the_ditch_-_green_version.v0004', mounted as '/maps/adaptiv_the_ditch_-_green_version.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\aeon_illuminate_survival.v0011', mounted as '/maps/aeon_illuminate_survival.v0011/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\aristrea.v0002', mounted as '/maps/aristrea.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\ballast_discharge.v0003', mounted as '/maps/ballast_discharge.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\black-sun_facility.v0004', mounted as '/maps/black-sun_facility.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\black-sun_facility.v0005', mounted as '/maps/black-sun_facility.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\blacksundefense-6p.v0002', mounted as '/maps/blacksundefense-6p.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\black_sun_defense_revamp.v0001', mounted as '/maps/black_sun_defense_revamp.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\borjor.v0002', mounted as '/maps/borjor.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\cepheus', mounted as '/maps/cepheus/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\dark_liver_mirrored.v0002', mounted as '/maps/dark_liver_mirrored.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\deadlock.v0004', mounted as '/maps/deadlock.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\ditch reborn.v0001', mounted as '/maps/ditch reborn.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\drakesrush.v0002', mounted as '/maps/drakesrush.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\evergreen2v2.v0001', mounted as '/maps/evergreen2v2.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\evergreen2v2.v0002', mounted as '/maps/evergreen2v2.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\facing_islands.v0001', mounted as '/maps/facing_islands.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_fort_clarke_assault.v0019', mounted as '/maps/faf_coop_fort_clarke_assault.v0019/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_blockade.v0002', mounted as '/maps/faf_coop_operation_blockade.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_blockade.v0003', mounted as '/maps/faf_coop_operation_blockade.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_golden_crystals.v0002', mounted as '/maps/faf_coop_operation_golden_crystals.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_holy_raid.v0002', mounted as '/maps/faf_coop_operation_holy_raid.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_ioz_shavoh_kael.v0004', mounted as '/maps/faf_coop_operation_ioz_shavoh_kael.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_tha_atha_aez.v0014', mounted as '/maps/faf_coop_operation_tha_atha_aez.v0014/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_tight_spot.v0001', mounted as '/maps/faf_coop_operation_tight_spot.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_trident.v0002', mounted as '/maps/faf_coop_operation_trident.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_trident.v0003', mounted as '/maps/faf_coop_operation_trident.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_uhthe_thuum_qai.v0005', mounted as '/maps/faf_coop_operation_uhthe_thuum_qai.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_yath_aez.v0005', mounted as '/maps/faf_coop_operation_yath_aez.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_prothyon_16.v0019', mounted as '/maps/faf_coop_prothyon_16.v0019/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_theta_civilian_rescue.v0014', mounted as '/maps/faf_coop_theta_civilian_rescue.v0014/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0007', mounted as '/maps/fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\forbidden_pass_-_faf_version.v0004', mounted as '/maps/forbidden_pass_-_faf_version.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\gorfort_3v3.v0007', mounted as '/maps/gorfort_3v3.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\lost_lands.v0005', mounted as '/maps/lost_lands.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\mountain_summer.v0005', mounted as '/maps/mountain_summer.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\on_the_edge_of_a_knife.v0004', mounted as '/maps/on_the_edge_of_a_knife.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\on_the_edge_of_a_knife.v0005', mounted as '/maps/on_the_edge_of_a_knife.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0008', mounted as '/maps/paradisebay.v0008/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\parched_river.v0006', mounted as '/maps/parched_river.v0006/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\project_tabula.v0005', mounted as '/maps/project_tabula.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\rally.v0003', mounted as '/maps/rally.v0003/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\salembay.v0005', mounted as '/maps/salembay.v0005/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0011', mounted as '/maps/scarred_paradise.v0011/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0012', mounted as '/maps/scarred_paradise.v0012/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0013', mounted as '/maps/scarred_paradise.v0013/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scca_coop_a01.v0015', mounted as '/maps/scca_coop_a01.v0015/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scca_coop_e06.v0020', mounted as '/maps/scca_coop_e06.v0020/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons shrunken.v0006', mounted as '/maps/setons shrunken.v0006/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_isle.v0002', mounted as '/maps/setons_isle.v0002/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_reworked.v0011', mounted as '/maps/setons_reworked.v0011/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_reworked.v0012', mounted as '/maps/setons_reworked.v0012/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_shrunken.v0007', mounted as '/maps/setons_shrunken.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_shrunken.v0008', mounted as '/maps/setons_shrunken.v0008/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\signalpoint_team_ai.v0017', mounted as '/maps/signalpoint_team_ai.v0017/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\skyward_fire.v0008', mounted as '/maps/skyward_fire.v0008/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\stairs_to_heaven.v0007', mounted as '/maps/stairs_to_heaven.v0007/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\supreme_risk_forever.v0001', mounted as '/maps/supreme_risk_forever.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\temple_of_the_marxon.v0004', mounted as '/maps/temple_of_the_marxon.v0004/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\the_pass_to_valhalla.v0015', mounted as '/maps/the_pass_to_valhalla.v0015/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\the_pass_to_valhalla.v0017', mounted as '/maps/the_pass_to_valhalla.v0017/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\tower_defense_survival.v0057', mounted as '/maps/tower_defense_survival.v0057/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0028', mounted as '/maps/x1ca_coop_001.v0028/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_002.v0022', mounted as '/maps/x1ca_coop_002.v0022/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_002.v0023', mounted as '/maps/x1ca_coop_002.v0023/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_003.v0022', mounted as '/maps/x1ca_coop_003.v0022/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_004.v0021', mounted as '/maps/x1ca_coop_004.v0021/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0022', mounted as '/maps/x1ca_coop_005.v0022/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_006.v0021', mounted as '/maps/x1ca_coop_006.v0021/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_006.v0022', mounted as '/maps/x1ca_coop_006.v0022/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan ui strategic icon overhaul large', mounted as '/mods/brewlan ui strategic icon overhaul large/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan ui strategic icon overhaul large\custom-strategic-icons.scd', mounted as '/textures/ui/common/game/strategicicons/brewlan ui strategic icon overhaul large/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\m27ai', mounted as '/mods/m27ai/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\m28ai', mounted as '/mods/m28ai/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\savers fatboy', mounted as '/mods/savers fatboy/' INFO: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\savers mech ramrod', mounted as '/mods/savers mech ramrod/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_de.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' INFO: DISK: AddSearchPath: 'c:\users\saufi\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' INFO: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' WARNING: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. INFO: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 INFO: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false DEBUG: Wavebank prepared: 5edef60 DEBUG: SND: Loaded WaveBank 'aeonselect' at 5edef60 INFO: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false DEBUG: Wavebank prepared: 5edf090 DEBUG: SND: Loaded WaveBank 'ambienttest' at 5edf090 INFO: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false DEBUG: Wavebank prepared: 5edf1c0 DEBUG: SND: Loaded WaveBank 'cybranselect' at 5edf1c0 INFO: IsStreamingWaveBank("/sounds/explosions.xwb") => false DEBUG: Wavebank prepared: 5edf2f0 DEBUG: SND: Loaded WaveBank 'explosions' at 5edf2f0 INFO: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true DEBUG: SND: Loaded WaveBank 'explosionsstream' at 5edf420 INFO: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true DEBUG: SND: Loaded WaveBank 'fmv_bg' at 5ee0990 INFO: IsStreamingWaveBank("/sounds/impacts.xwb") => false DEBUG: Wavebank prepared: 5ee1af8 DEBUG: SND: Loaded WaveBank 'impacts' at 5ee1af8 INFO: IsStreamingWaveBank("/sounds/interface.xwb") => false DEBUG: Wavebank prepared: 5ee1c28 DEBUG: SND: Loaded WaveBank 'interface' at 5ee1c28 INFO: IsStreamingWaveBank("/sounds/music.xwb") => true DEBUG: SND: Loaded WaveBank 'music' at 5ee1d58 INFO: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true DEBUG: SND: Loaded WaveBank 'op_briefing' at 5ee2ec0 INFO: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false DEBUG: Wavebank prepared: 5ee4028 DEBUG: SND: Loaded WaveBank 'seraphimselect' at 5ee4028 INFO: IsStreamingWaveBank("/sounds/uaa.xwb") => false DEBUG: Wavebank prepared: 5ee4158 DEBUG: SND: Loaded WaveBank 'uaa' at 5ee4158 INFO: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false DEBUG: Wavebank prepared: 5ee4288 DEBUG: SND: Loaded WaveBank 'uaadestroy' at 5ee4288 INFO: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false DEBUG: Wavebank prepared: 5ee43b8 DEBUG: SND: Loaded WaveBank 'uaaweapon' at 5ee43b8 INFO: IsStreamingWaveBank("/sounds/uab.xwb") => false DEBUG: Wavebank prepared: 5ee44e8 DEBUG: SND: Loaded WaveBank 'uab' at 5ee44e8 INFO: IsStreamingWaveBank("/sounds/ual.xwb") => false DEBUG: Wavebank prepared: 5ee4618 DEBUG: SND: Loaded WaveBank 'ual' at 5ee4618 INFO: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false DEBUG: Wavebank prepared: 5ee4748 DEBUG: SND: Loaded WaveBank 'ualdestroy' at 5ee4748 INFO: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false DEBUG: Wavebank prepared: 5ee4878 DEBUG: SND: Loaded WaveBank 'ualweapon' at 5ee4878 INFO: IsStreamingWaveBank("/sounds/uas.xwb") => false DEBUG: Wavebank prepared: 5ee49a8 DEBUG: SND: Loaded WaveBank 'uas' at 5ee49a8 INFO: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true DEBUG: SND: Loaded WaveBank 'uasdestroy' at 5ee4ad8 INFO: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false DEBUG: Wavebank prepared: 5ee5c40 DEBUG: SND: Loaded WaveBank 'uasweapon' at 5ee5c40 INFO: IsStreamingWaveBank("/sounds/uea.xwb") => false DEBUG: Wavebank prepared: 5ee5d70 DEBUG: SND: Loaded WaveBank 'uea' at 5ee5d70 INFO: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false DEBUG: Wavebank prepared: 5ee5ec8 DEBUG: SND: Loaded WaveBank 'ueadestroy' at 5ee5ec8 INFO: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false DEBUG: Wavebank prepared: 5ee69c0 DEBUG: SND: Loaded WaveBank 'ueaweapon' at 5ee69c0 INFO: IsStreamingWaveBank("/sounds/ueb.xwb") => false DEBUG: Wavebank prepared: 5ee6af8 DEBUG: SND: Loaded WaveBank 'ueb' at 5ee6af8 INFO: IsStreamingWaveBank("/sounds/uefselect.xwb") => false DEBUG: Wavebank prepared: 5ee6270 DEBUG: SND: Loaded WaveBank 'uefselect' at 5ee6270 INFO: IsStreamingWaveBank("/sounds/uel.xwb") => false DEBUG: Wavebank prepared: 5ee6750 DEBUG: SND: Loaded WaveBank 'uel' at 5ee6750 INFO: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false DEBUG: Wavebank prepared: 5ee6888 DEBUG: SND: Loaded WaveBank 'ueldestroy' at 5ee6888 INFO: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false DEBUG: Wavebank prepared: 5ee6618 DEBUG: SND: Loaded WaveBank 'uelweapon' at 5ee6618 INFO: IsStreamingWaveBank("/sounds/ues.xwb") => false DEBUG: Wavebank prepared: 5ee6c30 DEBUG: SND: Loaded WaveBank 'ues' at 5ee6c30 INFO: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true DEBUG: SND: Loaded WaveBank 'uesdestroy' at 5ee6ea8 INFO: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false DEBUG: Wavebank prepared: 5ee6d68 DEBUG: SND: Loaded WaveBank 'uesweapon' at 5ee6d68 INFO: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false DEBUG: Wavebank prepared: 5ee6000 DEBUG: SND: Loaded WaveBank 'unitrumble' at 5ee6000 INFO: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false DEBUG: Wavebank prepared: 5ee63a8 DEBUG: SND: Loaded WaveBank 'unitsglobal' at 5ee63a8 INFO: IsStreamingWaveBank("/sounds/ura.xwb") => false DEBUG: Wavebank prepared: 5ee6138 DEBUG: SND: Loaded WaveBank 'ura' at 5ee6138 INFO: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false DEBUG: Wavebank prepared: 5ee64e0 DEBUG: SND: Loaded WaveBank 'uradestroy' at 5ee64e0 INFO: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false DEBUG: Wavebank prepared: 5ee88c0 DEBUG: SND: Loaded WaveBank 'uraweapon' at 5ee88c0 INFO: IsStreamingWaveBank("/sounds/urb.xwb") => false DEBUG: Wavebank prepared: 5ee83e0 DEBUG: SND: Loaded WaveBank 'urb' at 5ee83e0 INFO: IsStreamingWaveBank("/sounds/url.xwb") => false DEBUG: Wavebank prepared: 5ee9760 DEBUG: SND: Loaded WaveBank 'url' at 5ee9760 INFO: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false DEBUG: Wavebank prepared: 5ee8518 DEBUG: SND: Loaded WaveBank 'urldestroy' at 5ee8518 INFO: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false DEBUG: Wavebank prepared: 5ee9280 DEBUG: SND: Loaded WaveBank 'urlweapon' at 5ee9280 INFO: IsStreamingWaveBank("/sounds/urs.xwb") => false DEBUG: Wavebank prepared: 5ee9c40 DEBUG: SND: Loaded WaveBank 'urs' at 5ee9c40 INFO: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true DEBUG: SND: Loaded WaveBank 'ursdestroy' at 5eea018 INFO: IsStreamingWaveBank("/sounds/ursstream.xwb") => true DEBUG: SND: Loaded WaveBank 'ursstream' at 5eeb180 INFO: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false DEBUG: Wavebank prepared: 5ee8788 DEBUG: SND: Loaded WaveBank 'ursweapon' at 5ee8788 INFO: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false DEBUG: Wavebank prepared: 5ee89f8 DEBUG: SND: Loaded WaveBank 'xaa_weapon' at 5ee89f8 INFO: IsStreamingWaveBank("/sounds/xab.xwb") => false DEBUG: Wavebank prepared: 5ee8b30 DEBUG: SND: Loaded WaveBank 'xab' at 5ee8b30 INFO: IsStreamingWaveBank("/sounds/xal.xwb") => false DEBUG: Wavebank prepared: 5ee99d0 DEBUG: SND: Loaded WaveBank 'xal' at 5ee99d0 INFO: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false DEBUG: Wavebank prepared: 5ee8c68 DEBUG: SND: Loaded WaveBank 'xal_weapon' at 5ee8c68 INFO: IsStreamingWaveBank("/sounds/xas.xwb") => false DEBUG: Wavebank prepared: 5ee93b8 DEBUG: SND: Loaded WaveBank 'xas' at 5ee93b8 INFO: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false DEBUG: Wavebank prepared: 5ee9898 DEBUG: SND: Loaded WaveBank 'xas_weapons' at 5ee9898 INFO: IsStreamingWaveBank("/sounds/xea.xwb") => false DEBUG: Wavebank prepared: 5ee82a8 DEBUG: SND: Loaded WaveBank 'xea' at 5ee82a8 INFO: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false DEBUG: Wavebank prepared: 5ee8650 DEBUG: SND: Loaded WaveBank 'xea_weapons' at 5ee8650 INFO: IsStreamingWaveBank("/sounds/xeb.xwb") => false DEBUG: Wavebank prepared: 5ee8ed8 DEBUG: SND: Loaded WaveBank 'xeb' at 5ee8ed8 INFO: IsStreamingWaveBank("/sounds/xel.xwb") => false DEBUG: Wavebank prepared: 5ee9b08 DEBUG: SND: Loaded WaveBank 'xel' at 5ee9b08 INFO: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false DEBUG: Wavebank prepared: 5ee9d78 DEBUG: SND: Loaded WaveBank 'xel_weapons' at 5ee9d78 INFO: IsStreamingWaveBank("/sounds/xes.xwb") => false DEBUG: Wavebank prepared: 5ee9eb0 DEBUG: SND: Loaded WaveBank 'xes' at 5ee9eb0 INFO: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true DEBUG: SND: Loaded WaveBank 'xes_destroy' at 5eec2e8 INFO: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false DEBUG: Wavebank prepared: 5ee8da0 DEBUG: SND: Loaded WaveBank 'xes_weapons' at 5ee8da0 INFO: IsStreamingWaveBank("/sounds/xra.xwb") => false DEBUG: Wavebank prepared: 5ee94f0 DEBUG: SND: Loaded WaveBank 'xra' at 5ee94f0 