v60 - Naval enhancements
The main focus was improvements to M27's naval logic:
- Navy should now respond to torpedo bombers (Cruisers trying to attack them, other navy retreating)
- Battleships can make use of ground fire in some scenarios to hit underwater targets
- Naval response will be based on the size of the enemy threat - no longer should M27 send its entire fleet to intercept a single T1 engineer
- 7 other naval related chantes, including Seraphim sub hunters temporarily surfacing to fire at torpedo bombers
- Improved skirmisher avoidance logic so they're a bit harder to kill with a guncom
- 6 bugfixes and 8 other misc changes, including rewriting weapon prioritisation logic to fix some scenarios where it wasn't working, and adjustments to gunship logic to increase their area of operations
Acknowledgements:
- Relent0r noting M27 struggled against RNG on naval maps due to its tendency to chase down lone enemy units with its entire navy