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TMD could be cheaper

Scheduled Pinned Locked Moved Balance Discussion
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  • J Offline
    Jip @Caliber
    last edited by Jip 7 Jun 2024, 17:37 6 Jul 2024, 17:35

    I do not think there's anything wrong with TMLs. Yes, they can be strong if your opponent is not ready for them. Especially remote extractors are often good candidates. Which is fine in my opinion - if your opponent is being greedy then TML is the tool that is available to you to punish your opponent.

    What I think @SainseRow is referring to is that TML (just like SML) scales quite decent with the number of players. And as a result, you need more TMD (or SMD) and therefore they look expensive. But usually my problem is not with the costs of a TMD, it is the lack of a tech 2 build suite in the area where it is required.

    @caliber said in TMD could be cheaper:

    jf,kjflkiyutf.jpg

    The problem here is not the TML being too strong or that TMD are too expensive. The problem is that the opponent team let white build the TML in the center of a 10x10 map. Especially considering that they have a lot more units in the area than white does. They let you to sit there with a TML. And that's good mechanics working - white takes advantage of its opponents being too passive. Good on white for doing so.

    A work of art is never finished, merely abandoned

    1 Reply Last reply Reply Quote 4
    • T Offline
      ThomasHiatt
      last edited by 6 Jul 2024, 17:47

      You could reduce the health of TML so it would be more effective to kill it with t1 bombers. Proactively scouting the TML and sniping it should be cost effective, since it requires attention and air, but right now you would need 8 t1 bombers which costs too much mass.

      S 1 Reply Last reply 6 Jul 2024, 17:51 Reply Quote 0
      • S Offline
        Sainse @ThomasHiatt
        last edited by 6 Jul 2024, 17:51

        @thomashiatt It's already planned in the forecoming patch alongside with TML being volatile

        https://patchnotes.faforever.com/pages/balanceChanges.html

        1 Reply Last reply Reply Quote 2
        • C Offline
          Caliber
          last edited by 6 Jul 2024, 18:01

          @SainseRow you should have lead with the fact that you are already planning some changes, I highly aprove of these xd

          although as my loathing of TML use grows with each game, I feel that more nurfs should be considered for a better balance.

          1 Reply Last reply Reply Quote 0
          • D Offline
            Deribus Global Moderator
            last edited by 6 Jul 2024, 18:40

            TMD is fine as is.

            I could see an argument for making TML or its missiles more expensive, but even that's iffy

            1 Reply Last reply Reply Quote 0
            • C Offline
              Caliber
              last edited by Caliber 7 Jun 2024, 20:07 6 Jul 2024, 20:02

              @Deribus

              lets compare 2 similar T2 static units to highlight how cheap a TML is.

              considering that a tml does 5000 damage and a klink hammer does 2000 damage

              tml takes 1.01 to build and klink hammer takes 2.03 to build

              the klink hammer is 1900 mass and 13585 energy

              the tml is 800 mass and 4000 energy plus projectile 250 mass per shot

              the Klink Hammer has a range of 115, the TML is 256

              TML can even fire quicker than T2 arty

              it seems that justifying a significant increase in costs to the TML would be a slam dunk.

              1 Reply Last reply Reply Quote 0
              • F Offline
                FtXCommando
                last edited by FtXCommando 7 Jun 2024, 21:08 6 Jul 2024, 21:05

                Iffy? TML is one of the most risk free forms of aggression in the game. Combine it with TML ACU that can move wherever and cannot be sniped (but also can’t be reclaimed when no longer useful) and factions like sera which can one shot TMD with a singular notha u will never catch in time and it’s ridiculously strong.

                People out here making it sound like it’s mid and not worth it half the time. It’s in the same category as first bomber in teamgames where a competent team should be abusing it every game pretty much.

                A TML killing a single t2 mex is already mass efficient when you actually take into account the fact reclaim is entirely killed and you can reclaim the launcher at your own leisure.

                1 Reply Last reply Reply Quote 1
                • M Offline
                  maudlin27
                  last edited by 6 Jul 2024, 21:10

                  What about 1 health missiles? That way tmd becomes much better at countering and you don’t need as many to protect an area, without hurting mmls.