INFO: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false DEBUG: Wavebank prepared: 5ee9010 DEBUG: SND: Loaded WaveBank 'xra_weapon' at 5ee9010 INFO: IsStreamingWaveBank("/sounds/xrb.xwb") => false DEBUG: Wavebank prepared: 5ee8038 DEBUG: SND: Loaded WaveBank 'xrb' at 5ee8038 INFO: IsStreamingWaveBank("/sounds/xrl.xwb") => false DEBUG: Wavebank prepared: 5ee9148 DEBUG: SND: Loaded WaveBank 'xrl' at 5ee9148 INFO: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true DEBUG: SND: Loaded WaveBank 'xrl_stream' at 5eed450 INFO: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false DEBUG: Wavebank prepared: 5ee9628 DEBUG: SND: Loaded WaveBank 'xrl_weapon' at 5ee9628 INFO: IsStreamingWaveBank("/sounds/xrs.xwb") => false DEBUG: Wavebank prepared: 5ee8170 DEBUG: SND: Loaded WaveBank 'xrs' at 5ee8170 INFO: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false DEBUG: Wavebank prepared: 5eefbd0 DEBUG: SND: Loaded WaveBank 'xrs_weapon' at 5eefbd0 INFO: IsStreamingWaveBank("/sounds/xsa.xwb") => false DEBUG: Wavebank prepared: 5eef960 DEBUG: SND: Loaded WaveBank 'xsa' at 5eef960 INFO: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false DEBUG: Wavebank prepared: 5eeefa0 DEBUG: SND: Loaded WaveBank 'xsa_destroy' at 5eeefa0 INFO: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false DEBUG: Wavebank prepared: 5eeed30 DEBUG: SND: Loaded WaveBank 'xsa_weapon' at 5eeed30 INFO: IsStreamingWaveBank("/sounds/xsb.xwb") => false DEBUG: Wavebank prepared: 5eef0d8 DEBUG: SND: Loaded WaveBank 'xsb' at 5eef0d8 INFO: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false DEBUG: Wavebank prepared: 5eeeac0 DEBUG: SND: Loaded WaveBank 'xsb_weapon' at 5eeeac0 INFO: IsStreamingWaveBank("/sounds/xsl.xwb") => false DEBUG: Wavebank prepared: 5eef210 DEBUG: SND: Loaded WaveBank 'xsl' at 5eef210 INFO: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false DEBUG: Wavebank prepared: 5eeee68 DEBUG: SND: Loaded WaveBank 'xsl_destroy' at 5eeee68 INFO: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false DEBUG: Wavebank prepared: 5eefe40 DEBUG: SND: Loaded WaveBank 'xsl_weapon' at 5eefe40 INFO: IsStreamingWaveBank("/sounds/xss.xwb") => false DEBUG: Wavebank prepared: 5eef348 DEBUG: SND: Loaded WaveBank 'xss' at 5eef348 INFO: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true DEBUG: SND: Loaded WaveBank 'xss_destroy' at 5ef05c0 INFO: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false DEBUG: Wavebank prepared: 5ef01e8 DEBUG: SND: Loaded WaveBank 'xss_weapon' at 5ef01e8 DEBUG: SND: Loaded SoundBank 'ambienttest' DEBUG: SND: Loaded SoundBank 'explosions' DEBUG: SND: Loaded SoundBank 'fmv_bg' DEBUG: SND: Loaded SoundBank 'impacts' DEBUG: SND: Loaded SoundBank 'interface' DEBUG: SND: Loaded SoundBank 'music' DEBUG: SND: Loaded SoundBank 'op_briefing' DEBUG: SND: Loaded SoundBank 'seraphimselect' DEBUG: SND: Loaded SoundBank 'uaa' DEBUG: SND: Loaded SoundBank 'uaadestroy' DEBUG: SND: Loaded SoundBank 'uaaweapon' DEBUG: SND: Loaded SoundBank 'uab' DEBUG: SND: Loaded SoundBank 'ual' DEBUG: SND: Loaded SoundBank 'ualdestroy' DEBUG: SND: Loaded SoundBank 'ualweapon' DEBUG: SND: Loaded SoundBank 'uas' DEBUG: SND: Loaded SoundBank 'uasdestroy' DEBUG: SND: Loaded SoundBank 'uasweapon' DEBUG: SND: Loaded SoundBank 'uea' DEBUG: SND: Loaded SoundBank 'ueadestroy' DEBUG: SND: Loaded SoundBank 'ueaweapon' DEBUG: SND: Loaded SoundBank 'ueb' DEBUG: SND: Loaded SoundBank 'uel' DEBUG: SND: Loaded SoundBank 'ueldestroy' DEBUG: SND: Loaded SoundBank 'uelweapon' DEBUG: SND: Loaded SoundBank 'ues' DEBUG: SND: Loaded SoundBank 'uesdestroy' DEBUG: SND: Loaded SoundBank 'uesweapon' DEBUG: SND: Loaded SoundBank 'unitrumble' DEBUG: SND: Loaded SoundBank 'unitsglobal' DEBUG: SND: Loaded SoundBank 'ura' DEBUG: SND: Loaded SoundBank 'uradestroy' DEBUG: SND: Loaded SoundBank 'uraweapon' DEBUG: SND: Loaded SoundBank 'urb' DEBUG: SND: Loaded SoundBank 'url' DEBUG: SND: Loaded SoundBank 'urldestroy' DEBUG: SND: Loaded SoundBank 'urlweapon' DEBUG: SND: Loaded SoundBank 'urs' DEBUG: SND: Loaded SoundBank 'ursdestroy' DEBUG: SND: Loaded SoundBank 'ursstream' DEBUG: SND: Loaded SoundBank 'ursweapon' DEBUG: SND: Loaded SoundBank 'xaa' DEBUG: SND: Loaded SoundBank 'xaa_weapon' DEBUG: SND: Loaded SoundBank 'xab' DEBUG: SND: Loaded SoundBank 'xal' DEBUG: SND: Loaded SoundBank 'xal_weapon' DEBUG: SND: Loaded SoundBank 'xas' DEBUG: SND: Loaded SoundBank 'xas_weapon' DEBUG: SND: Loaded SoundBank 'xca' DEBUG: SND: Loaded SoundBank 'xcb' DEBUG: SND: Loaded SoundBank 'xcl' DEBUG: SND: Loaded SoundBank 'xcs' DEBUG: SND: Loaded SoundBank 'xea' DEBUG: SND: Loaded SoundBank 'xea_weapon' DEBUG: SND: Loaded SoundBank 'xeb' DEBUG: SND: Loaded SoundBank 'xel' DEBUG: SND: Loaded SoundBank 'xel_weapons' DEBUG: SND: Loaded SoundBank 'xes' DEBUG: SND: Loaded SoundBank 'xes_destroy' DEBUG: SND: Loaded SoundBank 'xes_weapons' DEBUG: SND: Loaded SoundBank 'xra' DEBUG: SND: Loaded SoundBank 'xra_weapon' DEBUG: SND: Loaded SoundBank 'xrb' DEBUG: SND: Loaded SoundBank 'xrl' DEBUG: SND: Loaded SoundBank 'xrl_destroy' DEBUG: SND: Loaded SoundBank 'xrl_stream' DEBUG: SND: Loaded SoundBank 'xrl_weapon' DEBUG: SND: Loaded SoundBank 'xrs' DEBUG: SND: Loaded SoundBank 'xrs_weapon' DEBUG: SND: Loaded SoundBank 'xsa' DEBUG: SND: Loaded SoundBank 'xsa_destroy' DEBUG: SND: Loaded SoundBank 'xsa_weapon' DEBUG: SND: Loaded SoundBank 'xsb' DEBUG: SND: Loaded SoundBank 'xsb_weapon' DEBUG: SND: Loaded SoundBank 'xsl' DEBUG: SND: Loaded SoundBank 'xsl_destroy' DEBUG: SND: Loaded SoundBank 'xsl_weapon' DEBUG: SND: Loaded SoundBank 'xss' DEBUG: SND: Loaded SoundBank 'xss_destroy' DEBUG: SND: Loaded SoundBank 'xss_weapon' DEBUG: MEM: -40306848 bytes SND INFO: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 INFO: IsStreamingWaveBank("/sounds/voice/de/briefings.xwb") => true DEBUG: SND: Loaded WaveBank 'briefings' at 5f675a8 INFO: IsStreamingWaveBank("/sounds/voice/de/seraphim_language.xwb") => true DEBUG: SND: Loaded WaveBank 'seraphim_language' at 5f68710 INFO: IsStreamingWaveBank("/sounds/voice/de/x01_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x01_vo' at 5f6a278 INFO: IsStreamingWaveBank("/sounds/voice/de/x02_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x02_vo' at 5f6a3e0 INFO: IsStreamingWaveBank("/sounds/voice/de/x03_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x03_vo' at 5f69cd8 INFO: IsStreamingWaveBank("/sounds/voice/de/x04_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x04_vo' at 5f6a110 INFO: IsStreamingWaveBank("/sounds/voice/de/x05_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x05_vo' at 5f6a548 INFO: IsStreamingWaveBank("/sounds/voice/de/x06_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x06_vo' at 5f6a6b0 INFO: IsStreamingWaveBank("/sounds/voice/de/x1t_vo.xwb") => true DEBUG: SND: Loaded WaveBank 'x1t_vo' at 5f69b70 INFO: IsStreamingWaveBank("/sounds/voice/de/x_fmv.xwb") => true DEBUG: SND: Loaded WaveBank 'x_fmv' at 5f698a0 INFO: IsStreamingWaveBank("/sounds/voice/de/xgg.xwb") => true DEBUG: SND: Loaded WaveBank 'xgg' at 5f69a08 DEBUG: SND: Loaded SoundBank 'briefings' DEBUG: SND: Loaded SoundBank 'x01_vo' DEBUG: SND: Loaded SoundBank 'x02_vo' DEBUG: SND: Loaded SoundBank 'x03_vo' DEBUG: SND: Loaded SoundBank 'x04_vo' DEBUG: SND: Loaded SoundBank 'x05_vo' DEBUG: SND: Loaded SoundBank 'x06_vo' DEBUG: SND: Loaded SoundBank 'x1t_vo' DEBUG: SND: Loaded SoundBank 'x_fmv' DEBUG: SND: Loaded SoundBank 'xgg' DEBUG: MEM: -796091502 bytes SND INFO: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 DEBUG: MEM: -796091502 bytes SND INFO: /savereplay INFO: REPLAY ID: 20170351 INFO: adding font file /fonts/arial.ttf INFO: adding font file /fonts/arialbd.ttf INFO: adding font file /fonts/arialbi.ttf INFO: adding font file /fonts/ariali.ttf INFO: adding font file /fonts/arialn.ttf INFO: adding font file /fonts/arialnb.ttf INFO: adding font file /fonts/arialnbi.ttf INFO: adding font file /fonts/arialni.ttf INFO: adding font file /fonts/ariblk.ttf INFO: adding font file /fonts/arlrdbd.ttf INFO: adding font file /fonts/butterbe.ttf INFO: adding font file /fonts/vdub.ttf INFO: adding font file /fonts/wintermu.ttf INFO: adding font file /fonts/zeroes_3.ttf INFO: Compiled shader: /effects/cartographic.fx INFO: Compiled shader: /effects/frame.fx INFO: Compiled shader: /effects/mesh.fx INFO: Compiled shader: /effects/particle.fx INFO: Compiled shader: /effects/primbatcher.fx INFO: Compiled shader: /effects/range.fx INFO: Compiled shader: /effects/sky.fx INFO: Compiled shader: /effects/terrain.fx INFO: Compiled shader: /effects/ui.fx INFO: Compiled shader: /effects/vision.fx INFO: Compiled shader: /effects/water2.fx INFO: SHADERS COMPILED DEBUG: Wavebank prepared: 5edf420 DEBUG: Wavebank prepared: 5ee0990 DEBUG: Wavebank prepared: 5ee1d58 DEBUG: Wavebank prepared: 5ee2ec0 DEBUG: Wavebank prepared: 5ee4ad8 DEBUG: Wavebank prepared: 5ee6ea8 DEBUG: Wavebank prepared: 5eea018 DEBUG: Wavebank prepared: 5eeb180 DEBUG: Wavebank prepared: 5eec2e8 DEBUG: Wavebank prepared: 5eed450 DEBUG: Wavebank prepared: 5ef05c0 DEBUG: Wavebank prepared: 5f675a8 DEBUG: Wavebank prepared: 5f68710 DEBUG: Wavebank prepared: 5f6a3e0 DEBUG: Wavebank prepared: 5f69cd8 DEBUG: Wavebank prepared: 5f6a110 DEBUG: Wavebank prepared: 5f6a548 DEBUG: Wavebank prepared: 5f6a6b0 DEBUG: Wavebank prepared: 5f69b70 DEBUG: Wavebank prepared: 5f698a0 INFO: GPGNET: entering idle state. DEBUG: Wavebank prepared: 5f6a278 DEBUG: Wavebank prepared: 5f69a08 INFO: /country INFO: /init INFO: /numgames INFO: /mean INFO: /clan INFO: /deviation INFO: GPGNET: setting nat handler to 0x11d4b004 INFO: LOBBY: Game port 29374[UDP] opened. INFO: LOBBY: starting with local uid of 311736 [Saver] INFO: GPGNET: entering lobby state. INFO: { INFO: 62e2j64a-AIUV-110-89465-146as555a8u3 = true INFO: f27c55b4-v070-55b4-92b6-64398e75e23f = true INFO: 51705a9a-a569-424a-80af-254222051751v61 = true INFO: 51705a9a-a569-424a-80af-254222051755v26 = true INFO: } INFO: { INFO: brewlan-icons-large-01 = true INFO: } INFO: Supreme Commander: Forged Alliance version 3757 INFO: Starting background task "Map loader /maps/adaptive_dark_liver.v0003/adaptive_dark_liver.scmap" INFO: Background task "Map loader /maps/adaptive_dark_liver.v0003/adaptive_dark_liver.scmap" running. INFO: Active game mods for blueprint loading: INFO: - 1: table: 1375E8C0 INFO: - after: table: 1375E938 INFO: - author: maudlin27 INFO: - before: table: 1375E8E8 INFO: - conflicts: table: 1375E960 INFO: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 INFO: - description: Adaptive AI, intended for 20km and smaller maps. Est 700 1v1 ladder / 900 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v68-TMLAdj, v69-70 -Tweaks and bugfix INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/M27AI/M27AI.jpg INFO: - location: /mods/m27ai INFO: - name: M27AI INFO: - requires: table: 1375E910 INFO: - requiresNames: table: 1375E460 INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: f27c55b4-v070-55b4-92b6-64398e75e23f INFO: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog INFO: - version: 70 INFO: - 2: table: 1375E488 INFO: - author: Saver INFO: - conflicts: table: 1375E4B0 INFO: - copyright: INFO: - description: UEF Experimental Guard Mech INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg INFO: - location: /mods/savers mech ramrod INFO: - name: Savers Mech - Ramrod INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 51705a9a-a569-424a-80af-254222051751v61 INFO: - url: INFO: - version: 31 INFO: - 3: table: 1375E4D8 INFO: - author: Saver INFO: - conflicts: table: 1375E528 INFO: - copyright: INFO: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/Savers Fatboy/Fatboy.jpg INFO: - location: /mods/savers fatboy INFO: - name: Savers Fatboy INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 51705a9a-a569-424a-80af-254222051755v26 INFO: - url: INFO: - version: 26 INFO: - 4: table: 1375E578 INFO: - after: table: 1375E5F0 INFO: - author: Uveso INFO: - before: table: 1375E5A0 INFO: - conflicts: table: 1375E618 INFO: - copyright: 2017-2022 Uveso INFO: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/AI-Uveso/UvesoAI.jpg INFO: - location: /mods/ai-uveso INFO: - name: AI-Uveso INFO: - requires: table: 1375E5C8 INFO: - requiresNames: table: 1375E640 INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 62e2j64a-AIUV-110-89465-146as555a8u3 INFO: - url: https://forum.faforever.com/topic/350/ INFO: - version: 110 INFO: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua INFO: Blueprints Loading... '*.bp' files INFO: Blueprints Loading: original files from /effects directory INFO: Blueprints Loading: original files from /env directory INFO: Blueprints Loading: original files from /meshes directory INFO: Blueprints Loading: original files from /projectiles directory INFO: Blueprints Loading: original files from /props directory INFO: Blueprints Loading: original files from /units directory INFO: Blueprints Loading: modded files from "M27AI" mod INFO: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod INFO: Blueprints Loading: modded files from "Savers Fatboy" mod INFO: Blueprints Loading: modded files from "AI-Uveso" mod INFO: Blueprints Extracting mesh... INFO: Blueprints Modding... WARNING: Volcano nil weapon can't be identified. DEBUG: Blueprints.lua - Found (614) scripted icon assignments in BrewLAN UI: Strategic Icon Overhaul Large by Balthazar. INFO: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units INFO: Blueprints Loading... completed: 390 original and 3 modded projectiles INFO: Blueprints Registering... DEBUG: MEM: -31 bytes RULE INFO: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua INFO: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/m27ai/hook/loc/DE/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua INFO: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua INFO: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/m27ai/hook/loc/DE/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua INFO: /savereplay INFO: REPLAY ID: 20170351 INFO: Active mods in session: INFO: - 1: table: 1274EDC0 INFO: - after: table: 1274E898 INFO: - author: maudlin27 INFO: - before: table: 1274E848 INFO: - conflicts: table: 1274E8C0 INFO: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 INFO: - description: Adaptive AI, intended for 20km and smaller maps. Est 700 1v1 ladder / 900 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v68-TMLAdj, v69-70 -Tweaks and bugfix INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/M27AI/M27AI.jpg INFO: - location: /mods/m27ai INFO: - name: M27AI INFO: - requires: table: 1274E870 INFO: - requiresNames: table: 1274E910 INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: f27c55b4-v070-55b4-92b6-64398e75e23f INFO: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog INFO: - version: 70 INFO: - 2: table: 1274E988 INFO: - author: Saver INFO: - conflicts: table: 1274E5C8 INFO: - copyright: INFO: - description: UEF Experimental Guard Mech INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg INFO: - location: /mods/savers mech ramrod INFO: - name: Savers Mech - Ramrod INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 51705a9a-a569-424a-80af-254222051751v61 INFO: - url: INFO: - version: 31 INFO: - 3: table: 1274E5F0 INFO: - author: Saver INFO: - conflicts: table: 1274E618 INFO: - copyright: INFO: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/Savers Fatboy/Fatboy.jpg INFO: - location: /mods/savers fatboy INFO: - name: Savers Fatboy INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 51705a9a-a569-424a-80af-254222051755v26 INFO: - url: INFO: - version: 26 INFO: - 4: table: 1274E190 INFO: - after: table: 1274C780 INFO: - author: Uveso INFO: - before: table: 1274C708 INFO: - conflicts: table: 1274C7A8 INFO: - copyright: 2017-2022 Uveso INFO: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods INFO: - enabled: true INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/AI-Uveso/UvesoAI.jpg INFO: - location: /mods/ai-uveso INFO: - name: AI-Uveso INFO: - requires: table: 1274C730 INFO: - requiresNames: table: 1274C820 INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: false INFO: - uid: 62e2j64a-AIUV-110-89465-146as555a8u3 INFO: - url: https://forum.faforever.com/topic/350/ INFO: - version: 110 INFO: - 5: table: 19BDD0F0 INFO: - author: Balthazar INFO: - copyright: © 2015–2021 Sean Wheeldon INFO: - description: This is the large set. Reassigns strategic icons based on physical properties of the units. All rights reserved to Sean 'Balthazar' Wheeldon. INFO: - exclusive: false INFO: - hookdir: /hook INFO: - icon: /mods/BrewLAN UI Strategic Icon Overhaul Large/icon.png INFO: - location: /mods/brewlan ui strategic icon overhaul large INFO: - name: BrewLAN UI: Strategic Icon Overhaul Large INFO: - selectable: true INFO: - shadowdir: /shadow INFO: - ui_only: true INFO: - uid: brewlan-icons-large-01 INFO: - version: 1 DEBUG: MEM: -5247026 bytes STIMap DEBUG: MEM: -5247026 bytes LoadTexturing DEBUG: MEM: -5247026 bytes WaterMask DEBUG: MEM: -12252683 bytes TERRAIN INFO: Background task "Map loader /maps/adaptive_dark_liver.v0003/adaptive_dark_liver.scmap" finished. INFO: DisconnectFromPeer (uid=305794) INFO: LOBBY: deleting unknown peer uid 305794. INFO: ConnectToPeer (name=Laso, uid=305794, address=127.0.0.1:51298, USE PROXY) INFO: NET: using deflate compression for sends to