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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Sioloc

    @Sioloc

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    Best posts made by Sioloc

    • RE: AI Development Guide and M27AI v81 Devlog

      Hi @maudlin27, I've just been reading your development notes and really appreciate how thoroughly you've documented everything. As a programmer myself it's really interesting to see what you learned along the journey 🙂 I'm also enjoying your M28 blog - looking forward to seeing how that goes!

      BTW, I'm still having issues opening the devlog (https://docs.google.com/document/d/1uQlEoN-kti7G2MnhwD60uaaHwVevPNYH/edit?usp=sharing&ouid=100973959280546778272&rtpof=true&sd=true) - maybe that's also grown too big for google drive to show?

      posted in AI development
      S
      Sioloc
    • RE: M28AI Devlog (v239)

      Hi @maudlin27, a few issues I've noticed with M28, usually when using the MOBA mode:

      • AI spawns a lot of scouts early on - sometimes dozens. I've had some games where it won't build any tanks for 5 minutes or so (will build AA and artillery though).
      • AI will upgrade all mexes from T2 -> T3 at once, causing a massive and persistent mass crash. Could be reclaim related? Eg I collect a bunch of reclaim, the AI queues up mex upgrades, but doesn't pause them when mass flows drop again? See this replay as an example I think: #23420048.
      • Aeon AI will get stuck in a loop of building T2 shields, destroying them, then rebuilding T2 (instead of presumably the intended T3). See this replay for an example: #23420639. About 1:10 onwards, near my com in the centre left of the map.

      Thanks for your work on this! The new MOBA mode has gotten one of my friends to pick up the game again 🙂

      posted in AI development
      S
      Sioloc

    Latest posts made by Sioloc

    • RE: M28AI Devlog (v239)

      Hi @maudlin27, a few issues I've noticed with M28, usually when using the MOBA mode:

      • AI spawns a lot of scouts early on - sometimes dozens. I've had some games where it won't build any tanks for 5 minutes or so (will build AA and artillery though).
      • AI will upgrade all mexes from T2 -> T3 at once, causing a massive and persistent mass crash. Could be reclaim related? Eg I collect a bunch of reclaim, the AI queues up mex upgrades, but doesn't pause them when mass flows drop again? See this replay as an example I think: #23420048.
      • Aeon AI will get stuck in a loop of building T2 shields, destroying them, then rebuilding T2 (instead of presumably the intended T3). See this replay for an example: #23420639. About 1:10 onwards, near my com in the centre left of the map.

      Thanks for your work on this! The new MOBA mode has gotten one of my friends to pick up the game again 🙂

      posted in AI development
      S
      Sioloc
    • RE: AI Development Guide and M27AI v81 Devlog

      Hi @maudlin27, I've just been reading your development notes and really appreciate how thoroughly you've documented everything. As a programmer myself it's really interesting to see what you learned along the journey 🙂 I'm also enjoying your M28 blog - looking forward to seeing how that goes!

      BTW, I'm still having issues opening the devlog (https://docs.google.com/document/d/1uQlEoN-kti7G2MnhwD60uaaHwVevPNYH/edit?usp=sharing&ouid=100973959280546778272&rtpof=true&sd=true) - maybe that's also grown too big for google drive to show?

      posted in AI development
      S
      Sioloc
    • RE: AI Development Guide and M27AI v81 Devlog

      Anyone else having trouble opening the devlog google doc? The first page loads a preview but nothing else appears. Says "couldn't preview file - there was a problem loading more pages."

      posted in AI development
      S
      Sioloc