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    Proposal: Cybran ACU upgrades

    Scheduled Pinned Locked Moved Balance Discussion
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    • F
      FunkOff @Auriko
      last edited by FunkOff

      @auricocorico Yeah, I just watched Nexus beat the shit out of Tagada with Cybran. He didnt even use stealth gens, just bricks and trebs.

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      • arma473A
        arma473 @FunkOff
        last edited by

        @funkoff said in Proposal: Cybran ACU upgrades:

        @mazornoob Nobody builds stationary stealth generators because they suck. Could use a buff. More importantly, I'm just tossing out ideas.

        Mass cost price reduction for stationary stealth gens makes a lot of sense.

        A deceiver only costs 160 mass. Stationary stealth field gens for other factions cost 360+ and basically have less range. (A deceiver has 20 range, the stationary gens have 24, but being able to move the deceiver around gives it effectively much more range.)

        Stealth field gens already take up a lot of space if you're making a "shields & arty" base. Reducing their mass cost wouldn't affect that. It would just make them more viable to use if you have some percivals or demolishers at the front line.

        Or maybe we just aren't playing smart. If a stealth field gen costs 360 mass and percivals are 3x the price, maybe we should just make more stealth field gens where we're keeping our percivals. Buffing the gens by reducing their price would encourage people to do this. If this turns out to be OP, we could restore the original price (but people's behavior will have changed) . . . kind of like how mongoose were buffed and then nerfed, but they're still used more than in the past.

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        • S
          soulgamer31
          last edited by

          Agreed. Stealth is barely ever used, even in high level games (such as in the Spring invitational finals, with Nexus and Tagada). Making stealth fields easier to have and potentially more powerful could result in much more interesting plays all around, and would indirectly buff cybran because theyre the ones who are supposed to be good at it.

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          • T
            Tagada Balance Team
            last edited by Tagada

            I would love to have more stealth play but not with the current engine and how vision works, it would be just total cancer. It's already insanely annoying to play vs a cybran army with deceiver + aa because vision is laggy and refreshes slowly and having high enough frequence air scout stream is very costly. Would not like to deal with such things in every match up.

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            • F
              FunkOff @Tagada
              last edited by

              @tagada Yes, it would be nice for a more realistic stealth system. This would mean certain units can only be seen when closer to radar than max range, or from certain angles.

              But alas, within the FAF we have, I think it makes more sense to have stealth for individual units than mobile stealth field generators.

              Regarding the Cybran ACU, stun is fine. Stealth gen is a maybe.

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              • DeribusD
                Deribus Global Moderator @Turinturambar
                last edited by Deribus

                @turinturambar said in Proposal: Cybran ACU upgrades:

                One risk I see in giving cybran a significantly better rambo ACU is the synergy with corsairs. It can lead to situations where the opponent, to stop the cybran ACU+army, has to use his own ACU. After a bit of ACU on ACU fighting there is allways the thread of cybran going full corsair and snipeing the opponent 6-7k hp com, which ironically might become most obnoxious in cyb vs cyb.

                Do we see the same thing happen with Aeon and Mercies? Why are Corsairs different?

                Not intended to be a rhetorical question, I legitimately don't play at a high enough level to know whether this happens for Aeon or not.

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                • T
                  Tagada Balance Team
                  last edited by

                  Because mercies can be countered in a way where they deal 0 damage and corsairs will always (unless you have complete air control) get through and deal damage. It doesn't matter if you can kill the corsairs after their 1 volley if you are already dead.

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                  • TurinturambarT
                    Turinturambar Balance Team
                    last edited by

                    also corsairs can be used for killing other things before. so you essentially use corsairs where no/low aa is to snipe eco while building up the corsair count (so they apply preasure/deal dmg somewhere where your ACU isnt and where likely less protection is). on top of that the corsairs will keep being usefull even if you dont commit for the ACU snipe.
                    also corsairs are faster helps since you have to get them (likely to the front) from your base and keep them somewhere untill the enemy com gets into snipe territory (if the enemy com is at 5k hp its already late to start spaming them). while storing up ofc they also shouldnt die to 2-15 suicided inties in case they get scouted by the opponent.

                    Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                    When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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                    • MazorNoobM
                      MazorNoob
                      last edited by

                      Are these arguments applicable to Sera + Nothas as well? I know Nothas can be 100% dodged (while dodging corsairs only lowers the damage by some 70%), but in an ACU vs ACU situation it can't always be pulled off reliably.

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                      • T
                        Tagada Balance Team
                        last edited by

                        To some extent.