DESKTOP-6FU8D7K:51298. INFO: LOBBY: Adding peer "Laso" [DESKTOP-6FU8D7K:51298, uid=305794] INFO: NET: using deflate compression for receives from DESKTOP-6FU8D7K:51298 INFO: LOBBY: connection to "Laso" [DESKTOP-6FU8D7K:51298, uid=305794] made, status=Pending. INFO: LOBBY: Got join (name="Laso", uid=305794) from DESKTOP-6FU8D7K:51298 INFO: { INFO: 62e2j64a-AIUV-110-89465-146as555a8u3 = true INFO: f27c55b4-v070-55b4-92b6-64398e75e23f = true INFO: 51705a9a-a569-424a-80af-254222051751v61 = true INFO: 51705a9a-a569-424a-80af-254222051755v26 = true INFO: } INFO: { INFO: brewlan-icons-large-01 = true INFO: } INFO: LOBBY: "Laso" [DESKTOP-6FU8D7K:51298, uid=305794] has established connections to: 311736 WARNING: Can't open lua file "c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0011\scarred_paradise_options.lua" WARNING: Can't open lua file "c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0012\scarred_paradise_options.lua" WARNING: Can't open lua file "c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scarred_paradise.v0013\scarred_paradise_options.lua" INFO: Timing task: UnitsManager...CreateDialog started INFO: UnitsAnalyzer FetchBlueprints... INFO: UnitsAnalyzer LoadBlueprints... INFO: UnitsAnalyzer game mods changed from 0 to 4 INFO: Blueprints Loading... '*_proj.bp' files INFO: Blueprints Loading: original files from /projectiles directory INFO: Blueprints Loading: modded files from "M27AI" mod INFO: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod INFO: Blueprints Loading: modded files from "Savers Fatboy" mod INFO: Blueprints Loading: modded files from "AI-Uveso" mod INFO: Blueprints Modding... INFO: Blueprints Loading... completed: 302 original and 3 modded projectiles INFO: Blueprints Loading... '*_unit.bp' files INFO: Blueprints Loading: original files from /units directory INFO: Blueprints Loading: modded files from "M27AI" mod INFO: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod INFO: Blueprints Loading: modded files from "Savers Fatboy" mod INFO: Blueprints Loading: modded files from "AI-Uveso" mod INFO: Blueprints Modding... WARNING: Volcano nil weapon can't be identified. DEBUG: Blueprints.lua - Found (614) scripted icon assignments in BrewLAN UI: Strategic Icon Overhaul Large by Balthazar. INFO: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units WARNING: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing bp.General.UnitName WARNING: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing FACTION in bp.Categories WARNING: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing TYPE in bp.Categories WARNING: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing TECH in bp.Categories WARNING: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing bp.General.UnitName INFO: UnitsAnalyzer LoadBlueprints... loaded: 305 total (302 original, 3 modified, and 0 skipped) projectiles INFO: UnitsAnalyzer LoadBlueprints... loaded: 546 total (544 original, 2 modified and 195 skipped) units INFO: UnitsAnalyzer LoadBlueprints... loaded: in 0.738 seconds INFO: Timing task: FetchBlueprints completed in 0.738 seconds INFO: UnitsAnalyzer FetchBlueprints...done WARNING: UnitsManager detected UNKNOWN faction without any LAND units WARNING: UnitsManager detected UNKNOWN faction without any ACU units WARNING: UnitsManager detected UNKNOWN faction without any SUPPORT units WARNING: UnitsManager detected UNKNOWN faction without any NAVAL units WARNING: UnitsManager detected UNKNOWN faction without any ECONOMIC units WARNING: UnitsManager detected UNKNOWN faction without any SCU units WARNING: UnitsManager detected UNKNOWN faction without any AIR units WARNING: UnitsManager detected UNKNOWN faction without any CONSTRUCT units INFO: Timing task: UnitsManager...UnitsGroupping completed in 0.109 seconds INFO: Timing task: UnitsManager...CreatePresetsGrid completed in 0.026 seconds INFO: Timing task: UnitsManager...CreateUnitsGrid completed in 0.263 seconds INFO: Timing task: UnitsManager...CreateDialog completed in 1.331 seconds WARNING: Error running HandleEvent script in CScriptObject at 204a0540: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 202c5180: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20363f80: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20474000: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 204a0540: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 204e8f40: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 204e9d40: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20513540: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20337b80: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20362700: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 20004b80: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> WARNING: Error running HandleEvent script in CScriptObject at 2002e000: ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx2\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua(716): in function <...rever\gamedata\lua.nx2\lua\ui\lobby\unitsmanager.lua:711> WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> INFO: { INFO: 62e2j64a-AIUV-110-89465-146as555a8u3 = true INFO: f27c55b4-v070-55b4-92b6-64398e75e23f = true INFO: 51705a9a-a569-424a-80af-254222051751v61 = true INFO: 51705a9a-a569-424a-80af-254222051755v26 = true INFO: } INFO: { INFO: brewlan-icons-large-01 = true INFO: } INFO: { INFO: 62e2j64a-AIUV-110-89465-146as555a8u3 = true INFO: f27c55b4-v070-55b4-92b6-64398e75e23f = true INFO: 51705a9a-a569-424a-80af-254222051751v61 = true INFO: 51705a9a-a569-424a-80af-254222051755v26 = true INFO: } INFO: { INFO: brewlan-icons-large-01 = true INFO: } DEBUG: Loading default map option: middle_mexes = 1 DEBUG: Loading default map option: underwater_mexes = 1 DEBUG: Loading default map option: crazyrush_mexes = 1 DEBUG: Loading default map option: naturalReclaimModifier = 1 INFO: >> SendArmySettingsToServer: Setting army 1 for slot 1 INFO: >> SendArmySettingsToServer: Setting army 2 for slot 2 INFO: >> SendArmySettingsToServer: Setting army 3 for slot 3 INFO: >> SendArmySettingsToServer: Setting army 4 for slot 4 INFO: >> SendArmySettingsToServer: Setting army 5 for slot 5 INFO: >> SendArmySettingsToServer: Setting army 6 for slot 6 INFO: >> SendArmySettingsToServer: Slot 7 empty INFO: >> SendArmySettingsToServer: Slot 8 empty INFO: >> SendArmySettingsToServer: Slot 9 empty INFO: >> SendArmySettingsToServer: Slot 10 empty INFO: >> SendArmySettingsToServer: Slot 11 empty INFO: >> SendArmySettingsToServer: Slot 12 empty INFO: >> SendArmySettingsToServer: Slot 13 empty INFO: >> SendArmySettingsToServer: Slot 14 empty INFO: >> SendArmySettingsToServer: Slot 15 empty INFO: >> SendArmySettingsToServer: Slot 16 empty DEBUG: OpenMovie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Preparing movie /movies/UEF_load.sfd: 4240 DEBUG: Playing movie a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 4240 INFO: Saving replay to "gpgnet://127.0.0.1:49344/20170351/Saver.SCFAreplay" DEBUG: MEM: -4194304 bytes LUABP INFO: Hooked /lua/simInit.lua with /mods/m27ai/hook/lua/simInit.lua INFO: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua INFO: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua INFO: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/m27ai/hook/loc/DE/strings_db.lua INFO: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua INFO: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua INFO: Hooked /lua/ai/aiutilities.lua with /mods/m27ai/hook/lua/ai/aiutilities.lua INFO: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua INFO: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua DEBUG: [aiattackutilities.lua, line:2336] * AI-Uveso: offset aiattackutilities.lua INFO: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/m27ai/hook/lua/editor/unitcountbuildconditions.lua INFO: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua INFO: Hooked /lua/ai/aibuildstructures.lua with /mods/m27ai/hook/lua/ai/aibuildstructures.lua INFO: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua DEBUG: [aibuildstructures.lua, line:1155] * AI-Uveso: offset aibuildstructures.lua INFO: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua DEBUG: [aiutilities.lua, line:3658] * AI-Uveso: offset aiutilities.lua DEBUG: [siminit.lua, line:602] * AI-Uveso: offset simInit.lua DEBUG: MEM: -4194304 bytes OGRID INFO: RestrictedCategories { INFO: RestrictedCategories 1 = "TELE" INFO: RestrictedCategories 2 = "T4ARTY" INFO: RestrictedCategories 3 = "T3ARTY" INFO: RestrictedCategories 4 = "NUKET4ML" INFO: RestrictedCategories 5 = "NUKENAVAL" INFO: RestrictedCategories 6 = "SATELLITE" INFO: RestrictedCategories } INFO: restriction.preset "(SUBCOMMANDER * Teleporter)" INFO: restriction.enhancement "TELE" INFO: restriction.enhancements { INFO: restriction.enhancements 1 = "Teleporter" INFO: restriction.enhancements 2 = "TeleporterRemove" INFO: restriction.enhancements } INFO: restriction.preset "(ARTILLERY * EXPERIMENTAL) - FACTORY" INFO: restriction.preset "(ARTILLERY * STRUCTURE * TECH3)" INFO: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" INFO: restriction.preset "(NUKE * NAVAL)" INFO: restriction.preset "(SATELLITE + ORBITALSYSTEM)" INFO: restriction.build ((SUBCOMMANDER * Teleporter)) + ((ARTILLERY * EXPERIMENTAL) - FACTORY) + ((ARTILLERY * STRUCTURE * TECH3)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) + ((NUKE * NAVAL)) + ((SATELLITE + ORBITALSYSTEM)) INFO: Loading save file: /maps/adaptive_dark_liver.v0003/adaptive_dark_liver_save.lua INFO: Loading script file: /maps/adaptive_dark_liver.v0003/adaptive_dark_liver_script.lua INFO: Hooked /lua/aibrain.lua with /mods/m27ai/hook/lua/aibrain.lua INFO: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua INFO: Hooked /lua/sim/factorybuildermanager.lua with /mods/m27ai/hook/lua/sim/factorybuildermanager.lua INFO: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua INFO: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua INFO: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua INFO: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua INFO: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua INFO: Hooked /lua/wreckage.lua with /mods/m27ai/hook/lua/wreckage.lua INFO: Hooked /lua/sim/prop.lua with /mods/m27ai/hook/lua/sim/prop.lua INFO: Hooked /lua/platoon.lua with /mods/m27ai/hook/lua/platoon.lua INFO: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua DEBUG: [platoon.lua, line:7770] * AI-Uveso: offset platoon.lua INFO: * OnCreateAI: AIPersonality: (sorianadaptive) DEBUG: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality INFO: 00:00:00 [siminit.lua:^121] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 700 (Unfather (KI: Sorian Adaptiv)) INFO: * OnCreateAI: AIPersonality: (sorianadaptive) DEBUG: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality INFO: 00:00:00 [siminit.lua:^121] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 700 (Judith (KI: Sorian Adaptiv)) INFO: * OnCreateAI: AIPersonality: (m27ai) DEBUG: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality INFO: 00:00:00 [siminit.lua:^121] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 700 (Johanson (KI: M27)) INFO: * OnCreateAI: AIPersonality: (m27ai) DEBUG: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality INFO: 00:00:00 [siminit.lua:^121] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 700 (Seth-Ushavoh (KI: M27)) WARNING: NUM PROPS = 16671 INFO: 00:00:00 [aitargetmanager.lua:820] * AI-Uveso: playableArea= (0, 0 - 1024, 1024) INFO: 00:00:00 [aitargetmanager.lua:821] * AI-Uveso: BasePanicZone= 2 Km - (120 units) INFO: 00:00:00 [aitargetmanager.lua:822] * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) INFO: 00:00:00 [aitargetmanager.lua:823] * AI-Uveso: BaseEnemyZone= 28 Km - (1448 units) INFO: Hooked /lua/ai/platoontemplates/engineerplatoontemplates.lua with /mods/m27ai/hook/lua/ai/platoontemplates/engineerplatoontemplates.lua INFO: ADAPTIVE: OnPopulate INFO: Hooked /lua/shield.lua with /mods/m27ai/hook/lua/shield.lua INFO: Hooked /lua/defaultunits.lua with /mods/m27ai/hook/lua/defaultunits.lua INFO: Hooked /lua/sim/unit.lua with /mods/m27ai/hook/lua/sim/unit.lua INFO: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua DEBUG: Sim mod detected - adding in missing fields to unit class to improve compatibility INFO: Hooked /lua/sim/defaultweapons.lua with /mods/m27ai/hook/lua/sim/defaultweapons.lua INFO: ADAPTIVE: Optional Units: INFO: ADAPTIVE: optional_wreckage = 1 INFO: ADAPTIVE: optional_naval_wreckage = 1 INFO: ADAPTIVE: optional_wreckage_middle = 1 INFO: ADAPTIVE: optional_adaptive_faction_wreckage = 1 INFO: ADAPTIVE: optional_civilian_base = 1 INFO: ADAPTIVE: optional_civilian_defenses = 1 INFO: ADAPTIVE: jamming = 1 INFO: ADAPTIVE: OnStart INFO: ADAPTIVE: Activate map expansion script. expand_map = 1 INFO: ADAPTIVE: Create Resources: INFO: ADAPTIVE: dynamic_spawn = 2 INFO: ADAPTIVE: crazyrush_mexes = 1 INFO: ADAPTIVE: extra_hydros = 1 INFO: ADAPTIVE: extra_mexes = 1 INFO: ADAPTIVE: middle_mexes = 1 INFO: ADAPTIVE: side_mexes = 1 INFO: ADAPTIVE: underwater_mexes = 1 INFO: ADAPTIVE: island_mexes = 1 INFO: ADAPTIVE: expansion_mexes = 1 INFO: ADAPTIVE: core_mexes = 1 INFO: ADAPTIVE: extra_base_mexes = 1 INFO: ADAPTIVE: top_side_mexes = 1 INFO: ADAPTIVE: bottom_side_mexes = 1 INFO: 00:00:00 [siminit.lua:^1201] * AI-Uveso: Mod "AI-Uveso" version (110) is active. INFO: 00:00:00 [siminit.lua:^1205] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. INFO: 00:00:00 [siminit.lua:^1206] * AI-Uveso: Checking directory "/mods/AI-Uveso"... INFO: 00:00:00 [siminit.lua:^1217] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. INFO: 00:00:00 [siminit.lua:^1225] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. INFO: 00:00:00 [siminit.lua:^1229] * AI-Uveso: Checking files and filesize for "AI-Uveso"... INFO: 00:00:00 [siminit.lua:^1257] * AI-Uveso: Check OK! files: 87, bytecount: 2066287. INFO: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started! INFO: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait... INFO: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (28) DEBUG: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 DEBUG: 00:00:00 [aimarkergenerator.lua:81] * AI-Uveso: Function BuildTerrainPathMap() started. DEBUG: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 1.72 seconds. DEBUG: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Air) started. DEBUG: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Land) started. DEBUG: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 4.45 seconds. DEBUG: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.20 seconds. DEBUG: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. DEBUG: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Water) started. DEBUG: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Amphibious) started. DEBUG: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Hover) started. DEBUG: 00:00:00 [aimarkergenerator.lua:1107] * AI-Uveso: Function CreateNavalExpansions started. DEBUG: 00:00:00 [aimarkergenerator.lua:1166] * AI-Uveso: Function CreateLandExpansions started. DEBUG: 00:00:00 [aimarkergenerator.lua:43] * AI-Uveso: Function ClearMemoryMarkerGenerator() MarkerGrid and PathMap deleted. INFO: 00:00:00 [siminit.lua:^590] * AI-Uveso: Function CreateAIMarkers(): Marker generator finished, runtime: 22.07 seconds. INFO: 00:00:00 [siminit.lua:^198] * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (40) DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['ARMY_9']. Distance= 59 (under 80). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['ARMY_3']. Distance= 52 (under 80). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 42'] is to close to Start Location ['ARMY_8']. Distance= 60 (under 80). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 9'] is to close to Marker ['Naval Area 12']. Distance= 59 (under 60). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 11'] is to close to Marker ['Naval Area 3']. Distance= 49 (under 60). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 19'] is to close to Start Location ['ARMY_1']. Distance= 75 (under 80). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 23'] is to close to Start Location ['ARMY_1']. Distance= 70 (under 80). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 7'] is to close to Marker ['Naval Area 37']. Distance= 53 (under 60). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 7'] is to close to Marker ['Naval Area 36']. Distance= 55 (under 60). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 3'] is to close to Marker ['Naval Area 35']. Distance= 54 (under 60). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 7'] is to close to Marker ['Naval Area 33']. Distance= 38 (under 60). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 26'] is to close to Start Location ['ARMY_7']. Distance= 56 (under 80). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 28'] is to close to Start Location ['ARMY_4']. Distance= 54 (under 80). