I'm keen to have my AI playing in it. Though I'm in a terrible timezone so will will need to recruit someone for the support side of it.
I did a quick round of map testing and found issues with these two maps
Open Palms
Regor VI Highlands
Open Palms has land pathing issues. The default path markers and the Uveso generator make the AI think they can walk to the two side mass point areas but they can't. Would need adjusted pathing markers done.
Regor VI Highlands has 2 mass points that are too close to the map border so the AI can't build mass points on that. (lower right half of the map and upper left half of the map is where the two mass points live).
Both are great maps though from a gameplay perspective.