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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supreme Commander 2 in FA

    Scheduled Pinned Locked Moved Modding & Tools
    18 Posts 10 Posters 341 Views 2 Watching
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    • nomadsN Offline
      nomads
      last edited by

      Thank you for showing your work. I can't wait to try it now.

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      • Z Offline
        zhanghm18
        last edited by

        图片.png
        图片.pngThanks for your work. A small suggestion: you might want to make full use of AI tools to optimize the textures and visual effects for these ported units—the results could be quite impressive.

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        • Z Offline
          Zopto
          last edited by

          I haven't gotten around to the Wilfindja and Airnomo (who was smoking crack for these names), but my current attempt at the Aeon units looks pretty good so far. The textures don't need to be optimized, they just need to be ported right cause SC2 does some funky stuff with the coloring.20261023114526_1.jpg

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          • M Offline
            Marine0-710B
            last edited by

            Hey, this project of yours is flying under the radar, you should post it on ModDB. There are other unfinished projects there focused on porting SC2 content, I’ve tried porting some units myself, but it’s a real headache.
            42141.jpg

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            • NuggetsN Offline
              Nuggets FAF Association Board
              last edited by

              ModDB for supcom? Is that even used when there is the faf vault?

              Z S C 3 Replies Last reply Reply Quote 0
              • Z Offline
                Zopto @Nuggets
                last edited by

                @Nuggets

                Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                @Marine0-710B

                Once the mod is in a good enough state, that's the plan!

                NuggetsN 1 Reply Last reply Reply Quote 0
                • S Offline
                  Sprouto @Nuggets
                  last edited by

                  @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

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                  • NuggetsN Offline
                    Nuggets FAF Association Board @Zopto
                    last edited by

                    @Zopto said:

                    @Nuggets

                    Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                    Yeah I know, i was just suprised mod DB is being used for this game.

                    @Sprouto said:

                    @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

                    Im not sure i trust those numbers. Also you are painting FAF as some multiplayer online environment which is not true at all.

                    Not sure what you mean with "FAF-specific" mods? Its a supcom mod... And i dont believe for a second that moddb will reach a "broader audience" than on faf for supcom. In this case, yes, because its not allowed because of copyright (i guess the concept of copyright doesnt exist on moddb lol).

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                    • Z Offline
                      Zopto
                      last edited by

                      I haven't tested the mod outside of FAF, mainly cause FAF is where my friend group plays, so I have absolutely no idea if it'll work on the Steam release.

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                      • C Offline
                        CDRMV @Nuggets
                        last edited by CDRMV

                        @Nuggets
                        Forged Alliance has its own Moddb Page next to of Supcom and it is still used alot by People. Moddb is usually one of the First Places, where People looking for Mods but exceptions are possible. I know several people, which still play Vanilla. 😉

                        @zopto

                        I recommend you to publish it on Moddb as well.

                        Well you will probably need to patch your Mod to make it functional in Vanilla and perhaps for Loud too if you plan that. I don't think anything will work at the beginning for example the Units if they use the FAF Unit and Weapon Classes.

                        Personally I keep my Mods compatible with Vanilla, FAF and Loud by using Version Checks as well. So this could be helpful for you too in some Cases.

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