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 43'] is to close to Start Location ['ARMY_2']. Distance= 79 (under 80). DEBUG: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 3'] is to close to Marker ['Naval Area 39']. Distance= 50 (under 60). DEBUG: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['ARMY_6']. Distance= 78 (under 80). INFO: Hooked /lua/ui/game/gamemain.lua with /mods/m27ai/hook/lua/ui/game/gamemain.lua INFO: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua WARNING: SND: XACT3DApply failed. Invalid arg DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_1010_-4.5-4.5_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_11_00_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_11_11_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_1214_-3-6_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_1214_-7-6_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_1214_-8-5_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_12_00_12_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_13_0-1_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_1616_-6.5-6.5_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_2020_-9-9_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_21_00_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_22_-0.5-0.5_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_22_00_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_23_0-1_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_24_0-1_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_25_0-2_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_26_0-2_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_28_0-3_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_29_0-4_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_33_-0.5-0.5_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_33_-1-1_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_44_-1-1_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_46_-1-2_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_516_-2-7_12_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_517_-2-8_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_55_-2-2_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_624_-2.5-15.5_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_62_-20_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_66_-2.5-1.5_12_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_66_-2.5-2.5_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_66_-2.5-2.5_12_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_810_-3-6.1999998092651_21_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_88_-2.5-2.5_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_88_-3.5-3.5_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_88_-3.5-3_11_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_99_-3.5-3.5_22_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/spawn_dummy_99_-3.5-4.5_12_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds INFO: creating high fidelity terrain INFO: creating high fidelity water INFO: creating high fidelity terrain INFO: creating high fidelity water INFO: /savereplay WARNING: GetResource: Invalid name "" INFO: Can't find texture "" -- trying fallback. WARNING: GetResource: Invalid name "" INFO: Can't find texture "" -- trying fallback. WARNING: GetResource: Invalid name "" INFO: Can't find texture "" -- trying fallback. INFO: Exe GitSHA: f5bcbe7 INFO: ADAPTIVE: activate regrowing Trees DEBUG: Current gametime: 00:00:00 INFO: MappingInitialisation: Pre start of while loop: Time elapsed=111.03394317627 DEBUG: * AI-Uveso: OnFirstUpdate: GameOptions DEBUG: - AIBuilderNameDebug: off DEBUG: - AICDRCombat: cdrcombatOn DEBUG: - AIDebugDisplay: displayOff DEBUG: - AIEndlessGameLoop: off DEBUG: - AIGameenderStart: 10 DEBUG: - AIOverwhelmDelay: 20 DEBUG: - AIOverwhelmIncrease: 0.025000000372529 DEBUG: - AIPLatoonNameDebug: off DEBUG: - AIPathingDebug: off DEBUG: - AIReplacement: Off DEBUG: - AIUnitCap: 700 DEBUG: - AllowObservers: true DEBUG: - AutoTeams: none DEBUG: - BuildMult: 1.5 DEBUG: - CheatMult: 1.0 DEBUG: - CheatsEnabled: true DEBUG: - CivilianAlliance: enemy DEBUG: - CommonArmy: Off DEBUG: - DisconnectionDelay02: 90 DEBUG: - FogOfWar: explored DEBUG: - GameSpeed: adjustable DEBUG: - LandExpansionsAllowed: 5 DEBUG: - ManualUnitShare: all DEBUG: - MySpecialKey1: off DEBUG: - NavalExpansionsAllowed: 4 DEBUG: - NoRushOption: Off DEBUG: - OmniCheat: off DEBUG: - PrebuiltUnits: Off DEBUG: - RandomMap: Off DEBUG: - RestrictedCategories: table: 4F012870 DEBUG: - 1: TELE DEBUG: - 2: T4ARTY DEBUG: - 3: T3ARTY DEBUG: - 4: NUKET4ML DEBUG: - 5: NUKENAVAL DEBUG: - 6: SATELLITE DEBUG: - RevealCivilians: Yes DEBUG: - ScenarioFile: /maps/adaptive_dark_liver.v0003/adaptive_dark_liver_scenario.lua DEBUG: - Score: yes DEBUG: - Share: ShareUntilDeath DEBUG: - ShareUnitCap: allies DEBUG: - SpawnMex: table: 4F012898 DEBUG: - TMLRandom: 20 DEBUG: - TeamLock: locked DEBUG: - TeamSpawn: fixed DEBUG: - Timeouts: -1 DEBUG: - TreeRegrowSpeed: 3 DEBUG: - UnitCap: 1000 DEBUG: - Unranked: No DEBUG: - Victory: domination DEBUG: - crazyrush_mexes: 1 DEBUG: - dynamic_spawn: 2 DEBUG: - middle_mexes: 1 DEBUG: - naturalReclaimModifier: 1 DEBUG: - underwater_mexes: 1 INFO: MappingInitialisation: End of pathing logic for base pathing: Time elapsed=7.7529220581055 INFO: ADAPTIVE: Trees initialized, number in this area = 816 INFO: ADAPTIVE: Trees initialized, number in this area = 1692 INFO: ADAPTIVE: Trees initialized, number in this area = 1186 INFO: ADAPTIVE: Trees initialized, number in this area = 1666 INFO: ADAPTIVE: Trees initialized, number in this area = 574 INFO: ADAPTIVE: Trees initialized, number in this area = 607 INFO: ADAPTIVE: Trees initialized, number in this area = 557 INFO: ADAPTIVE: Trees initialized, number in this area = 918 INFO: ADAPTIVE: Trees initialized, number in this area = 555 INFO: ADAPTIVE: Trees initialized, number in this area = 567 INFO: ADAPTIVE: Trees initialized, number in this area = 577 INFO: ADAPTIVE: Trees initialized, number in this area = 1638 INFO: ADAPTIVE: Trees initialized, number in this area = 1623 INFO: ADAPTIVE: Trees initialized, number in this area = 1191 INFO: ADAPTIVE: Trees initialized, number in this area = 1101 INFO: ADAPTIVE: Trees initialized, number in this area = 589 INFO: ADAPTIVE: Tree script finished initialization, total number of trees = 15858 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: Exe GitSHA: f5bcbe7 INFO: M27Brain overseer logic is active. Nickname=Johanson (KI: M27); ArmyIndex=5; Start position number=5; Start position={ table: 1D2892A8 705.49987792969, 20.001220703125, 287.5, type="VECTOR3" }; Nearest enemy brain details: Name=Judith (KI: Sorian Adaptiv); ArmyIndex=3; Start position=3; Start position={ table: 20151668 318.5, 20.001220703125, 290.5, type="VECTOR3" }; Plateau 79510 Non-cheating AI INFO: M27Brain overseer logic is active. Nickname=Seth-Ushavoh (KI: M27); ArmyIndex=6; Start position number=6; Start position={ table: 2014A0C8 220.5, 20.001220703125, 457.5, type="VECTOR3" }; Nearest enemy brain details: Name=Saver; ArmyIndex=1; Start position=1; Start position={ table: 207DA5F0 417.5, 20.001220703125, 791.5, type="VECTOR3" }; Plateau 79510 Non-cheating AI INFO: RecordTotalHumanPlayers: Total humans detected=2 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Less testing has been done with M27 on the following settings: Victory setting (non-assassination). Unit restrictions. SIM mods Savers Mech - Ramrod; Savers Fatboy. report any issues to maudlin27 via Discord or the M27 forum thread, and include the replay ID. INFO: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua INFO: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua DEBUG: [aiarchetype-managerloader.lua, line:209] * AI-Uveso: offset aiarchetype-managerloader.lua INFO: AIGetMarkerLocationsEx 852 markers for Land Path Node INFO: AIGetMarkerLocationsEx 714 markers for Water Path Node INFO: AIGetMarkerLocationsEx 1296 markers for Air Path Node INFO: AIGetMarkerLocationsEx 1259 markers for Amphibious Path Node INFO: AIGetMarkerLocationsEx 1259 markers for Hover Path Node INFO: Hooked /lua/sim/projectile.lua with /mods/m27ai/hook/lua/sim/projectile.lua INFO: *AI DEBUG: ARMY 2 : Initiating Archetype using SorianMainAir INFO: *AI DEBUG: ARMY 3 : Initiating Archetype using SorianMainAir INFO: *AI DEBUG: ARMY 5 : Initiating Archetype using M27AI INFO: *AI DEBUG: ARMY 6 : Initiating Archetype using M27AI INFO: Hooked /lua/editor/miscbuildconditions.lua with /mods/m27ai/hook/lua/editor/miscbuildconditions.lua INFO: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua DEBUG: [miscbuildconditions.lua, line:579] * AI-Uveso: offset MiscBuildConditions.lua DEBUG: Current gametime: 00:00:30 INFO: Hooked /lua/editor/economybuildconditions.lua with /mods/m27ai/hook/lua/editor/economybuildconditions.lua INFO: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=gl hf INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=thx, u2 DEBUG: Current gametime: 00:01:00 DEBUG: Gametime: 00:01:00 --- Unit: 43 --- Platoon: 34 --- FPS: 59 --- Memory: 487.6M / 629.6M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 17141 --- Prop: 17006 --- CScriptObject: 18565 --- CTask: 17486 --- CTaskThread: 17444 --- CLuaTask: 00143 --- CDecalHandle: 00210 --- ReconBlip: 00044 DEBUG: Current gametime: 00:01:30 DEBUG: Current gametime: 00:02:00 DEBUG: Gametime: 00:02:00 --- Unit: 103 --- Platoon: 40 --- FPS: 60 --- Memory: 486.3M / 630.2M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 61 System Seconds ) DEBUG: Entity: 17353 --- Prop: 17006 --- CScriptObject: 18973 --- CTask: 17876 --- CTaskThread: 17795 --- CLuaTask: 00175 --- CDecalHandle: 00236 --- ReconBlip: 00104 DEBUG: Current gametime: 00:02:30 DEBUG: Gametime: 00:03:00 --- Unit: 162 --- Platoon: 47 --- FPS: 59 --- Memory: 499.1M / 635.0M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) DEBUG: Entity: 17535 --- Prop: 16997 --- CScriptObject: 19478 --- CTask: 18243 --- CTaskThread: 18127 --- CLuaTask: 00223 --- CDecalHandle: 00290 --- ReconBlip: 00167 DEBUG: Current gametime: 00:03:00 DEBUG: Current gametime: 00:03:30 DEBUG: Current gametime: 00:04:00 DEBUG: Gametime: 00:04:00 --- Unit: 240 --- Platoon: 56 --- FPS: 59 --- Memory: 501.4M / 640.4M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 17793 --- Prop: 16990 --- CScriptObject: 20346 --- CTask: 18787 --- CTaskThread: 18619 --- CLuaTask: 00266 --- CDecalHandle: 00348 --- ReconBlip: 00248 DEBUG: Current gametime: 00:04:30 DEBUG: Current gametime: 00:05:00 DEBUG: Gametime: 00:05:00 --- Unit: 337 --- Platoon: 71 --- FPS: 59 --- Memory: 536.1M / 645.1M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 18089 --- Prop: 16978 --- CScriptObject: 21374 --- CTask: 19505 --- CTaskThread: 19282 --- CLuaTask: 00348 --- CDecalHandle: 00425 --- ReconBlip: 00346 WARNING: false M27ERROR Count=1: GameTime 312: Dont have a build location for our start position, will just set the backup location to be our base WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1061): in function `GetPrimaryNavalFactory' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1089): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:05:30 WARNING: false M27ERROR Count=2: GameTime 343: Dont have a build location for our start position, will just set the backup location to be our base WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1061): in function `GetPrimaryNavalFactory' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1089): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:06:00 DEBUG: Gametime: 00:06:00 --- Unit: 387 --- Platoon: 82 --- FPS: 60 --- Memory: 510.2M / 645.8M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 18182 --- Prop: 16871 --- CScriptObject: 21786 --- CTask: 19839 --- CTaskThread: 19609 --- CLuaTask: 00410 --- CDecalHandle: 00469 --- ReconBlip: 00399 WARNING: false M27WARNING: Count=1: GameTime 368: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=2: GameTime 368: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=28; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> WARNING: false M27WARNING: Count=1: GameTime 388: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(695): in function `RecheckPathingOfLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5838): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> WARNING: false M27ERROR Count=1: GameTime 388: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:06:30 WARNING: false M27ERROR Count=2: GameTime 407: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:07:00 DEBUG: Gametime: 00:07:00 --- Unit: 477 --- Platoon: 82 --- FPS: 59 --- Memory: 513.0M / 651.8M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 18398 --- Prop: 16784 --- CScriptObject: 22476 --- CTask: 20421 --- CTaskThread: 20120 --- CLuaTask: 00438 --- CDecalHandle: 00555 --- ReconBlip: 00495 DEBUG: Current gametime: 00:07:30 DEBUG: Current gametime: 00:08:00 DEBUG: Gametime: 00:08:00 --- Unit: 560 --- Platoon: 97 --- FPS: 60 --- Memory: 528.0M / 657.0M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 18647 --- Prop: 16709 --- CScriptObject: 23413 --- CTask: 21055 --- CTaskThread: 20722 --- CLuaTask: 00472 --- CDecalHandle: 00629 --- ReconBlip: 00583 DEBUG: Current gametime: 00:08:30 DEBUG: Current gametime: 00:09:00 DEBUG: Gametime: 00:09:00 --- Unit: 626 --- Platoon: 96 --- FPS: 59 --- Memory: 530.6M / 661.7M --- Speed: +0 / +0 --- SimSpeed: 95% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 18823 --- Prop: 16620 --- CScriptObject: 24045 --- CTask: 21431 --- CTaskThread: 21090 --- CLuaTask: 00490 --- CDecalHandle: 00735 --- ReconBlip: 00657 DEBUG: Current gametime: 00:09:30 WARNING: false M27WARNING: Count=1: GameTime 590: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(9991): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=6 failed to get random location that can path to; oEngineer=xsl010512; iEngiPathingGroup=113411; Pathing group of base=79510 DEBUG: Gametime: 00:10:00 --- Unit: 716 --- Platoon: 117 --- FPS: 60 --- Memory: 533.6M / 664.5M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 19023 --- Prop: 16534 --- CScriptObject: 24743 --- CTask: 22180 --- CTaskThread: 21748 --- CLuaTask: 00536 --- CDecalHandle: 00784 --- ReconBlip: 00758 DEBUG: Current gametime: 00:10:00 DEBUG: Current gametime: 00:10:30 WARNING: false M27ERROR Count=3: GameTime 641: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:11:00 DEBUG: Gametime: 00:11:00 --- Unit: 788 --- Platoon: 127 --- FPS: 59 --- Memory: 560.4M / 672.7M --- Speed: +0 / +0 --- SimSpeed: 95% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 19217 --- Prop: 16429 --- CScriptObject: 25490 --- CTask: 22676 --- CTaskThread: 22194 --- CLuaTask: 00546 --- CDecalHandle: 00822 --- ReconBlip: 00840 DEBUG: Current gametime: 00:11:30 WARNING: false M27WARNING: Count=1: GameTime 716: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4545): in function `?' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12381): in function `ProcessPlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Gametime: 00:12:00 --- Unit: 837 --- Platoon: 120 --- FPS: 59 --- Memory: 559.5M / 677.0M --- Speed: +0 / +0 --- SimSpeed: 95% ( 60 Game = 62 System Seconds ) DEBUG: Entity: 19404 --- Prop: 16382 --- CScriptObject: 26232 --- CTask: 23054 --- CTaskThread: 22550 --- CLuaTask: 00561 --- CDecalHandle: 00914 --- ReconBlip: 00892 DEBUG: Current gametime: 00:12:00 DEBUG: Current gametime: 00:12:30 DEBUG: Current gametime: 00:13:00 DEBUG: Gametime: 00:13:00 --- Unit: 919 --- Platoon: 137 --- FPS: 59 --- Memory: 595.9M / 680.3M --- Speed: +0 / +0 --- SimSpeed: 94% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19591 --- Prop: 16246 --- CScriptObject: 26892 --- CTask: 23730 --- CTaskThread: 23160 --- CLuaTask: 00589 --- CDecalHandle: 00980 --- ReconBlip: 00981 WARNING: false M27ERROR Count=6: GameTime 794: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:13:30 DEBUG: Current gametime: 00:14:00 DEBUG: Gametime: 00:14:00 --- Unit: 975 --- Platoon: 153 --- FPS: 60 --- Memory: 558.4M / 686.8M --- Speed: +0 / +0 --- SimSpeed: 94% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19744 --- Prop: 16169 --- CScriptObject: 27620 --- CTask: 24308 --- CTaskThread: 23679 --- CLuaTask: 00708 --- CDecalHandle: 01060 --- ReconBlip: 01044 DEBUG: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds WARNING: false M27ERROR Count=1: GameTime 855: Platoon M27MexLargerRaiderAI1 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13654): in function `ProcessPlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:14:30 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air DEBUG: Current gametime: 00:15:00 DEBUG: Gametime: 00:15:00 --- Unit: 1051 --- Platoon: 171 --- FPS: 60 --- Memory: 567.0M / 691.2M --- Speed: +0 / +0 --- SimSpeed: 95% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19848 --- Prop: 16013 --- CScriptObject: 28331 --- CTask: 24877 --- CTaskThread: 24207 --- CLuaTask: 00764 --- CDecalHandle: 01166 --- ReconBlip: 01121 DEBUG: Current gametime: 00:15:30 DEBUG: Current gametime: 00:16:00 DEBUG: Gametime: 00:16:00 --- Unit: 1064 --- Platoon: 153 --- FPS: 60 --- Memory: 569.7M / 694.8M --- Speed: +0 / +0 --- SimSpeed: 95% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19803 --- Prop: 15866 --- CScriptObject: 28527 --- CTask: 24820 --- CTaskThread: 24178 --- CLuaTask: 00710 --- CDecalHandle: 01216 --- ReconBlip: 01133 DEBUG: Current gametime: 00:16:30 DEBUG: Current gametime: 00:17:00 DEBUG: Gametime: 00:17:00 --- Unit: 1119 --- Platoon: 153 --- FPS: 59 --- Memory: 604.0M / 697.0M --- Speed: +0 / +0 --- SimSpeed: 94% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19803 --- Prop: 15617 --- CScriptObject: 28777 --- CTask: 25078 --- CTaskThread: 24420 --- CLuaTask: 00723 --- CDecalHandle: 01240 --- ReconBlip: 01197 INFO: CWldSession::DoBeat() unknown entity id (0x2ff00073) supplied in a pose update. DEBUG: Current gametime: 00:17:30 DEBUG: Current gametime: 00:18:00 DEBUG: Gametime: 00:18:00 --- Unit: 1155 --- Platoon: 133 --- FPS: 60 --- Memory: 584.3M / 708.0M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 19799 --- Prop: 15485 --- CScriptObject: 29002 --- CTask: 25156 --- CTaskThread: 24474 --- CLuaTask: 00623 --- CDecalHandle: 01275 --- ReconBlip: 01219 WARNING: false M27ERROR Count=9: GameTime 1092: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:18:30 DEBUG: Gametime: 00:19:00 --- Unit: 1238 --- Platoon: 135 --- FPS: 60 --- Memory: 605.5M / 711.9M --- Speed: +0 / +0 --- SimSpeed: 94% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 19985 --- Prop: 15400 --- CScriptObject: 29462 --- CTask: 25904 --- CTaskThread: 25156 --- CLuaTask: 00732 --- CDecalHandle: 01312 --- ReconBlip: 01322 DEBUG: Current gametime: 00:19:00 DEBUG: Current gametime: 00:19:30 DEBUG: Current gametime: 00:20:00 DEBUG: Gametime: 00:20:00 --- Unit: 1276 --- Platoon: 131 --- FPS: 59 --- Memory: 608.8M / 719.6M --- Speed: +0 / +0 --- SimSpeed: 94% ( 60 Game = 63 System Seconds ) DEBUG: Entity: 20168 --- Prop: 15343 --- CScriptObject: 30242 --- CTask: 26363 --- CTaskThread: 25608 --- CLuaTask: 00869 --- CDecalHandle: 01391 --- ReconBlip: 01368 DEBUG: Current gametime: 00:20:30 DEBUG: Current gametime: 00:21:00 DEBUG: Gametime: 00:21:00 --- Unit: 1329 --- Platoon: 139 --- FPS: 59 --- Memory: 598.8M / 721.4M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20277 --- Prop: 15291 --- CScriptObject: 30739 --- CTask: 26853 --- CTaskThread: 26057 --- CLuaTask: 00819 --- CDecalHandle: 01366 --- ReconBlip: 01431 DEBUG: Current gametime: 00:21:30 INFO: CWldSession::DoBeat() unknown entity id (0x2ff001b4) supplied in a pose update. DEBUG: Current gametime: 00:22:00 DEBUG: Gametime: 00:22:00 --- Unit: 1408 --- Platoon: 140 --- FPS: 59 --- Memory: 616.9M / 726.0M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20504 --- Prop: 15181 --- CScriptObject: 31878 --- CTask: 27576 --- CTaskThread: 26669 --- CLuaTask: 00839 --- CDecalHandle: 01442 --- ReconBlip: 01526 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air WARNING: false M27WARNING: Count=1: GameTime 1343: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 00:22:30 DEBUG: Current gametime: 00:23:00 DEBUG: Gametime: 00:23:00 --- Unit: 1476 --- Platoon: 145 --- FPS: 60 --- Memory: 610.2M / 730.3M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20606 --- Prop: 15010 --- CScriptObject: 32353 --- CTask: 28231 --- CTaskThread: 27202 --- CLuaTask: 00972 --- CDecalHandle: 01474 --- ReconBlip: 01608 WARNING: false M27ERROR Count=18: GameTime 1398: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:23:30 DEBUG: Gametime: 00:24:00 --- Unit: 1548 --- Platoon: 146 --- FPS: 60 --- Memory: 630.2M / 735.9M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20679 --- Prop: 14822 --- CScriptObject: 33198 --- CTask: 28629 --- CTaskThread: 27583 --- CLuaTask: 00962 --- CDecalHandle: 01577 --- ReconBlip: 01701 DEBUG: Current gametime: 00:24:00 DEBUG: Current gametime: 00:24:30 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=M27OverseerEnemyNukeLaunchers; sMessage=Enemy M27OverseerEnemyNukeLaunchers detected DEBUG: Current gametime: 00:25:00 DEBUG: Gametime: 00:25:00 --- Unit: 1587 --- Platoon: 137 --- FPS: 60 --- Memory: 629.7M / 741.7M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 20711 --- Prop: 14722 --- CScriptObject: 33505 --- CTask: 28993 --- CTaskThread: 27957 --- CLuaTask: 01105 --- CDecalHandle: 01583 --- ReconBlip: 01752 DEBUG: Current gametime: 00:25:30 WARNING: false M27WARNING: Count=1: GameTime 1559: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Gametime: 00:26:00 --- Unit: 1610 --- Platoon: 135 --- FPS: 59 --- Memory: 643.8M / 745.3M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20826 --- Prop: 14677 --- CScriptObject: 33889 --- CTask: 29209 --- CTaskThread: 28148 --- CLuaTask: 01088 --- CDecalHandle: 01658 --- ReconBlip: 01785 DEBUG: Current gametime: 00:26:00 WARNING: false M27WARNING: Count=1: GameTime 1563: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=2: GameTime 1573: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:26:30 WARNING: false M27WARNING: Count=2: GameTime 1590: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Gametime: 00:27:00 --- Unit: 1670 --- Platoon: 145 --- FPS: 60 --- Memory: 631.5M / 743.9M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds ) DEBUG: Entity: 20791 --- Prop: 14467 --- CScriptObject: 34269 --- CTask: 29367 --- CTaskThread: 28325 --- CLuaTask: 00969 --- CDecalHandle: 01697 --- ReconBlip: 01860 DEBUG: Current gametime: 00:27:00 WARNING: false M27WARNING: Count=3: GameTime 1629: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=2: GameTime 1636: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 00:27:30 DEBUG: Current gametime: 00:28:00 DEBUG: Gametime: 00:28:00 --- Unit: 1758 --- Platoon: 144 --- FPS: 59 --- Memory: 630.7M / 751.4M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 21028 --- Prop: 14357 --- CScriptObject: 35640 --- CTask: 30197 --- CTaskThread: 29029 --- CLuaTask: 01027 --- CDecalHandle: 01770 --- ReconBlip: 01944 INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e85) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e88) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e89) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e95) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e9a) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00e9e) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00ea1) supplied in a pose update. DEBUG: Current gametime: 00:28:30 WARNING: false M27WARNING: Count=2: GameTime 1715: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6681): in function `AssignActionToEngineer' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel010516; iEngiPathingGroup=123350; Pathing group of base=79510 DEBUG: Gametime: 00:29:00 --- Unit: 1751 --- Platoon: 139 --- FPS: 60 --- Memory: 646.9M / 751.7M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 20863 --- Prop: 14360 --- CScriptObject: 35456 --- CTask: 30093 --- CTaskThread: 28967 --- CLuaTask: 00935 --- CDecalHandle: 01904 --- ReconBlip: 01963 DEBUG: Current gametime: 00:29:00 WARNING: false M27WARNING: Count=3: GameTime 1743: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=xsl0401; sMessage=Enemy Ythotha detected INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=TML sighted; sMessage=They have TML, get TMD DEBUG: Current gametime: 00:29:30 DEBUG: Current gametime: 00:30:00 DEBUG: Gametime: 00:30:00 --- Unit: 1860 --- Platoon: 151 --- FPS: 60 --- Memory: 647.8M / 760.4M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 21049 --- Prop: 14252 --- CScriptObject: 36758 --- CTask: 31131 --- CTaskThread: 29861 --- CLuaTask: 01084 --- CDecalHandle: 01994 --- ReconBlip: 02055 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=url0402; sMessage=Enemy Monkeylord detected WARNING: false M27WARNING: Count=3: GameTime 1819: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=TML sighted; sMessage=They have TML, get TMD DEBUG: Current gametime: 00:30:30 WARNING: false M27WARNING: Count=6: GameTime 1840: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 1858: Failed to find a location to build at for oEngineer UC=72; Action=21; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 1859: Failed to find a location to build at for oEngineer UC=102; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:31:00 DEBUG: Gametime: 00:31:00 --- Unit: 1884 --- Platoon: 147 --- FPS: 60 --- Memory: 680.4M / 772.0M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 21103 --- Prop: 14212 --- CScriptObject: 36653 --- CTask: 31229 --- CTaskThread: 29963 --- CLuaTask: 01067 --- CDecalHandle: 01878 --- ReconBlip: 02075 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 1867: Failed to find a location to build at for oEngineer UC=72; Action=21; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 1872: Failed to find a location to build at for oEngineer UC=72; Action=4; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=6: GameTime 1880: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=9: GameTime 1882: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=29; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:31:30 WARNING: false M27ERROR Count=27: GameTime 1910: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Gametime: 00:32:00 --- Unit: 1850 --- Platoon: 147 --- FPS: 59 --- Memory: 658.0M / 767.9M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 21209 --- Prop: 14237 --- CScriptObject: 36566 --- CTask: 31113 --- CTaskThread: 29923 --- CLuaTask: 01230 --- CDecalHandle: 01918 --- ReconBlip: 02054 DEBUG: Current gametime: 00:32:00 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=M27OverseerEnemyNukeLaunchers; sMessage=Enemy M27OverseerEnemyNukeLaunchers detected INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 00:32:30 INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=9: GameTime 1976: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4713): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 1976: Failed to find a location to build at for oEngineer UC=99; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Gametime: 00:33:00 --- Unit: 1865 --- Platoon: 146 --- FPS: 56 --- Memory: 675.5M / 768.9M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 21301 --- Prop: 14207 --- CScriptObject: 36876 --- CTask: 31242 --- CTaskThread: 30057 --- CLuaTask: 01188 --- CDecalHandle: 01978 --- ReconBlip: 02093 DEBUG: Current gametime: 00:33:00 INFO: Failure to build: sBlueprintToBuild=xsb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 00:33:30 WARNING: false M27WARNING: Count=2: GameTime 2037: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4545): in function `?' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12462): in function `ProcessPlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:34:00 DEBUG: Gametime: 00:34:00 --- Unit: 1865 --- Platoon: 145 --- FPS: 60 --- Memory: 666.8M / 773.4M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 21244 --- Prop: 14189 --- CScriptObject: 36670 --- CTask: 31106 --- CTaskThread: 30027 --- CLuaTask: 01176 --- CDecalHandle: 01996 --- ReconBlip: 02097 DEBUG: Current gametime: 00:34:30 DEBUG: Current gametime: 00:35:00 DEBUG: Gametime: 00:35:00 --- Unit: 1929 --- Platoon: 149 --- FPS: 59 --- Memory: 660.5M / 772.7M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 21448 --- Prop: 14181 --- CScriptObject: 36987 --- CTask: 32005 --- CTaskThread: 30760 --- CLuaTask: 01485 --- CDecalHandle: 02045 --- ReconBlip: 02185 WARNING: false M27WARNING: Count=6: GameTime 2115: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 00:35:30 DEBUG: Gametime: 00:36:00 --- Unit: 2005 --- Platoon: 154 --- FPS: 60 --- Memory: 684.7M / 776.1M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 21604 --- Prop: 14065 --- CScriptObject: 38522 --- CTask: 32425 --- CTaskThread: 31155 --- CLuaTask: 01278 --- CDecalHandle: 02037 --- ReconBlip: 02273 DEBUG: Current gametime: 00:36:00 DEBUG: Current gametime: 00:36:30 DEBUG: Current gametime: 00:37:00 DEBUG: Gametime: 00:37:00 --- Unit: 2099 --- Platoon: 162 --- FPS: 58 --- Memory: 678.4M / 784.5M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 21843 --- Prop: 14006 --- CScriptObject: 39955 --- CTask: 33397 --- CTaskThread: 32029 --- CLuaTask: 01405 --- CDecalHandle: 02074 --- ReconBlip: 02387 DEBUG: Current gametime: 00:37:30 WARNING: false M27ERROR Count=1: GameTime 2261: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Gametime: 00:38:00 --- Unit: 2191 --- Platoon: 167 --- FPS: 60 --- Memory: 706.8M / 788.8M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 21999 --- Prop: 13871 --- CScriptObject: 40847 --- CTask: 34269 --- CTaskThread: 32744 --- CLuaTask: 01561 --- CDecalHandle: 02172 --- ReconBlip: 02444 DEBUG: Current gametime: 00:38:00 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 00:38:30 DEBUG: Current gametime: 00:39:00 DEBUG: Gametime: 00:39:00 --- Unit: 2260 --- Platoon: 176 --- FPS: 59 --- Memory: 692.9M / 790.4M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 22082 --- Prop: 13781 --- CScriptObject: 41197 --- CTask: 34486 --- CTaskThread: 33068 --- CLuaTask: 01418 --- CDecalHandle: 02138 --- ReconBlip: 02539 DEBUG: Current gametime: 00:39:30 DEBUG: Current gametime: 00:40:00 DEBUG: Gametime: 00:40:00 --- Unit: 2346 --- Platoon: 174 --- FPS: 58 --- Memory: 712.8M / 792.4M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 22294 --- Prop: 13712 --- CScriptObject: 42269 --- CTask: 35146 --- CTaskThread: 33580 --- CLuaTask: 01309 --- CDecalHandle: 02186 --- ReconBlip: 02639 INFO: CWldSession::DoBeat() unknown entity id (0x2ff00677) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0067a) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0067d) supplied in a pose update. DEBUG: Current gametime: 00:40:30 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=LotsOfAA; sMessage=Scared of air much Saver? DEBUG: Current gametime: 00:41:00 DEBUG: Gametime: 00:41:00 --- Unit: 2453 --- Platoon: 182 --- FPS: 59 --- Memory: 699.4M / 794.1M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 22533 --- Prop: 13644 --- CScriptObject: 42730 --- CTask: 35904 --- CTaskThread: 34350 --- CLuaTask: 01318 --- CDecalHandle: 02255 --- ReconBlip: 02738 DEBUG: Current gametime: 00:41:30 DEBUG: Gametime: 00:42:00 --- Unit: 2515 --- Platoon: 187 --- FPS: 60 --- Memory: 698.9M / 799.2M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 22632 --- Prop: 13582 --- CScriptObject: 43537 --- CTask: 36591 --- CTaskThread: 34910 --- CLuaTask: 01339 --- CDecalHandle: 02280 --- ReconBlip: 02777 DEBUG: Current gametime: 00:42:00 DEBUG: Current gametime: 00:42:30 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=M27OverseerEnemyNukeLaunchers; sMessage=Enemy M27OverseerEnemyNukeLaunchers detected DEBUG: Current gametime: 00:43:00 DEBUG: Gametime: 00:43:00 --- Unit: 2600 --- Platoon: 196 --- FPS: 60 --- Memory: 717.8M / 804.5M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 22873 --- Prop: 13531 --- CScriptObject: 44205 --- CTask: 37258 --- CTaskThread: 35550 --- CLuaTask: 01308 --- CDecalHandle: 02394 --- ReconBlip: 02910 DEBUG: Current gametime: 00:43:30 DEBUG: Current gametime: 00:44:00 DEBUG: Gametime: 00:44:00 --- Unit: 2695 --- Platoon: 199 --- FPS: 60 --- Memory: 716.4M / 810.6M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 23066 --- Prop: 13481 --- CScriptObject: 45366 --- CTask: 38204 --- CTaskThread: 36512 --- CLuaTask: 01505 --- CDecalHandle: 02379 --- ReconBlip: 03026 INFO: SendForkedGloatingMessage: Sent chat message 98 DEBUG: Current gametime: 00:44:30 INFO: OnACUKilled ACU kill detected; total kills=1; ACU position at time of death={ table: 1FC5E410 809.10296630859, 19.995948791504, 461.31982421875 } WARNING: ACU kill detected. Rating for ranked games is now enforced. INFO: CWldSession::DoBeat() unknown entity id (0x2ff00347) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff005f7) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0067a) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0085d) supplied in a pose update. WARNING: false M27WARNING: Count=9: GameTime 2674: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> WARNING: false M27WARNING: Count=1: GameTime 2675: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=1 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> INFO: CWldSession::DoBeat() unknown entity id (0x2ff0063f) supplied in a pose update. DEBUG: Gametime: 00:45:00 --- Unit: 2653 --- Platoon: 161 --- FPS: 59 --- Memory: 731.0M / 810.3M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 22728 --- Prop: 13453 --- CScriptObject: 45662 --- CTask: 37903 --- CTaskThread: 36154 --- CLuaTask: 01339 --- CDecalHandle: 02598 --- ReconBlip: 03102 DEBUG: Current gametime: 00:45:00 DEBUG: Current gametime: 00:45:30 DEBUG: Current gametime: 00:46:00 DEBUG: Gametime: 00:46:00 --- Unit: 2720 --- Platoon: 161 --- FPS: 60 --- Memory: 733.1M / 820.5M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 22949 --- Prop: 13450 --- CScriptObject: 46658 --- CTask: 38483 --- CTaskThread: 36695 --- CLuaTask: 01268 --- CDecalHandle: 02644 --- ReconBlip: 03154 DEBUG: Current gametime: 00:46:30 WARNING: false M27WARNING: Count=3: GameTime 2816: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6681): in function `AssignActionToEngineer' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel030993; iEngiPathingGroup=120814; Pathing group of base=79510 DEBUG: Current gametime: 00:47:00 DEBUG: Gametime: 00:47:00 --- Unit: 2813 --- Platoon: 162 --- FPS: 58 --- Memory: 755.2M / 820.4M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 23211 --- Prop: 13383 --- CScriptObject: 47249 --- CTask: 39625 --- CTaskThread: 37834 --- CLuaTask: 01862 --- CDecalHandle: 02576 --- ReconBlip: 03235 DEBUG: Current gametime: 00:47:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 00:48:00 DEBUG: Gametime: 00:48:00 --- Unit: 2849 --- Platoon: 170 --- FPS: 61 --- Memory: 741.6M / 