FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Replay server fixing - volunteers needed!

    Scheduled Pinned Locked Moved General Discussion
    31 Posts 15 Posters 2.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • The_JanitorT
      The_Janitor
      last edited by

      Interested into helping testing the live replay function.

      I am at discord contact me anytime under same username.

      As for my feedback with the current one it does break 1 in 5 games that i watch live with minimal input on my end. (Sometimes i leave it as a background noise and replay ends the game with no acu dead.)

      Secure the kill and send it off.

      1 Reply Last reply Reply Quote 0
      • A
        ANALyzeNoob @Askaholic
        last edited by ANALyzeNoob

        @askaholic You complained about someone honestly responding to Mazor literally EXACTLY AS HE REQUESTED (as Th3-11 explicitly showed). Based on your pointless response to Th3-11, are you honestly incapable of seeing why that is not just a dick move, but also really stupid? Come on.

        AskaholicA 1 Reply Last reply Reply Quote 1
        • FtXCommandoF
          FtXCommando @Swkoll
          last edited by

          @swkoll said in Replay server fixing - volunteers needed!:

          @arma473 Even if this issue was fixed, the preferred method for tournament casting is still likely to be live observer because there is no way to sync 2 casters watching a live replay.

          A mod does exist to do this I believe? At least I heard about it, never actually tested it out myself.

          A 1 Reply Last reply Reply Quote 0
          • A
            Aulex @FtXCommando
            last edited by

            @ftxcommando
            It worked really well in the past, haven't used it in years though, so idk what the state is.

            https://github.com/fafafaf/livereplayserver
            https://forums.faforever.com/viewtopic.php?f=41&t=5774

            SwkollS 1 Reply Last reply Reply Quote 1
            • SwkollS
              Swkoll @Aulex
              last edited by

              @aulex Despite it's name, I believe this is only for syncing replays that already finished, ie where a full replay file exists not live replays. I remember hearing this was broken too, but I haven't tested it recently.

              1 Reply Last reply Reply Quote 0
              • arma473A
                arma473
                last edited by

                Is there a way to use the synced replay feature to "step into" a match at a particular point in time? E.g. if tex and swkoll had a match on Point of Reach, could I start a synced replay with a pal, and at 8 minutes, I take Tex's position (his units, his buildings, including all existing orders) and my friend takes Swkoll's and we play the game out from there?

                This would be a lot of fun and it would let people settle disputes like "if I didn't lose connection, I totally would have won" or "If I didn't forget to build TMD, I totally would have won" or "I think at 15 minutes, blackheart had a stronger position, but at 22 minutes, Blodir is in the stronger position" -- we don't have to just guess, we could play the match out multiple times and see what happens.

                SwkollS 1 Reply Last reply Reply Quote 1
                • SwkollS
                  Swkoll @arma473
                  last edited by

                  @arma473 If this was possible, I would run a "relay race" tournament where a team of players swaps control of a 1v1 game every few minutes.

                  A 1 Reply Last reply Reply Quote 3
                  • E
                    Exselsior
                    last edited by Exselsior

                    If I'm available I'd be happy to help test this. Not sure about my availability though because I'm traveling a lot atm. I've had all of the issues mentioned in this thread, the most annoying for me has been the live replay randomly ending when the game ends.

                    Also, out of curiosity is there any possibility of being able to go back in time in a replay? I'd love that feature but have no idea how easy or even possible it would be to do that.

                    Edit: I'd like that feature enough that if it's possible to do I'd consider personally putting in some dev time to accomplish that if I can find some bandwidth in me to do some more dev work outside of my main job ๐Ÿ™‚

                    1 Reply Last reply Reply Quote 0
                    • E
                      Exselsior
                      last edited by

                      @arma473 @Swkoll If it's possible I love those ideas

                      1 Reply Last reply Reply Quote 0
                      • A
                        Aulex @Swkoll
                        last edited by

                        @swkoll said in Replay server fixing - volunteers needed!:

                        @arma473 If this was possible, I would run a "relay race" tournament where a team of players swaps control of a 1v1 game every few minutes.