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                        • epic-bennisE
                          epic-bennis Banned
                          last edited by

                          I think if you want to debate corsairs you should open up a thread about that.

                          Back to topic: I think a stealth field gen fits very nicely with the cybran faction theme and could be a nice buff to the faction. Some up buff going with it is good, but I don’t think lore wise it does not make much sense to buff the acu Regen rate with it.

                          The aoe stun gun is a nice idea, but I think that’s a little too far from the original game and gives me these weird mod vibes like with the new units and T4 MeX not sure what it’s called and I think it’s important to preserve the original character of the game. But to stick the stealth field in between personal stealth and personal cloak seems to make a lot of sense to me. In terms of price I consider 1200 mass fair, I think it should be available in the mid tech 2 stage and not earlier like gun or Regen aura

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                          • A
                            Aulex
                            last edited by

                            This may be a little sacrilegious to fans of ACU snipes and memelords, but another approach could be to drastically nerf the damage of the ACU laser to like 300-400 DPS and decrease its cost. You can position the cost to be more affordable towards early t3/late t2 stage for 10x10 with reasonable mex/reclaim distribution. I've always been a fan of making ACU secondary weapons more used, e.g. sera double gun, acu tml, etc. (obviously other topics obviously).

                            epic-bennisE A 2 Replies Last reply Reply Quote 1
                            • epic-bennisE
                              epic-bennis Banned @Aulex
                              last edited by

                              @aulex said in Proposal: Cybran ACU upgrades:

                              This may be a little sacrilegious to fans of ACU snipes and memelords, but another approach could be to drastically nerf the damage of the ACU laser to like 300-400 DPS and decrease its cost. You can position the cost to be more affordable towards early t3/late t2 stage for 10x10 with reasonable mex/reclaim distribution. I've always been a fan of making ACU secondary weapons more used, e.g. sera double gun, acu tml, etc. (obviously other topics obviously).

                              Yeah and that would put an end to stupid telemazer garbage which is a mechanic that pretty much only leads to major depression on either side.

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                              • A
                                ANALyzeNoob @Aulex
                                last edited by

                                @aulex As much as I love a good ol' tele snipe I think I would prefer this. But maybe we could have both? I would love to have an initial laser upgrade with those stats, which can later be upgraded to the standard laser, like how the UEF com has tml and also the billy nuke.

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                                • veteranasheV
                                  veteranashe
                                  last edited by

                                  T2/t3 mazer lite sounds like a good idea, kinda like the usefulness of chrono, and will give some use of gun com + mazer. Having full mazer at second teir upgrade should be kept as it has uses outside of tele snipe.

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                                  • maudlin27M
                                    maudlin27
                                    last edited by

                                    I would be against removing/replacing the acu laser with something weaker and cheaper (but ok with it being split into two upgrades provided it costs the same to get the laser as before cumulatively).

                                    Currently it gives a high risk option for surprise defence and offence with and without cloaking - eg if your opponent has no omni yet and cant maintain spy plane coverage you can surprise them with a cloaked com. It takes slightly longer to get a cloaked ACU than a monkeylord, but offers greater potential upside as you take 0 damage if they don't realise until too late what you've got. For the non-cloaked version if you manage to get it early enough you can also try and get a surprise ACU kill by disabling your attack to hide that you have the laser, baiting their com within range, and then killing it, or going for a risky transport drop.

                                    Overall I'd see it already as better than the billy, in that the billy offers an expensive upgrade that can in some situations do quite a bit of damage (unshielded with minimal tmd), but is easy to counter, and your com is relatively safe. The cybran laser upgrade is far more devastating where it works, but your com is much more likely to die when it doesn't (and even when it does if you're using it for offence instead of defence)

                                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                                    • Chenbro101C
                                      Chenbro101
                                      last edited by

                                      Sorry for necroing this, but if these ideas are too much or if there are no plans on adding another upgrade, would it not be at least viable to swap upgrade positions on laser and torp with t2/t3? The extra regen, health and utility would help.
                                      What is the balance team's thoughts on that?

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                                      • ZeldafanboyZ
                                        Zeldafanboy
                                        last edited by

                                        I'm pretty sure Cybran not being able to have tech and gun at the same time is very much an intentional design decision and would really affect balance.

                                        Also I like having gun and laser on different arms that way I can have more range on telemaser snipes.

                                        put the xbox units in the game pls u_u

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                                        • veteranasheV
                                          veteranashe
                                          last edited by

                                          Thought it was better to have T2/3 for more hp since 4100 DPS or 4200 dos doesn't really matter

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                                          • T
                                            Tagada Balance Team
                                            last edited by

                                            The range increase matters

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