826.5M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 23386 --- Prop: 13385 --- CScriptObject: 47866 --- CTask: 40944 --- CTaskThread: 39044 --- CLuaTask: 02531 --- CDecalHandle: 02505 --- ReconBlip: 03249 DEBUG: Current gametime: 00:48:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=3: GameTime 2933: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4545): in function `GetNearestRallyPoint' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(2728): in function `UpdatePlatoonActionForNearbyEnemies' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8053): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 00:49:00 DEBUG: Gametime: 00:49:00 --- Unit: 2890 --- Platoon: 168 --- FPS: 56 --- Memory: 729.2M / 833.5M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 71 System Seconds ) DEBUG: Entity: 23477 --- Prop: 13427 --- CScriptObject: 48044 --- CTask: 41261 --- CTaskThread: 39268 --- CLuaTask: 02553 --- CDecalHandle: 02496 --- ReconBlip: 03268 DEBUG: Current gametime: 00:49:30 DEBUG: Current gametime: 00:50:00 DEBUG: Gametime: 00:50:00 --- Unit: 2899 --- Platoon: 165 --- FPS: 59 --- Memory: 749.1M / 831.5M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 23632 --- Prop: 13543 --- CScriptObject: 48337 --- CTask: 41649 --- CTaskThread: 39731 --- CLuaTask: 02700 --- CDecalHandle: 02506 --- ReconBlip: 03326 DEBUG: Current gametime: 00:50:30 DEBUG: Current gametime: 00:51:00 DEBUG: Gametime: 00:51:00 --- Unit: 2970 --- Platoon: 170 --- FPS: 60 --- Memory: 748.2M / 839.6M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 23788 --- Prop: 13545 --- CScriptObject: 48179 --- CTask: 41392 --- CTaskThread: 39502 --- CLuaTask: 01888 --- CDecalHandle: 02457 --- ReconBlip: 03410 DEBUG: Current gametime: 00:51:30 DEBUG: Current gametime: 00:52:00 DEBUG: Gametime: 00:52:00 --- Unit: 3068 --- Platoon: 174 --- FPS: 59 --- Memory: 762.6M / 834.5M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 24043 --- Prop: 13565 --- CScriptObject: 49401 --- CTask: 42625 --- CTaskThread: 40488 --- CLuaTask: 02061 --- CDecalHandle: 02460 --- ReconBlip: 03520 DEBUG: Current gametime: 00:52:30 DEBUG: Current gametime: 00:53:00 DEBUG: Gametime: 00:53:00 --- Unit: 3102 --- Platoon: 169 --- FPS: 58 --- Memory: 757.4M / 843.6M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 24117 --- Prop: 13575 --- CScriptObject: 49806 --- CTask: 43168 --- CTaskThread: 41184 --- CLuaTask: 02486 --- CDecalHandle: 02437 --- ReconBlip: 03472 WARNING: false M27WARNING: Count=18: GameTime 3183: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> WARNING: false M27WARNING: Count=27: GameTime 3198: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 00:53:30 DEBUG: Current gametime: 00:54:00 DEBUG: Gametime: 00:54:00 --- Unit: 3096 --- Platoon: 172 --- FPS: 61 --- Memory: 772.9M / 843.2M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) DEBUG: Entity: 24061 --- Prop: 13554 --- CScriptObject: 49885 --- CTask: 43498 --- CTaskThread: 41439 --- CLuaTask: 02791 --- CDecalHandle: 02564 --- ReconBlip: 03416 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3251: Failed to find a location to build at for oEngineer UC=230; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3262: Failed to find a location to build at for oEngineer UC=227; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:54:30 WARNING: false M27WARNING: Count=18: GameTime 3272: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3272: Failed to find a location to build at for oEngineer UC=97; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3282: Failed to find a location to build at for oEngineer UC=230; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=54: GameTime 3288: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3292: Failed to find a location to build at for oEngineer UC=216; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Gametime: 00:55:00 --- Unit: 3152 --- Platoon: 173 --- FPS: 60 --- Memory: 762.3M / 842.4M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 24248 --- Prop: 13544 --- CScriptObject: 50572 --- CTask: 43982 --- CTaskThread: 41813 --- CLuaTask: 02549 --- CDecalHandle: 02484 --- ReconBlip: 03507 DEBUG: Current gametime: 00:55:00 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3307: Failed to find a location to build at for oEngineer UC=230; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=27: GameTime 3319: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4713): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=81: GameTime 3328: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 00:55:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3330: Failed to find a location to build at for oEngineer UC=124; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27ERROR Count=2: GameTime 3334: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3340: Failed to find a location to build at for oEngineer UC=237; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3350: Failed to find a location to build at for oEngineer UC=238; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> DEBUG: Current gametime: 00:56:00 DEBUG: Gametime: 00:56:00 --- Unit: 3193 --- Platoon: 165 --- FPS: 59 --- Memory: 744.6M / 843.1M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 24579 --- Prop: 13554 --- CScriptObject: 52205 --- CTask: 44504 --- CTaskThread: 42211 --- CLuaTask: 02421 --- CDecalHandle: 02471 --- ReconBlip: 03556 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3360: Failed to find a location to build at for oEngineer UC=216; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3370: Failed to find a location to build at for oEngineer UC=238; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: CWldSession::DoBeat() unknown entity id (0x2ff015b0) supplied in a pose update. INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3381: Failed to find a location to build at for oEngineer UC=235; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:56:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3391: Failed to find a location to build at for oEngineer UC=234; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3402: Failed to find a location to build at for oEngineer UC=232; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3412: Failed to find a location to build at for oEngineer UC=238; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:57:00 DEBUG: Gametime: 00:57:00 --- Unit: 3177 --- Platoon: 164 --- FPS: 59 --- Memory: 782.8M / 853.2M --- Speed: +0 / +0 --- SimSpeed: 81% ( 60 Game = 73 System Seconds ) DEBUG: Entity: 24608 --- Prop: 13597 --- CScriptObject: 52189 --- CTask: 44448 --- CTaskThread: 42487 --- CLuaTask: 02640 --- CDecalHandle: 02497 --- ReconBlip: 03581 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3423: Failed to find a location to build at for oEngineer UC=212; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: SendForkedGloatingMessage: Sent chat message 94 WARNING: false M27WARNING: Count=162: GameTime 3433: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3444: Failed to find a location to build at for oEngineer UC=237; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:57:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=54: GameTime 3465: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3465: Failed to find a location to build at for oEngineer UC=235; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3475: Failed to find a location to build at for oEngineer UC=236; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:58:00 DEBUG: Gametime: 00:58:00 --- Unit: 3231 --- Platoon: 170 --- FPS: 53 --- Memory: 764.4M / 853.2M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 71 System Seconds ) DEBUG: Entity: 24689 --- Prop: 13573 --- CScriptObject: 52153 --- CTask: 45195 --- CTaskThread: 42783 --- CLuaTask: 02894 --- CDecalHandle: 02476 --- ReconBlip: 03618 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3486: Failed to find a location to build at for oEngineer UC=237; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3507: Failed to find a location to build at for oEngineer UC=235; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:58:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3517: Failed to find a location to build at for oEngineer UC=236; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=243: GameTime 3533: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=6: GameTime 3538: Failed to find a location to build at for oEngineer UC=238; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:59:00 DEBUG: Gametime: 00:59:00 --- Unit: 3233 --- Platoon: 172 --- FPS: 59 --- Memory: 783.6M / 850.7M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 24704 --- Prop: 13634 --- CScriptObject: 51751 --- CTask: 45188 --- CTaskThread: 42925 --- CLuaTask: 02986 --- CDecalHandle: 02490 --- ReconBlip: 03541 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3559: Failed to find a location to build at for oEngineer UC=236; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 00:59:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3570: Failed to find a location to build at for oEngineer UC=240; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3582: Failed to find a location to build at for oEngineer UC=240; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3594: Failed to find a location to build at for oEngineer UC=240; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:00:00 DEBUG: Gametime: 01:00:00 --- Unit: 3130 --- Platoon: 178 --- FPS: 59 --- Memory: 769.3M / 852.3M --- Speed: +0 / +0 --- SimSpeed: 82% ( 60 Game = 72 System Seconds ) DEBUG: Entity: 24885 --- Prop: 13850 --- CScriptObject: 51778 --- CTask: 43595 --- CTaskThread: 41597 --- CLuaTask: 02547 --- CDecalHandle: 02532 --- ReconBlip: 03445 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=81: GameTime 3606: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4713): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction DEBUG: Current gametime: 01:00:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=6: GameTime 3630: Failed to find a location to build at for oEngineer UC=240; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3642: Failed to find a location to build at for oEngineer UC=242; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: CWldSession::DoBeat() unknown entity id (0x2ff01e6e) supplied in a pose update. INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3654: Failed to find a location to build at for oEngineer UC=242; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3656: Failed to find a location to build at for oEngineer UC=195; Action=4; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:01:00 DEBUG: Gametime: 01:01:00 --- Unit: 3029 --- Platoon: 177 --- FPS: 59 --- Memory: 795.4M / 855.6M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 24683 --- Prop: 13967 --- CScriptObject: 50096 --- CTask: 42089 --- CTaskThread: 40224 --- CLuaTask: 01981 --- CDecalHandle: 02709 --- ReconBlip: 03339 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=3: GameTime 3666: Failed to find a location to build at for oEngineer UC=242; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=6: GameTime 3671: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4545): in function `GetNearestRallyPoint' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(2728): in function `UpdatePlatoonActionForNearbyEnemies' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8053): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Killed deadly unit; sMessage=Ah well, at least I managed to kill that Governor-Klasse that did so much damage INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3688: Failed to find a location to build at for oEngineer UC=128; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:01:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3699: Failed to find a location to build at for oEngineer UC=229; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3709: Failed to find a location to build at for oEngineer UC=243; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:02:00 DEBUG: Gametime: 01:02:00 --- Unit: 3017 --- Platoon: 185 --- FPS: 60 --- Memory: 776.1M / 854.5M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 24850 --- Prop: 14061 --- CScriptObject: 50114 --- CTask: 41839 --- CTaskThread: 39955 --- CLuaTask: 01738 --- CDecalHandle: 02649 --- ReconBlip: 03333 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction DEBUG: Current gametime: 01:02:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=6: GameTime 3756: Failed to find a location to build at for oEngineer UC=242; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction DEBUG: Gametime: 01:03:00 --- Unit: 3008 --- Platoon: 182 --- FPS: 60 --- Memory: 764.7M / 854.8M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 24955 --- Prop: 14120 --- CScriptObject: 50487 --- CTask: 41727 --- CTaskThread: 39936 --- CLuaTask: 01475 --- CDecalHandle: 02657 --- ReconBlip: 03322 DEBUG: Current gametime: 01:03:00 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=9: GameTime 3780: Failed to find a location to build at for oEngineer UC=240; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction DEBUG: Current gametime: 01:03:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3817: Failed to find a location to build at for oEngineer UC=244; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=1: GameTime 3825: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=18; iCurrentConditionToTry=22; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3828: Failed to find a location to build at for oEngineer UC=256; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3837: Failed to find a location to build at for oEngineer UC=251; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Gametime: 01:04:00 --- Unit: 3066 --- Platoon: 182 --- FPS: 59 --- Memory: 787.7M / 854.9M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) DEBUG: Entity: 25184 --- Prop: 14139 --- CScriptObject: 51036 --- CTask: 42181 --- CTaskThread: 40225 --- CLuaTask: 01361 --- CDecalHandle: 02657 --- ReconBlip: 03379 DEBUG: Current gametime: 01:04:00 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3847: Failed to find a location to build at for oEngineer UC=239; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3858: Failed to find a location to build at for oEngineer UC=255; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3868: Failed to find a location to build at for oEngineer UC=253; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=486: GameTime 3869: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 01:04:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3879: Failed to find a location to build at for oEngineer UC=251; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3889: Failed to find a location to build at for oEngineer UC=87; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:05:00 DEBUG: Gametime: 01:05:00 --- Unit: 3114 --- Platoon: 184 --- FPS: 60 --- Memory: 784.1M / 863.0M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 71 System Seconds ) DEBUG: Entity: 25301 --- Prop: 14106 --- CScriptObject: 50874 --- CTask: 42456 --- CTaskThread: 40637 --- CLuaTask: 01300 --- CDecalHandle: 02711 --- ReconBlip: 03416 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3900: Failed to find a location to build at for oEngineer UC=255; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27ERROR Count=3: GameTime 3904: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=2: GameTime 3910: Failed to find a location to build at for oEngineer UC=253; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 3921: Failed to find a location to build at for oEngineer UC=235; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:05:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:06:00 DEBUG: Gametime: 01:06:00 --- Unit: 3142 --- Platoon: 184 --- FPS: 57 --- Memory: 793.4M / 862.7M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 25298 --- Prop: 14108 --- CScriptObject: 51572 --- CTask: 42659 --- CTaskThread: 40653 --- CLuaTask: 01224 --- CDecalHandle: 02701 --- ReconBlip: 03432 DEBUG: Current gametime: 01:06:30 DEBUG: Current gametime: 01:07:00 DEBUG: Gametime: 01:07:00 --- Unit: 3183 --- Platoon: 190 --- FPS: 55 --- Memory: 784.3M / 862.4M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 25502 --- Prop: 14156 --- CScriptObject: 52142 --- CTask: 43054 --- CTaskThread: 41036 --- CLuaTask: 01177 --- CDecalHandle: 02753 --- ReconBlip: 03490 WARNING: false M27WARNING: Count=1: GameTime 4028: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=2 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:07:30 WARNING: false M27WARNING: Count=1: GameTime 4052: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=3 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 4057: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=4 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:08:00 DEBUG: Gametime: 01:08:00 --- Unit: 3245 --- Platoon: 193 --- FPS: 59 --- Memory: 810.4M / 864.4M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 25740 --- Prop: 14205 --- CScriptObject: 52483 --- CTask: 43776 --- CTaskThread: 41644 --- CLuaTask: 01130 --- CDecalHandle: 02714 --- ReconBlip: 03563 WARNING: false M27WARNING: Count=1: GameTime 4096: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=5 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:08:30 WARNING: false M27WARNING: Count=1: GameTime 4117: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=6 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:09:00 DEBUG: Gametime: 01:09:00 --- Unit: 3300 --- Platoon: 190 --- FPS: 56 --- Memory: 795.1M / 865.7M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 26042 --- Prop: 14274 --- CScriptObject: 53311 --- CTask: 44342 --- CTaskThread: 42147 --- CLuaTask: 01230 --- CDecalHandle: 02668 --- ReconBlip: 03608 WARNING: false M27WARNING: Count=1: GameTime 4153: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=7 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4158: Failed to find a location to build at for oEngineer UC=273; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:09:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=1: GameTime 4195: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=8 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=729: GameTime 4197: Factory has gone 200 cycles of being stuck - will reset count WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> DEBUG: Current gametime: 01:10:00 DEBUG: Gametime: 01:10:00 --- Unit: 3246 --- Platoon: 179 --- FPS: 45 --- Memory: 777.3M / 863.2M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 26046 --- Prop: 14324 --- CScriptObject: 53110 --- CTask: 44108 --- CTaskThread: 42172 --- CLuaTask: 01217 --- CDecalHandle: 02682 --- ReconBlip: 03572 WARNING: false M27WARNING: Count=1: GameTime 4208: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=9 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:10:30 DEBUG: Current gametime: 01:11:00 DEBUG: Gametime: 01:11:00 --- Unit: 3257 --- Platoon: 185 --- FPS: 57 --- Memory: 809.8M / 879.2M --- Speed: +0 / +0 --- SimSpeed: 82% ( 60 Game = 72 System Seconds ) DEBUG: Entity: 26752 --- Prop: 14535 --- CScriptObject: 54852 --- CTask: 45130 --- CTaskThread: 42602 --- CLuaTask: 01713 --- CDecalHandle: 02814 --- ReconBlip: 03573 WARNING: false M27ERROR Count=1: GameTime 4289: Infinite loop WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1726): in function `ClearOldRecords' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1955): in function `PauseLastUpgrade' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(2740): in function <...