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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • M
      MeowMure
      last edited by

      Is this and of an era of hover strat?

      1 Reply Last reply Reply Quote 0
      • Sladow-NoobS
        Sladow-Noob
        last edited by

        just hoverbomb it longer 4head

        Inactive.

        1 Reply Last reply Reply Quote 0
        • T
          TheWreck
          last edited by

          You can always do flips with aeon t1 bomber if you get bored

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          • M
            MeowMure
            last edited by

            Since in this patch navy is going to be changed a lot, I suggest also to rework t2 torpedo launchers to make them more usable. Now they are completely useless and literally no one builds them. I sugges to place them under water and reduce hp amount to approximately 2000, so that they could effectively kill t1 spam but will lose do destros with torpedos (cooper in case of the UEF). You can change them also in another way but please make them playable.

            RoweyR 1 Reply Last reply Reply Quote 0
            • RoweyR
              Rowey @MeowMure
              last edited by

              @gabitii they have been buffed in FAF beta

              "The needs of the many outweigh the needs of the few" - Spock

              M 1 Reply Last reply Reply Quote 0
              • veteranasheV
                veteranashe
                last edited by

                With 50% more build time, doesn't sound like a buff.

                1 Reply Last reply Reply Quote 0
                • M
                  MeowMure @Rowey
                  last edited by

                  @rowey I do not think they need a "buff" which is actually not the case in balance patch. The damage was increased by 20% whereas build time was increased by more than 20%, therefore it is not a buff. Even if it would have been buff, I think they need a decent rework, not a buff.

                  ComradeStrykerC 1 Reply Last reply Reply Quote 0
                  • ComradeStrykerC
                    ComradeStryker @MeowMure
                    last edited by ComradeStryker

                    Regarding the recent Cybran upgrade modifications...

                    Has the impact of veterancy been taken into account?
                    The combined effect of these changes, even with just one level of veterancy, seems somewhat excessive.

                    While the new nano upgrade itself appears reasonable, when coupled with the regen enhancements from stealth and the base Cybran ACU, along with the increased HP on top of that...
                    Well, in my opinion, stacking these upgrades with veterancy might make it a bit too powerful.

                    The Cybran ACU now boasts:
                    15,500 HP
                    90 Regen
                    Stealth

                    All for a mass investment of 1,650.

                    These are the base statistics without any veterancy levels.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

                    1 Reply Last reply Reply Quote 0
                    • T
                      TheWreck
                      last edited by

                      What is the number for the uef nano com?The mass investment for that is like 1000

                      ComradeStrykerC 1 Reply Last reply Reply Quote 0
                      • T
                        TheWreck
                        last edited by

                        https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

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                        • TheVVheelboyT
                          TheVVheelboy
                          last edited by

                          You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

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                          • T
                            TheWreck
                            last edited by

                            The fact that killing a t3 pgen now kills them all is almost more concerning tbh

                            Sladow-NoobS 1 Reply Last reply Reply Quote 0
                            • ComradeStrykerC
                              ComradeStryker @TheWreck
                              last edited by ComradeStryker

                              @thewreck said in Pending Balance Changes Feedback Thread:

                              What is the number for the uef nano com?The mass investment for that is like 1000

                              Base stats without any level of veterancy:

                              UEF Nano: (Stacks with Base ACU stats)
                              800 mass
                              +1,500 HP (Total = 13,500)
                              +40 Regen (Total = 50 HP/S)


                              Cybran Stealth: (Stacks with Base ACU stats)
                              650 Mass
                              +2,000 HP (Total 12,000)
                              +20 Regen (Total = 40 HP/S)

                              New Cybran Nano: (Stacks with Stealth)
                              1,000 Mass
                              +3,500 HP (Total = 15,500)
                              +50 Regen (Total = 90 HP/S)


                              The new nano upgrade's regen stat as a nano upgrade is very reasonable.

                              But the extra HP, paired with a huge Regen increase in both Stealth and Base Regen is quite extreme, in my opinion.
                              And this would stack far more so for every level of vet, as well.

                              I recommend more testing be made before a huge change like this rolls out.


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              RoweyR 1 Reply Last reply Reply Quote 2
                              • B
                                Blodir @TheVVheelboy
                                last edited by Blodir

                                @xiaomao said in Pending Balance Changes Feedback Thread:

                                You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

                                @thewreck said in Pending Balance Changes Feedback Thread:

                                https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

                                There are no changes to elevations of gunships or the Ahwassa (gunships are still 10, and Ahwassa is still 25). That being said perhaps increasing gunship elevations to 12 or 14 could be experimented with.

                                1 Reply Last reply Reply Quote 0
                                • RoweyR
                                  Rowey @ComradeStryker
                                  last edited by

                                  @comradestryker can you also add up what sera double nano is as well to get a fair comparison

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                  • veteranasheV
                                    veteranashe
                                    last edited by

                                    Where is the nano upgrade at for cybran? Middle?

                                    1 Reply Last reply Reply Quote 0
                                    • Sladow-NoobS
                                      Sladow-Noob @TheWreck
                                      last edited by

                                      @thewreck wdym gunships always took damage when killing explosive buildings. I remember losing a campaign over a year ago cuz 70 Restos just died due to a grif 4head.
                                      I thought that was a known fact

                                      Inactive.

                                      waffelzNoobW 1 Reply Last reply Reply Quote 0
                                      • waffelzNoobW
                                        waffelzNoob @Sladow-Noob
                                        last edited by

                                        @sladow-noob restos fly lower than other gunships, if im not mistaken
                                        d3bccb80-21b5-4f52-b9f0-d6d7db9c29e7-image.png

                                        frick snoops!

                                        Sladow-NoobS ComradeStrykerC 2 Replies Last reply Reply Quote 0
                                        • ComradeStrykerC
                                          ComradeStryker @Rowey
                                          last edited by ComradeStryker

                                          @rowey said in Pending Balance Changes Feedback Thread:

                                          @comradestryker can you also add up what sera double nano is as well to get a fair comparison

                                          Sure thing. Here you go!
                                          These are Base stats without any level of veterancy:

                                          Sera Nano: (Stacks with Base ACU Stats)
                                          1,800 Mass
                                          +2,000 HP (Total = 13,500)
                                          +60 Regen (Total = 70 HP/S)

                                          Sera Double Nano: (Stacks with Nano)
                                          5,800 Mass
                                          +20,000 HP (Total = 33,500)
                                          +150 Regen (Total = 220 HP/S)


                                          Here are the stats in detail:
                                          (Format: HP / Regen)

                                          531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


                                          For reference, here are the other two factions with (First) Nano and 5x Vet:

                                          3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


                                          As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
                                          the Cybran ACU obtains:

                                          • Stealth
                                          • 2,000 more HP (15,500 vs 13,500)
                                          • 20 more regen (90 vs 70).
                                            These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

                                          If I may also add, though, a minor note...
                                          In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


                                          @veteranashe said in Pending Balance Changes Feedback Thread:

                                          Where is the nano upgrade at for cybran? Middle?

                                          8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

                                          1 Reply Last reply Reply Quote 4
                                          • Sladow-NoobS
                                            Sladow-Noob @waffelzNoob
                                            last edited by

                                            @waffelznoob fr? Damn

                                            Inactive.

                                            1 Reply Last reply Reply Quote 0
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