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    Trying to find a use for Mercy (Janus does it better)

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    • Rodimus_PrimeR
      Rodimus_Prime
      last edited by

      If the Mercy is now sub-par by design for balance, that's another matter entirely. I thought perhaps there was some edge case for using it I was not aware of.

      JipJ 1 Reply Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by

        It isn’t shit by design, but comparing it in some equivalency to janus is silly, might as well as have uef be flabbergasted stingers cant one shot flak like specters while comparing how a mercy interacts with flak compared to janus

        1 Reply Last reply Reply Quote 0
        • JipJ
          Jip @Rodimus_Prime
          last edited by

          @immortal-d said in Trying to find a use for Mercy (Janus does it better):

          If the Mercy is now sub-par by design for balance, that's another matter entirely. I thought perhaps there was some edge case for using it I was not aware of.

          One edge case is that the mercy can be quite strong against moving shields because of the large damage radius in combination with damage over time. When shields move around they may let the damage source slip underneath the shield and the shield generator would be destroyed almost immediately

          A work of art is never finished, merely abandoned

          Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
          • S
            SuperiorTrainer
            last edited by

            faf elite always win

            1 Reply Last reply Reply Quote 1
            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              The Mercy is not supposed to be an offensive unit, but a utility unit

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 0
              • IndexLibrorumI
                IndexLibrorum Global Moderator
                last edited by IndexLibrorum

                I would love to see mercies have a specific use again, so they don't look like a failed Janus clone. What if they do something similar to the absolver, and do large damage to shields?

                I can see usecases not just on firebases, but also against those units that have shields themselves, like the harbs, obsidians, and titans, (where strong shield DOT could be really interesting). This gives you a cool utility unit that remains relevant up to and including the T3 stage.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

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                • Rodimus_PrimeR
                  Rodimus_Prime @Jip
                  last edited by

                  @jip That's more luck than anything, but I appreciate the thought. Sorry, but Mercy in its' current state is not worthwhile.

                  1 Reply Last reply Reply Quote 1
                  • D
                    Defiant
                    last edited by

                    I liked their original pinpoint use better. It forced proper AA to defend. it was a gamble to use.

                    IndexLibrorumI 1 Reply Last reply Reply Quote 0
                    • IndexLibrorumI
                      IndexLibrorum Global Moderator @Defiant
                      last edited by

                      @defiant So did I, as it really hammers in the fact you need to bring AA, but the AA didn't always shoot them down properly. Can't have such a strong unit without a functional counter.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      1 Reply Last reply Reply Quote 1
                      • T
                        TankenAbard
                        last edited by

                        The Mercy is going to be as much of a pain as the Fire Beetle to balance. 1-time use units need to be cost effective, but not TOO cost effective. The Mercy in its current state is... Okay. If you rush T2 air, they can be absolute terrors for a little while, but lose favor pretty quick. Great for clouds of T1 stuff. I'm not sure how this could be better without it being too good.

                        IndexLibrorumI 1 Reply Last reply Reply Quote 0
                        • IndexLibrorumI
                          IndexLibrorum Global Moderator @TankenAbard
                          last edited by IndexLibrorum

                          @tankenabard More damage on shields, so it is firmly put into the role of a tactical tool rather than a must-used snipe unit.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          1 Reply Last reply Reply Quote 0
                          • arma473A
                            arma473
                            last edited by

                            If mercies had 2 damage circles, a wide one that does damage over time + a small one that does damage for a longer time, that would make them more useful

                            They could be used to snipe buildings like T3 mexes using the small circle. They could be used to force an ACU to move (to leave an upgrade). They might even be strong against shields (if you can get the small circle damage against a shield bubble, it would eventually collapse). If it damaged reclaim over time it would be a way to deny reclaim

                            But units/armies could easily move around that small spot. "Just don't stand there"

                            1 Reply Last reply Reply Quote 0
                            • ThomasHiattT
                              ThomasHiatt
                              last edited by

                              Give mercies the sacrifice ability.

                              1 Reply Last reply Reply Quote 0
                              • Rodimus_PrimeR
                                Rodimus_Prime
                                last edited by

                                So here's a thought. Perhaps we must accept that a single-use unit can never be balanced across skill ranges. Scrap that design concept entirely and change Mercy into a traditional bomber which compliments the Swift Wind. The Fire Beetle would need a similar update.

                                IndexLibrorumI TheWeakieT 2 Replies Last reply Reply Quote 0
                                • IndexLibrorumI
                                  IndexLibrorum Global Moderator @Rodimus_Prime
                                  last edited by

                                  @immortal-d

                                  Perhaps we must accept that a single-use unit can never be balanced across skill ranges.

                                  I'm not willing to grant that assumption out of hand, and remain strongly against any move such as this that reduces faction diversity.

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
                                  • Rodimus_PrimeR
                                    Rodimus_Prime @IndexLibrorum
                                    last edited by

                                    @indexlibrorum I'm all for maintaining faction uniqueness. That said, when was the last time you saw Mercy or Fire Beetle used in a serious capacity? Something has to give.

                                    1 Reply Last reply Reply Quote 0
                                    • DeribusD
                                      Deribus Global Moderator
                                      last edited by

                                      Stormlantern used Fire Beetles in LOTS this weekend to kill Nexus, and I did see some Mercies the weekend before but I don't remember who.

                                      In any case I think it is far too soon for another complete Mercy rework. At the very least give balance team a few more patches to tune its performance and for players to discover uses for it. Only after some time has passed is reworking it again even worth discussing.

                                      Rodimus_PrimeR 1 Reply Last reply Reply Quote 1
                                      • TheWeakieT
                                        TheWeakie @Rodimus_Prime
                                        last edited by

                                        @immortal-d said in Trying to find a use for Mercy (Janus does it better):

                                        So here's a thought. Perhaps we must accept that a single-use unit can never be balanced across skill ranges. Scrap that design concept entirely and change Mercy into a traditional bomber which compliments the Swift Wind. The Fire Beetle would need a similar update.

                                        Because bad players are too bad to use a unit properly the unit shouldnt exist?

                                        1 Reply Last reply Reply Quote 0
                                        • maudlin27M
                                          maudlin27
                                          last edited by maudlin27

                                          I’m assuming at present it damages all units in the aoe equally; an alternative could be for it to have a damage over time equivalent of a rapid fire artillery shell - ie the impact is split into lots of small impacts covering the aoe (each with dealing damage over time for the small area around them). This would make it much stronger va shields and very large units, but no better vs acus and other small units than it currently is. It could then have a viable niche for dealing with shields without the risk of a return of the old acu snipe behaviour

                                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                                          1 Reply Last reply Reply Quote 2
                                          • Rodimus_PrimeR
                                            Rodimus_Prime @Deribus
                                            last edited by

                                            @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle.
                                            @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).

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