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua:2593> DEBUG: Current gametime: 01:11:30 WARNING: false M27ERROR Count=2: GameTime 4290: Infinite loop WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1726): in function `ClearOldRecords' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1955): in function `PauseLastUpgrade' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(2740): in function <...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua:2593> WARNING: false M27ERROR Count=3: GameTime 4290: Infinite loop WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1726): in function `ClearOldRecords' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1955): in function `PauseLastUpgrade' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(2740): in function <...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua:2593> WARNING: false M27ERROR Count=6: GameTime 4291: Infinite loop WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1726): in function `ClearOldRecords' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1955): in function `PauseLastUpgrade' WARNING: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(2740): in function <...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua:2593> DEBUG: Current gametime: 01:12:00 DEBUG: Gametime: 01:12:00 --- Unit: 3257 --- Platoon: 187 --- FPS: 60 --- Memory: 802.9M / 885.6M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 71 System Seconds ) DEBUG: Entity: 26876 --- Prop: 14611 --- CScriptObject: 54302 --- CTask: 45159 --- CTaskThread: 42892 --- CLuaTask: 01815 --- CDecalHandle: 02889 --- ReconBlip: 03640 WARNING: false M27WARNING: Count=1: GameTime 4321: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=10 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:12:30 DEBUG: Current gametime: 01:13:00 DEBUG: Gametime: 01:13:00 --- Unit: 3324 --- Platoon: 202 --- FPS: 57 --- Memory: 829.0M / 886.9M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 27092 --- Prop: 14650 --- CScriptObject: 54842 --- CTask: 45878 --- CTaskThread: 43455 --- CLuaTask: 01689 --- CDecalHandle: 02999 --- ReconBlip: 03711 WARNING: false M27WARNING: Count=1: GameTime 4385: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=11 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4405: Failed to find a location to build at for oEngineer UC=291; Action=4; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:13:30 WARNING: false M27WARNING: Count=1: GameTime 4418: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=12 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 4432: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=13 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 4436: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=14 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:14:00 DEBUG: Gametime: 01:14:00 --- Unit: 3400 --- Platoon: 187 --- FPS: 58 --- Memory: 814.1M / 887.3M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 27142 --- Prop: 14586 --- CScriptObject: 56941 --- CTask: 46205 --- CTaskThread: 43789 --- CLuaTask: 01543 --- CDecalHandle: 03038 --- ReconBlip: 03787 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121492; Pathing group of base=79510 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121776; Pathing group of base=79510 WARNING: false M27WARNING: Count=6: GameTime 4458: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6681): in function `AssignActionToEngineer' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121683; Pathing group of base=79510 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121683; Pathing group of base=79510 DEBUG: Current gametime: 01:14:30 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121683; Pathing group of base=79510 WARNING: false M27WARNING: Count=9: GameTime 4492: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6681): in function `AssignActionToEngineer' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=121683; Pathing group of base=79510 DEBUG: Current gametime: 01:15:00 DEBUG: Gametime: 01:15:00 --- Unit: 3418 --- Platoon: 200 --- FPS: 59 --- Memory: 832.8M / 889.7M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 72 System Seconds ) DEBUG: Entity: 27248 --- Prop: 14623 --- CScriptObject: 55853 --- CTask: 46470 --- CTaskThread: 44172 --- CLuaTask: 01565 --- CDecalHandle: 03026 --- ReconBlip: 03908 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309309; iEngiPathingGroup=111317; Pathing group of base=79510 DEBUG: Current gametime: 01:15:30 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=122521; Pathing group of base=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4549: Failed to find a location to build at for oEngineer UC=340; Action=21; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:16:00 DEBUG: Gametime: 01:16:00 --- Unit: 3537 --- Platoon: 201 --- FPS: 59 --- Memory: 831.4M / 897.2M --- Speed: +0 / +0 --- SimSpeed: 81% ( 60 Game = 73 System Seconds ) DEBUG: Entity: 27904 --- Prop: 14699 --- CScriptObject: 58426 --- CTask: 48032 --- CTaskThread: 45470 --- CLuaTask: 01811 --- CDecalHandle: 03153 --- ReconBlip: 04024 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=122961; Pathing group of base=79510 WARNING: false M27ERROR Count=54: GameTime 4581: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4585: Failed to find a location to build at for oEngineer UC=342; Action=12; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:16:30 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123349; Pathing group of base=79510 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123349; Pathing group of base=79510 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123349; Pathing group of base=79510 DEBUG: Current gametime: 01:17:00 DEBUG: Gametime: 01:17:00 --- Unit: 3535 --- Platoon: 210 --- FPS: 60 --- Memory: 827.6M / 908.8M --- Speed: +0 / +0 --- SimSpeed: 75% ( 60 Game = 79 System Seconds ) DEBUG: Entity: 28024 --- Prop: 14751 --- CScriptObject: 57859 --- CTask: 48504 --- CTaskThread: 45764 --- CLuaTask: 01873 --- CDecalHandle: 03123 --- ReconBlip: 04057 INFO: SendForkedGloatingMessage: Sent chat message 94 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123232; Pathing group of base=79510 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123232; Pathing group of base=79510 WARNING: false M27WARNING: Count=18: GameTime 4636: Couldnt find random point in area after looking a few times WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4396): in function `GetRandomPointInAreaThatCanPathTo' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5994): in function `AttackMoveToRandomPositionAroundBase' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6681): in function `AssignActionToEngineer' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10049): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309227; iEngiPathingGroup=123349; Pathing group of base=79510 DEBUG: Current gametime: 01:17:30 WARNING: false M27WARNING: Count=1: GameTime 4678: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Gametime: 01:18:00 --- Unit: 3354 --- Platoon: 220 --- FPS: 60 --- Memory: 842.9M / 906.1M --- Speed: +0 / -1 --- SimSpeed: 80% ( 60 Game = 74 System Seconds ) DEBUG: Entity: 27713 --- Prop: 14635 --- CScriptObject: 56325 --- CTask: 46804 --- CTaskThread: 44718 --- CLuaTask: 01961 --- CDecalHandle: 03185 --- ReconBlip: 03865 DEBUG: Current gametime: 01:18:00 WARNING: false M27WARNING: Count=2: GameTime 4680: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=15; bMaxEngisIsAdditionNotTotal=false WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15634): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:18:30 INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4722: Failed to find a location to build at for oEngineer UC=290; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:19:00 DEBUG: Gametime: 01:19:00 --- Unit: 3226 --- Platoon: 217 --- FPS: 61 --- Memory: 827.2M / 908.0M --- Speed: +0 / +0 --- SimSpeed: 81% ( 60 Game = 73 System Seconds ) DEBUG: Entity: 27722 --- Prop: 14851 --- CScriptObject: 55437 --- CTask: 45821 --- CTaskThread: 43817 --- CLuaTask: 01763 --- CDecalHandle: 03070 --- ReconBlip: 03741 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=162: GameTime 4743: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4713): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4743: Failed to find a location to build at for oEngineer UC=331; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4753: Failed to find a location to build at for oEngineer UC=349; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4753: Failed to find a location to build at for oEngineer UC=310; Action=12; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4763: Failed to find a location to build at for oEngineer UC=408; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function `ReassignEngineers' WARNING: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> DEBUG: Current gametime: 01:19:30 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4776: Failed to find a location to build at for oEngineer UC=315; Action=5; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: CWldSession::DoBeat() unknown entity id (0x2ff02d1f) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff02d20) supplied in a pose update. INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=xsb2304; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=1: GameTime 4798: Failed to find a random place to build that engineer can path to after iGroupCycleCount=3 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7086): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 INFO: FindRandomPlaceToBuild: Couldnt find anywhere to build INFO: FindRandomPlaceToBuild: End of code INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4798: Failed to find a location to build at for oEngineer UC=249; Action=32; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:20:00 DEBUG: Gametime: 01:20:00 --- Unit: 3118 --- Platoon: 167 --- FPS: 62 --- Memory: 856.3M / 922.6M --- Speed: +0 / +0 --- SimSpeed: 77% ( 60 Game = 77 System Seconds ) DEBUG: Entity: 27893 --- Prop: 15060 --- CScriptObject: 55680 --- CTask: 45578 --- CTaskThread: 43489 --- CLuaTask: 02040 --- CDecalHandle: 03370 --- ReconBlip: 03618 INFO: Failure to build: sBlueprintToBuild=ueb5202; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Killed nearby experimental; sMessage=Thanks for the mass WARNING: false M27ERROR Count=6: GameTime 4818: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:20:30 DEBUG: Current gametime: 01:21:00 DEBUG: Gametime: 01:21:00 --- Unit: 3194 --- Platoon: 180 --- FPS: 59 --- Memory: 842.8M / 931.1M --- Speed: +0 / -1 --- SimSpeed: 78% ( 60 Game = 76 System Seconds ) DEBUG: Entity: 28089 --- Prop: 15189 --- CScriptObject: 55776 --- CTask: 46062 --- CTaskThread: 44077 --- CLuaTask: 01801 --- CDecalHandle: 03404 --- ReconBlip: 03705 WARNING: false M27ERROR Count=9: GameTime 4882: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9602; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4886: Failed to find a location to build at for oEngineer UC=341; Action=35; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: false M27WARNING: Count=1: GameTime 4889: Failed to find a location to build at for oEngineer UC=346; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7124): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> DEBUG: Current gametime: 01:21:30 INFO: AttackMoveToRandomPositionAroundBase: aiBrain with index=5 failed to get random location that can path to; oEngineer=uel0309352; iEngiPathingGroup=120142; Pathing group of base=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: CWldSession::DoBeat() unknown entity id (0x2ff03016) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03019) supplied in a pose update. INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Gametime: 01:22:00 --- Unit: 2941 --- Platoon: 159 --- FPS: 60 --- Memory: 876.9M / 934.9M --- Speed: +0 / +0 --- SimSpeed: 75% ( 60 Game = 79 System Seconds ) DEBUG: Entity: 28142 --- Prop: 15493 --- CScriptObject: 56086 --- CTask: 45566 --- CTaskThread: 43535 --- CLuaTask: 02847 --- CDecalHandle: 04062 --- ReconBlip: 03496 DEBUG: Current gametime: 01:22:00 INFO: OnACUKilled ACU kill detected; total kills=2; ACU position at time of death={ table: 1FDB77A8 698.14886474609, 20, 280.16647338867 } WARNING: ACU kill detected. Rating for ranked games is now enforced. WARNING: false M27WARNING: Count=1: GameTime 4939: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=15 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> INFO: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 INFO: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Epic game; sMessage=That was an epic game! INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:22:30 DEBUG: Current gametime: 01:23:00 DEBUG: Gametime: 01:23:00 --- Unit: 2694 --- Platoon: 162 --- FPS: 59 --- Memory: 833.0M / 931.2M --- Speed: +0 / +0 --- SimSpeed: 82% ( 60 Game = 72 System Seconds ) DEBUG: Entity: 27303 --- Prop: 15697 --- CScriptObject: 52794 --- CTask: 41879 --- CTaskThread: 40283 --- CLuaTask: 01538 --- CDecalHandle: 04400 --- ReconBlip: 03287 WARNING: false M27WARNING: Count=1: GameTime 4999: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=16 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(3296): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:3198> DEBUG: Current gametime: 01:23:30 WARNING: false M27WARNING: Count=1: GameTime 5011: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=17 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:24:00 DEBUG: Gametime: 01:24:00 --- Unit: 2621 --- Platoon: 162 --- FPS: 38 --- Memory: 820.7M / 936.7M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 27221 --- Prop: 15745 --- CScriptObject: 52742 --- CTask: 41685 --- CTaskThread: 40032 --- CLuaTask: 01678 --- CDecalHandle: 04477 --- ReconBlip: 03145 INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:24:30 DEBUG: Gametime: 01:25:00 --- Unit: 2612 --- Platoon: 159 --- FPS: 60 --- Memory: 848.4M / 959.9M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 26968 --- Prop: 15866 --- CScriptObject: 51081 --- CTask: 41370 --- CTaskThread: 39796 --- CLuaTask: 01613 --- CDecalHandle: 04214 --- ReconBlip: 03160 DEBUG: Current gametime: 01:25:00 WARNING: false M27ERROR Count=18: GameTime 5117: Backup logic - cant find any units wanting protection from TML; if can find any enemy TML within 300 of the target location then will pick this as the location to move towards. See log for more info WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6976): in function `AssignActionToEngineer' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15786): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> WARNING: false M27WARNING: Count=1: GameTime 5125: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=18 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:25:30 WARNING: AI WARNING: Platoon trying to disband ArmyPool WARNING: false M27WARNING: Count=1: GameTime 