@jip When I look at those pictures of new shaders, they look gorgeous, but like with all games that use repeating textures, I wonder if it's possible to improve the look of them on the zoom out? Are there any plans for making textures less visibly repeating, at least mostly for the ground?
Something like those methods - https://blog.unity.com/technology/procedural-stochastic-texturing-in-unity
Implementing some sort of 'noise' for those textures would not be costly, but improve the look of game a lot in the long run.