                  It also still preserves the ability of tmls to punish players, while rewarding scouting the tml slightly more

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                  1 Reply Last reply Reply Quote 1
                  • O Offline
                    ObliiLaCybrance
                    last edited by ObliiLaCybrance 7 Jul 2024, 16:41 7 Jul 2024, 16:38

                    isnt this all a big skill issue? (just dont afk; let the guy sit in the best position on the map, go t2 and win?)

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      FtXCommando
                      last edited by 7 Jul 2024, 16:57

                      all attacks are a skill issue because if you just defended better they would lose

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        waffelzNoob
                        last edited by 7 Jul 2024, 16:58

                        Just play optimally and no attack would ever work, it's pretty simple

                        frick snoops!

                        C 1 Reply Last reply 8 Jul 2024, 22:26 Reply Quote 0
                        • F Offline
                          FtXCommando
                          last edited by 7 Jul 2024, 16:58

                          got his ass

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Caliber
                            last edited by 7 Jul 2024, 20:20

                            This post isnt about a player or skill, its about the TML itself being so cheap compared to the damage that can be done with it, with absolutely no risk vs reward structure with which this whole game is about, it leaves no mass behind if you fail.

                            1 Reply Last reply Reply Quote 0
                            • E Offline
                              Exselsior
                              last edited by Exselsior 7 Jul 2024, 21:04 7 Jul 2024, 21:03

                              Would it make sense to make it impossible to reclaim a tml to get mass back from it? This way it stays as a skill check but is more risky to make because you actually lose the mass you invest no matter what? Just a random idea, and not sure it’s a good one. It definitely has some flaws.

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jip
                                last edited by 8 Jul 2024, 07:57

                                It would not be consistent with the rest of the game where structures turn into wrecks that you can reclaim.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 3
                                • C Offline
                                  Caliber
                                  last edited by 8 Jul 2024, 18:37

                                  There are several different paths to take in order to balance the TML more fairly

                                  1. reduce TMD costs

                                  2. reduce TML damage to 2000 so that its enough to kill a t2 mex but still leave the wrecks

                                  3. increase build times, mass and energy costs to match the potential mass damage that can be done

                                  4. reduce fire rate

                                  5. reduce missile storage, only the cybran TML has multiple launch tubes so making all other TML storage to 1

                                  6. largely increase energy costs to match a T2 energy economy requiring the need for at least a T2 Power Gen, this would also slow down the TML rush and reduce the ability of players locking their opponent out of T2 by Killing their HQ early on and allow the "victim" a better chance of spreading t2 engineers around to build TMD. This would also create a risk reward structure as making a TML would largely increase the chances of energy stalling wich has a large number of repercussions.

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    waffelzNoob
                                    last edited by waffelzNoob 7 Aug 2024, 21:56 8 Jul 2024, 21:56

                                    you really gotta ask yourself if it isn't your own fault that your opponent managed to acquire T2, built a TML in a forward position, and loaded it with multiple missiles before you even had T2 up

                                    frick snoops!

                                    1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      Caliber @waffelzNoob
                                      last edited by 8 Jul 2024, 22:26

                                      @thewheelienoob said in TMD could be cheaper:

                                      Just play optimally and no attack would ever work, it's pretty simple

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        waffelzNoob
                                        last edited by 8 Jul 2024, 22:30

                                        That was in regards to preventing players from sniping your tmd, and tml acus. Both of these are much harder to prevent than a simple tml rush. If your opponent gets a loaded tml before you even have access to t2, you ecoed too much or spammed t1 too much (in which case you should be able to rush the tml and kill it)

                                        frick snoops!

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Caliber
                                          last edited by Caliber 7 Aug 2024, 22:49 8 Jul 2024, 22:43

                                          The key word here is "rush" if someone rushes t2 on the com and makes TML, they will have it before a normal player has upgraded to T2 at a normal rate.

                                          If the TML was more expensive yes you should be able to kill it but as it costs 800 mass almost a T2 mex how much eco is too much eco, 1 single mex?

                                          you give up one T2 mex in order to kill 10.

                                          A TML is worth the same as 14 T1 Strikers which his hardly a game changing amount so if you have t2 on the com and you get rushed you just make t1 pd and easily defend against 14 strikers.

                                          S 1 Reply Last reply 9 Jul 2024, 15:05 Reply Quote 0
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