5158: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=19 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:26:00 DEBUG: Gametime: 01:26:00 --- Unit: 2557 --- Platoon: 160 --- FPS: 58 --- Memory: 837.0M / 963.9M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 27084 --- Prop: 15972 --- CScriptObject: 51443 --- CTask: 41133 --- CTaskThread: 39693 --- CLuaTask: 01682 --- CDecalHandle: 04485 --- ReconBlip: 03132 WARNING: false M27WARNING: Count=1: GameTime 5173: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=20 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 5185: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=21 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> DEBUG: Current gametime: 01:26:30 WARNING: false M27WARNING: Count=1: GameTime 5191: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=22 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27ERROR Count=1: GameTime 5191: Dont have a valid substitute ACU, will treat aiBrain 2 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1058): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27ERROR Count=1: GameTime 5192: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> WARNING: false M27ERROR Count=1: GameTime 5192: Dont have a valid substitute ACU so will treat aiBrain 2 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27ERROR Count=2: GameTime 5193: Couldnt identify a plateau plan for the platoon, so will ignore from record of plateau units WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5267): in function `ReRecordUnitsAndPlatoonsInPlateaus' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(5413): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:5332> WARNING: false M27ERROR Count=2: GameTime 5193: Dont have a valid substitute ACU so will treat aiBrain 2 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Matchstate - defeated: Unfather (KI: Sorian Adaptiv) DEBUG: (51934) Sending game result: 2 defeat -10 INFO: Hooked /lua/ui/game/gameresult.lua with /mods/ai-uveso/hook/lua/ui/game/gameresult.lua WARNING: false M27WARNING: Count=1: GameTime 5204: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=23 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(3296): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:3198> WARNING: false M27WARNING: Count=1: GameTime 5206: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=24 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(3296): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:3198> DEBUG: Current gametime: 01:27:00 DEBUG: Gametime: 01:27:00 --- Unit: 2516 --- Platoon: 149 --- FPS: 60 --- Memory: 873.4M / 969.2M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) DEBUG: Entity: 26926 --- Prop: 16089 --- CScriptObject: 50605 --- CTask: 40784 --- CTaskThread: 39362 --- CLuaTask: 01415 --- CDecalHandle: 04159 --- ReconBlip: 03115 WARNING: false M27WARNING: Count=1: GameTime 5234: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=25 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5236: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=26 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(3296): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:3198> WARNING: false M27ERROR Count=81: GameTime 5240: RecordPlatoonUnitsByType: Likely pathing error for unit WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7742): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 01:27:30 INFO: Failure to build: sBlueprintToBuild=zsb9601; Pathing=Amphibious; Engineer pathing group=79510; start position group=79510; our base group=79510 DEBUG: Current gametime: 01:28:00 DEBUG: Gametime: 01:28:00 --- Unit: 2570 --- Platoon: 147 --- FPS: 61 --- Memory: 849.9M / 975.2M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 27005 --- Prop: 16121 --- CScriptObject: 49977 --- CTask: 41433 --- CTaskThread: 39933 --- CLuaTask: 01512 --- CDecalHandle: 03373 --- ReconBlip: 03181 DEBUG: Current gametime: 01:28:30 INFO: CWldSession::DoBeat() unknown entity id (0x2ff03d11) supplied in a pose update. WARNING: false M27WARNING: Count=1: GameTime 5333: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=27 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> DEBUG: Current gametime: 01:29:00 DEBUG: Gametime: 01:29:00 --- Unit: 2584 --- Platoon: 126 --- FPS: 59 --- Memory: 876.9M / 976.8M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 27684 --- Prop: 16326 --- CScriptObject: 51582 --- CTask: 41933 --- CTaskThread: 40068 --- CLuaTask: 01977 --- CDecalHandle: 03382 --- ReconBlip: 03214 WARNING: false M27WARNING: Count=1: GameTime 5347: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=28 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5353: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=29 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> INFO: CWldSession::DoBeat() unknown entity id (0x2ff03ec9) supplied in a pose update. DEBUG: Current gametime: 01:29:30 WARNING: AI WARNING: Platoon trying to disband ArmyPool WARNING: false M27WARNING: Count=1: GameTime 5376: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=30 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7383): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 5395: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=31 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> DEBUG: Current gametime: 01:30:00 DEBUG: Gametime: 01:30:00 --- Unit: 2242 --- Platoon: 150 --- FPS: 54 --- Memory: 831.9M / 969.7M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 27036 --- Prop: 16590 --- CScriptObject: 48945 --- CTask: 39709 --- CTaskThread: 38325 --- CLuaTask: 01593 --- CDecalHandle: 03535 --- ReconBlip: 02894 WARNING: false M27WARNING: Count=1: GameTime 5415: Platoon M27ACUMain1 has been stuck a while so switching to attack AI WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(1958): in function `UpdatePlatoonActionIfStuck' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8029): in function `DeterminePlatoonAction' WARNING: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14007): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13999> DEBUG: Current gametime: 01:30:30 INFO: CWldSession::DoBeat() unknown entity id (0x2ff03845) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03d8f) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fec) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fef) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03ff1) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03ff3) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03ffc) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03ffe) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fff) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff04000) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff04001) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03d2f) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0401a) supplied in a pose update. DEBUG: Current gametime: 01:31:00 DEBUG: Gametime: 01:31:00 --- Unit: 2142 --- Platoon: 98 --- FPS: 55 --- Memory: 821.0M / 971.4M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 26834 --- Prop: 16644 --- CScriptObject: 47762 --- CTask: 39733 --- CTaskThread: 38456 --- CLuaTask: 02246 --- CDecalHandle: 03422 --- ReconBlip: 02695 INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fe5) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fe6) supplied in a pose update. INFO: Failure to build: sBlueprintToBuild=xsb2304; Pathing=Amphibious; Engineer pathing group=104539; start position group=79510; our base group=79510 WARNING: false M27WARNING: Count=1: GameTime 5469: Failed to find a random place to build that engineer can path to after iGroupCycleCount=4 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(1552): in function `ProcessingEngineerActionForNearbyEnemies' WARNING: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(9972): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9900> INFO: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 INFO: FindRandomPlaceToBuild: Couldnt find anywhere to build INFO: FindRandomPlaceToBuild: End of code INFO: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction WARNING: Error running lua script: ...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua(69): bad argument #1 to `MathMin' (number expected, got nil) stack traceback: [C]: ? ...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua(69): in function <...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua:61> INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fe6) supplied in a pose update. INFO: OnACUKilled ACU kill detected; total kills=3; ACU position at time of death={ table: 1F2A5A50 221.51733398438, 19.983879089355, 442.81896972656 } WARNING: ACU kill detected. Rating for ranked games is now enforced. WARNING: false M27WARNING: Count=1: GameTime 5487: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=32 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> INFO: CWldSession::DoBeat() unknown entity id (0x2ff04048) supplied in a pose update. DEBUG: Current gametime: 01:31:30 WARNING: false M27WARNING: Count=1: GameTime 5490: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=33 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27WARNING: Count=1: GameTime 5491: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=34 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27WARNING: Count=1: GameTime 5492: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=35 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5496: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=36 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5496: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=37 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27WARNING: Count=1: GameTime 5504: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=38 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(4833): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:4822> DEBUG: Gametime: 01:32:00 --- Unit: 1983 --- Platoon: 69 --- FPS: 52 --- Memory: 828.7M / 973.3M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) DEBUG: Entity: 26188 --- Prop: 16737 --- CScriptObject: 45399 --- CTask: 37091 --- CTaskThread: 35934 --- CLuaTask: 00935 --- CDecalHandle: 03745 --- ReconBlip: 02568 DEBUG: Current gametime: 01:32:00 INFO: CWldSession::DoBeat() unknown entity id (0x2ff03fc2) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0408e) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff0409f) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040a0) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040a2) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040a3) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040b2) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040b3) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040b6) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040bc) supplied in a pose update. DEBUG: Current gametime: 01:32:30 INFO: CWldSession::DoBeat() unknown entity id (0x2ff040c9) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040ca) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040cb) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040cd) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040ce) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040d2) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040d5) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040da) supplied in a pose update. DEBUG: Current gametime: 01:33:00 DEBUG: Gametime: 01:33:00 --- Unit: 2027 --- Platoon: 40 --- FPS: 60 --- Memory: 824.1M / 972.6M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 26329 --- Prop: 16842 --- CScriptObject: 46247 --- CTask: 38306 --- CTaskThread: 36832 --- CLuaTask: 01061 --- CDecalHandle: 03700 --- ReconBlip: 02699 INFO: CWldSession::DoBeat() unknown entity id (0x2ff02d90) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040df) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff04111) supplied in a pose update. INFO: CWldSession::DoBeat() unknown entity id (0x2ff040d2) supplied in a pose update. INFO: OnACUKilled ACU kill detected; total kills=4; ACU position at time of death={ table: 20111E60 320.62103271484, 19.998680114746, 288.01287841797 } WARNING: ACU kill detected. Rating for ranked games is now enforced. WARNING: false M27WARNING: Count=1: GameTime 5602: ACU is dead for brain3, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=39 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 5609: ACU is dead for brain3, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=40 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:33:30 WARNING: false M27WARNING: Count=1: GameTime 5624: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=41 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(369): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:333> DEBUG: Gametime: 01:34:00 --- Unit: 1880 --- Platoon: 34 --- FPS: 59 --- Memory: 829.8M / 971.3M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 68 System Seconds ) DEBUG: Entity: 26065 --- Prop: 16783 --- CScriptObject: 45181 --- CTask: 37615 --- CTaskThread: 36385 --- CLuaTask: 01039 --- CDecalHandle: 03507 --- ReconBlip: 02647 DEBUG: Current gametime: 01:34:00 WARNING: false M27WARNING: Count=1: GameTime 5658: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=42 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5658: ACU is dead for brain3, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=43 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7538): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> WARNING: false M27WARNING: Count=1: GameTime 5659: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=44 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> WARNING: false M27WARNING: Count=1: GameTime 5663: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=45 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(7383): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:7374> DEBUG: Current gametime: 01:34:30 WARNING: false M27WARNING: Count=1: GameTime 5677: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=46 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(3296): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:3198> WARNING: false M27WARNING: Count=1: GameTime 5695: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=47 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1530): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1452): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1393> DEBUG: Gametime: 01:35:00 --- Unit: 1890 --- Platoon: 31 --- FPS: 59 --- Memory: 824.1M / 972.4M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 67 System Seconds ) DEBUG: Entity: 25789 --- Prop: 16780 --- CScriptObject: 44228 --- CTask: 37553 --- CTaskThread: 36258 --- CLuaTask: 00815 --- CDecalHandle: 03054 --- ReconBlip: 02714 DEBUG: Current gametime: 01:35:00 WARNING: false M27WARNING: Count=1: GameTime 5701: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=48 WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=1: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1058): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=2: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=3: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=6: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=9: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=18: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=27: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=54: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=81: GameTime 5701: Dont have a valid substitute ACU, will treat aiBrain 5 as being defeated WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1004): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=1: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=2: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=3: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=6: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=9: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=18: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=27: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=54: GameTime 5701: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=81: GameTime 5702: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=162: GameTime 5702: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=243: GameTime 5702: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> DEBUG: Matchstate - defeated: Johanson (KI: M27) DEBUG: (57027) Sending game result: 5 defeat -10 WARNING: false M27ERROR Count=486: GameTime 5703: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573> WARNING: false M27ERROR Count=729: GameTime 5703: Dont have a valid substitute ACU so will treat aiBrain 5 as being defeated unless it is a civilian brain WARNING: stack traceback: WARNING: [C]: in function `assert' WARNING: [C]: in function `pcall' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(995): in function `GetSubstituteACU' WARNING: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1028): in function `GetACU' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1533): in function `UpdateReclaimDataNearSegments' WARNING: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1648): in function <...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua:1573>