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    TMD could be cheaper

    Scheduled Pinned Locked Moved Balance Discussion
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    • C Offline
      CoffinNoob
      last edited by

      I think ppl need to have incentive for rushing something or doing anything? tml is one of those options...

      If you scout, you can be prepared, as long as you choose a normal teching process(unless you are being outplayed)

      I'm a casual noob , but also found support tml early is fairly expensive.

      Be a shame if tml turned into mercy 😛

      got to be said though, with the height problem, that is when making 20 tmd becomes a problem:
      https://forum.faforever.com/topic/7834/tml-height-needs-to-be-lowered/3

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      • S Online
        Sainse @Caliber
        last edited by

        @caliber said in TMD could be cheaper:

        I rushed tml before you have t2 and I kill everything u have EZ

        It doesn't work this way, killing T1 with TML isn't mass-effective.

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        • CaliberC Offline
          Caliber
          last edited by

          @SainseRow I never said anything about killing t1 anything

          killing an upgrading hq or even any hq with tml is just auto win cant defend anything without t2 engineers

          and you will have t2 mexes long before you have access to t2 tech

          and even if the only thing on the map left to kill is t1 you have already won.

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          • S Online
            Sainse @Caliber
            last edited by Sainse

            @caliber TML covering an entire map is possible pretty much only on 5v5 km

            If you're building too much t2 mexes instead of T2 tech you can be punished for it in a multiple ways which are not limited to TML only

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              TMD is already incredibly cheap for what it counters and making it cheaper won’t solve the issue of getting locked out of TMD if your T2 HQ gets sniped

              put the xbox units in the game pls u_u

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              • JipJ Online
                Jip @Caliber
                last edited by Jip

                I do not think there's anything wrong with TMLs. Yes, they can be strong if your opponent is not ready for them. Especially remote extractors are often good candidates. Which is fine in my opinion - if your opponent is being greedy then TML is the tool that is available to you to punish your opponent.

                What I think @SainseRow is referring to is that TML (just like SML) scales quite decent with the number of players. And as a result, you need more TMD (or SMD) and therefore they look expensive. But usually my problem is not with the costs of a TMD, it is the lack of a tech 2 build suite in the area where it is required.

                @caliber said in TMD could be cheaper:

                jf,kjflkiyutf.jpg

                The problem here is not the TML being too strong or that TMD are too expensive. The problem is that the opponent team let white build the TML in the center of a 10x10 map. Especially considering that they have a lot more units in the area than white does. They let you to sit there with a TML. And that's good mechanics working - white takes advantage of its opponents being too passive. Good on white for doing so.

                A work of art is never finished, merely abandoned

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                • ThomasHiattT Offline
                  ThomasHiatt
                  last edited by

                  You could reduce the health of TML so it would be more effective to kill it with t1 bombers. Proactively scouting the TML and sniping it should be cost effective, since it requires attention and air, but right now you would need 8 t1 bombers which costs too much mass.

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                  • S Online
                    Sainse @ThomasHiatt
                    last edited by

                    @thomashiatt It's already planned in the forecoming patch alongside with TML being volatile

                    https://patchnotes.faforever.com/pages/balanceChanges.html

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                    • CaliberC Offline
                      Caliber
                      last edited by

                      @SainseRow you should have lead with the fact that you are already planning some changes, I highly aprove of these xd

                      although as my loathing of TML use grows with each game, I feel that more nurfs should be considered for a better balance.

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                      • DeribusD Offline
                        Deribus Global Moderator
                        last edited by

                        TMD is fine as is.

                        I could see an argument for making TML or its missiles more expensive, but even that's iffy

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                        • CaliberC Offline
                          Caliber
                          last edited by Caliber

                          @Deribus

                          lets compare 2 similar T2 static units to highlight how cheap a TML is.

                          considering that a tml does 5000 damage and a klink hammer does 2000 damage

                          tml takes 1.01 to build and klink hammer takes 2.03 to build

                          the klink hammer is 1900 mass and 13585 energy

                          the tml is 800 mass and 4000 energy plus projectile 250 mass per shot

                          the Klink Hammer has a range of 115, the TML is 256

                          TML can even fire quicker than T2 arty

                          it seems that justifying a significant increase in costs to the TML would be a slam dunk.

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                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by FtXCommando

                            Iffy? TML is one of the most risk free forms of aggression in the game. Combine it with TML ACU that can move wherever and cannot be sniped (but also can’t be reclaimed when no longer useful) and factions like sera which can one shot TMD with a singular notha u will never catch in time and it’s ridiculously strong.

                            People out here making it sound like it’s mid and not worth it half the time. It’s in the same category as first bomber in teamgames where a competent team should be abusing it every game pretty much.

                            A TML killing a single t2 mex is already mass efficient when you actually take into account the fact reclaim is entirely killed and you can reclaim the launcher at your own leisure.

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                            • maudlin27M Online
                              maudlin27
                              last edited by

                              What about 1 health missiles? That way tmd becomes much better at countering and you don’t need as many to protect an area, without hurting mmls.

                              It also still preserves the ability of tmls to punish players, while rewarding scouting the tml slightly more

                              M27AI and M28AI developer; Devlogs and more general AI development guide:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                              • ObliiLaCybranceO Offline
                                ObliiLaCybrance
                                last edited by ObliiLaCybrance

                                isnt this all a big skill issue? (just dont afk; let the guy sit in the best position on the map, go t2 and win?)

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  all attacks are a skill issue because if you just defended better they would lose

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                                  • waffelzNoobW Offline
                                    waffelzNoob
                                    last edited by

                                    Just play optimally and no attack would ever work, it's pretty simple

                                    frick snoops!

                                    CaliberC 1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      got his ass

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                                      • CaliberC Offline
                                        Caliber
                                        last edited by

                                        This post isnt about a player or skill, its about the TML itself being so cheap compared to the damage that can be done with it, with absolutely no risk vs reward structure with which this whole game is about, it leaves no mass behind if you fail.

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                                        • E Offline
                                          Exselsior
                                          last edited by Exselsior

                                          Would it make sense to make it impossible to reclaim a tml to get mass back from it? This way it stays as a skill check but is more risky to make because you actually lose the mass you invest no matter what? Just a random idea, and not sure it’s a good one. It definitely has some flaws.

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                                          • JipJ Online
                                            Jip
                                            last edited by

                                            It would not be consistent with the rest of the game where structures turn into wrecks that you can reclaim.

                                            A work of art is never finished, merely abandoned

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