@sprouto said in Sparky Rationalization
In the end, we kept the build restrictions - removed the pointless weapon - and replaced it with an extra 4 build power. It's a reasonable bit more expensive than a T2 engineer, but the more robust frame, and extra build power translate well. A good tool for mopping up wreckage fields that's not too flimsy - and a useful tool in other roles without overshadowing the existing engineer.
Horrible horrible idea, that small gun is why sparky drops or scouting works with them.
Without it you only can drop in empty places or forced to spam t1 pd instead of t2 shield.
Sure one is little but 5-6 are enough for T1 tanks.
In the build restrictions I have mixed opinions, having to carry a T2 engineer on the drop gives something to the enemy to prioritize, a reward for paying attention.