Latest changes (v62 summary)
Introduced a new land rush mode for the AI which it will sometimes (but not always) use on smaller maps to favour t1 tank spam over its more conservative/ecoing approach.
During testing overall it feels marginally weaker for M27 than its normal approach, but it managed to pull off wins in some scenarios that the normal M27 would lose to.
Other changes:
- Various changes meant to further improve M27's response when far behind on air along with other misc changes (11 changes to air), including significantly increasing production of both asfs and MAA, and being more cautious with use of asfs
- 4 Misc changes to naval logic, including adjusting the unit mix and focusing down mexes
- 6 bugfixes, and 13 other misc changes, including adjustments to early game building logic for the ACU and engineers and reducing ACU's tendency to dodge (which could lead them to taking more damage since they won't overcharge when dodging)
Acknowledgements
- Azraeelian Angel - Several replays highlighting M27's vulnerability when losing air control (and the speed with which it needs to build SMD to stop humans)
- RottenBanana - 1v1 replays highlighting M27's vulnerability to raids and a bug with trying to raid underwater mexes
- Deribus - replay highlighting the delayed response to building TMD at a firebase when being attacked by TML