                        @swkoll I never understood why this isn't possible. You can save the game in single player mode and resume at that exact point without having to rerun the simulation so clearly there is a serialization format for saving the current state of the game. I'm sure it's possible to adapt it to multiplayer, just not very easy ๐Ÿ™‚ .

                        1 Reply Last reply Reply Quote 0
                        • S
                          Sheikah
                          last edited by

                          @Exselsior running the replay in reverse will probably never be possible as that requires running the simulation in reverse which is not possible in the engine afaik.

                          As for multiplayer saves I think the hardest part about that is getting the correct save.lua to every player in order to start the game and not have any desyncs.

                          E 1 Reply Last reply Reply Quote 2
                          • E
                            Exselsior @Sheikah
                            last edited by

                            @sheikah Hmm unfortunate. Thanks though!

                            1 Reply Last reply Reply Quote 0
                            • AskaholicA
                              Askaholic @ANALyzeNoob
                              last edited by

                              @corvathranoob yea tbh I misunderstood his post. I thought he was just complaining but after reading it again I see thatโ€™s not the case.

                              1 Reply Last reply Reply Quote 1
                              • ThomasHiattT
                                ThomasHiatt
                                last edited by ThomasHiatt

                                It should be possible to stop a replay and take over playing at any point, but it's probably something that we would need engine access to implement. It wouldn't require saving or sending any game state information because you can just simulate the same number of ticks into the replay and start from there.

                                1 Reply Last reply Reply Quote 0
                                • K
                                  Katharsas
                                  last edited by Katharsas

                                  You could maybe create savegames in certain intervals throughout the replay, and then have some way to automatically jump to a certain save and replay from there. But that probably would require some intense dev work.

                                  1 Reply Last reply Reply Quote 2
                                  • MazorNoobM
                                    MazorNoob
                                    last edited by

                                    Hey, an announcement. Here's my idea what we will do.

                                    • We meet up on Sunday, June 6, 18:00 UTC. I think it doesn't collide with any events. That's a provisional date, if you have better suggestions please let me know.
                                    • We meet on IRC and Discord. I'll be in Discord's #faf-testing channel. If IRC on the test server works, I'll also be in client chat. Voice chat is an option I guess, I'll be in one of Discord's voice channels. Apparently my mic sounds like a WW2 fighter pilot, but we'll manage ๐Ÿ™‚
                                    • We login to the test server. This means: log out if you have autologin enabled, select "Test server" in the dropdown menu and use 'foo' as password.
                                    • We organize a few games, some people play, other people watch live replays, no particular format. I hope we can get maybe 4-6 games.
                                    • I check if everything works as it should, you report if the short replay bug is gone. I go back to dev chat with results and we decide if and when we deploy the new server.

                                    Let me know what you think.

                                    1 Reply Last reply Reply Quote 3
                                    • L
                                      left_boy
                                      last edited by

                                      You can message me on Discord(TrustTheFall) and let's see if I got time ๐Ÿ˜„

                                      Soonโ„ข๏ธ

                                      1 Reply Last reply Reply Quote 0
                                      • AskaholicA
                                        Askaholic
                                        last edited by

                                        That time should work for me, Iโ€™ll try to be there

                                        1 Reply Last reply Reply Quote 0
                                        • MazorNoobM
                                          MazorNoob
                                          last edited by

                                          A quick reminder that we're starting the test in 2 hours.

                                          1 Reply Last reply Reply Quote 0
                                          • MazorNoobM
                                            MazorNoob
                                            last edited by MazorNoob

                                            The test has ended, mostly successfully. We had 1 case of a replay prematurely ending, of course we failed to reproduce it afterwards. I'll have to think about it. Other than that the server seems to work fine. Many thanks to all the testers!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post