Proposal: Cybran ACU upgrades
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Agreed. Stealth is barely ever used, even in high level games (such as in the Spring invitational finals, with Nexus and Tagada). Making stealth fields easier to have and potentially more powerful could result in much more interesting plays all around, and would indirectly buff cybran because theyre the ones who are supposed to be good at it.
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I would love to have more stealth play but not with the current engine and how vision works, it would be just total cancer. It's already insanely annoying to play vs a cybran army with deceiver + aa because vision is laggy and refreshes slowly and having high enough frequence air scout stream is very costly. Would not like to deal with such things in every match up.
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@tagada Yes, it would be nice for a more realistic stealth system. This would mean certain units can only be seen when closer to radar than max range, or from certain angles.
But alas, within the FAF we have, I think it makes more sense to have stealth for individual units than mobile stealth field generators.
Regarding the Cybran ACU, stun is fine. Stealth gen is a maybe.
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@turinturambar said in Proposal: Cybran ACU upgrades:
One risk I see in giving cybran a significantly better rambo ACU is the synergy with corsairs. It can lead to situations where the opponent, to stop the cybran ACU+army, has to use his own ACU. After a bit of ACU on ACU fighting there is allways the thread of cybran going full corsair and snipeing the opponent 6-7k hp com, which ironically might become most obnoxious in cyb vs cyb.
Do we see the same thing happen with Aeon and Mercies? Why are Corsairs different?
Not intended to be a rhetorical question, I legitimately don't play at a high enough level to know whether this happens for Aeon or not.
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Because mercies can be countered in a way where they deal 0 damage and corsairs will always (unless you have complete air control) get through and deal damage. It doesn't matter if you can kill the corsairs after their 1 volley if you are already dead.
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also corsairs can be used for killing other things before. so you essentially use corsairs where no/low aa is to snipe eco while building up the corsair count (so they apply preasure/deal dmg somewhere where your ACU isnt and where likely less protection is). on top of that the corsairs will keep being usefull even if you dont commit for the ACU snipe.
also corsairs are faster helps since you have to get them (likely to the front) from your base and keep them somewhere untill the enemy com gets into snipe territory (if the enemy com is at 5k hp its already late to start spaming them). while storing up ofc they also shouldnt die to 2-15 suicided inties in case they get scouted by the opponent. -
Are these arguments applicable to Sera + Nothas as well? I know Nothas can be 100% dodged (while dodging corsairs only lowers the damage by some 70%), but in an ACU vs ACU situation it can't always be pulled off reliably.
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To some extent.
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I think if you want to debate corsairs you should open up a thread about that.
Back to topic: I think a stealth field gen fits very nicely with the cybran faction theme and could be a nice buff to the faction. Some up buff going with it is good, but I don’t think lore wise it does not make much sense to buff the acu Regen rate with it.
The aoe stun gun is a nice idea, but I think that’s a little too far from the original game and gives me these weird mod vibes like with the new units and T4 MeX not sure what it’s called and I think it’s important to preserve the original character of the game. But to stick the stealth field in between personal stealth and personal cloak seems to make a lot of sense to me. In terms of price I consider 1200 mass fair, I think it should be available in the mid tech 2 stage and not earlier like gun or Regen aura
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This may be a little sacrilegious to fans of ACU snipes and memelords, but another approach could be to drastically nerf the damage of the ACU laser to like 300-400 DPS and decrease its cost. You can position the cost to be more affordable towards early t3/late t2 stage for 10x10 with reasonable mex/reclaim distribution. I've always been a fan of making ACU secondary weapons more used, e.g. sera double gun, acu tml, etc. (obviously other topics obviously).
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@aulex said in Proposal: Cybran ACU upgrades:
This may be a little sacrilegious to fans of ACU snipes and memelords, but another approach could be to drastically nerf the damage of the ACU laser to like 300-400 DPS and decrease its cost. You can position the cost to be more affordable towards early t3/late t2 stage for 10x10 with reasonable mex/reclaim distribution. I've always been a fan of making ACU secondary weapons more used, e.g. sera double gun, acu tml, etc. (obviously other topics obviously).
Yeah and that would put an end to stupid telemazer garbage which is a mechanic that pretty much only leads to major depression on either side.
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@aulex As much as I love a good ol' tele snipe I think I would prefer this. But maybe we could have both? I would love to have an initial laser upgrade with those stats, which can later be upgraded to the standard laser, like how the UEF com has tml and also the billy nuke.
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T2/t3 mazer lite sounds like a good idea, kinda like the usefulness of chrono, and will give some use of gun com + mazer. Having full mazer at second teir upgrade should be kept as it has uses outside of tele snipe.
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I would be against removing/replacing the acu laser with something weaker and cheaper (but ok with it being split into two upgrades provided it costs the same to get the laser as before cumulatively).
Currently it gives a high risk option for surprise defence and offence with and without cloaking - eg if your opponent has no omni yet and cant maintain spy plane coverage you can surprise them with a cloaked com. It takes slightly longer to get a cloaked ACU than a monkeylord, but offers greater potential upside as you take 0 damage if they don't realise until too late what you've got. For the non-cloaked version if you manage to get it early enough you can also try and get a surprise ACU kill by disabling your attack to hide that you have the laser, baiting their com within range, and then killing it, or going for a risky transport drop.
Overall I'd see it already as better than the billy, in that the billy offers an expensive upgrade that can in some situations do quite a bit of damage (unshielded with minimal tmd), but is easy to counter, and your com is relatively safe. The cybran laser upgrade is far more devastating where it works, but your com is much more likely to die when it doesn't (and even when it does if you're using it for offence instead of defence)
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Sorry for necroing this, but if these ideas are too much or if there are no plans on adding another upgrade, would it not be at least viable to swap upgrade positions on laser and torp with t2/t3? The extra regen, health and utility would help.
What is the balance team's thoughts on that? -
I'm pretty sure Cybran not being able to have tech and gun at the same time is very much an intentional design decision and would really affect balance.
Also I like having gun and laser on different arms that way I can have more range on telemaser snipes.
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Thought it was better to have T2/3 for more hp since 4100 DPS or 4200 dos doesn't really matter
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The range increase matters
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The laser could just be the next upgrade for the gun. That way you get the range with the laser. Having t2/t3 on the other arm would also make more sense visually since it builds with that arm.
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I wouldn't mind completely switching the right and left arms, I mean once they moved RAS off the back of Seraphim commanders upgrades don't really have to make sense anymore. Laser is somehow an arm upgrade even though it shoots from the chest...