Hello and welcome to the Supreme Computer Cup! Ever wondered how the various AIs of FAF compare? Well I have, and I'm hosting this tournament to get to the bottom of it. This is a 1v1 round robin BO1 tournament between AIs and AIs and AIs and Players. Every AI will play every player and every other AI on classic FAF maps. AIs will be given 1 point for a win and .5 points for a draw. The AI with the most points wins.
The number of players for this tournament is uncapped and I am especially interested in lower ranked players participating. If you are <1000 or <500 rating, please sign up by posting below.
I am also hoping to get a number of AI devs interested and perhaps some new people interested in AI development. I have linked some resources to help new AI devs get started below. The hope with posting this tournament well in advance of its start date will give new AI devs enough time to create a viable AI. AI devs please sign up with the name of your AI below.
All players will that finish the tournament will receive the Tournament Participant avatar and the winning AI dev will receive a custom avatar (coming soon) and eternal glory.
Date: June 26th
Time: 15:00 UTC
Chat: /join #computercup
Tournament Director: Swkoll
AI Development Resources:
AI Dev Rules:
Would you like to contribute a prize pool for this tournament?
You can donate via Paypal to support this tournament.
Theta Passage - FAF version
Open Palms - FAF version
Crossfire Canal - FAF version
Point of Reach v4
Human sign ups:
AI Sign ups:
You can mark me as interested as a player Swkoll unless I end up converting SCTA AI to use regular Supcom Factions before the tournament
I'm keen to have my AI playing in it. Though I'm in a terrible timezone so will will need to recruit someone for the support side of it.
I did a quick round of map testing and found issues with these two maps
Regor VI Highlands
Open Palms has land pathing issues. The default path markers and the Uveso generator make the AI think they can walk to the two side mass point areas but they can't. Would need adjusted pathing markers done.
Regor VI Highlands has 2 mass points that are too close to the map border so the AI can't build mass points on that. (lower right half of the map and upper left half of the map is where the two mass points live).
Both are great maps though from a gameplay perspective.
I’d play against some ais. Although I can’t promise I’ll remember that I posted this 2 months from now.
Heh, a tournament where it doesn't matter if I loose? Sign me up!
@relentless I've swapped out regor for polar depression, hopefully that map is likely to work. I'd like to keep Open Palms in because it is such a classic 10x10, but if other AI devs would like it swapped I'd be open to it.
@askaholic Cool, I'll ping you when the tournament is closer.
@Swkoll Just some you may want to check if all the maps you have selected have propper Ai Markes to make this some what fair
AI-Swarm will be entering this tournament hopefully.
Hopefully I will have another very large update before this tournament. Although I dont know if I'll be here for such tournament as I might be going on vacation for the summer. If I'm not then I guess find someone to support me, but idk if I'll even remember 2 months down the road.
Uuh, sign me in!
Sign me up and I will get back to the ai dev ^^ hopefully I will have one for the tourney ^^
I'll sign an AI up, a new one if I can get it working or just Dilli otherwise
Quite far out but I should be able to join in, might pm me when it gets close as a reminder