@ftxcommando said in Mercy Change - Not ready yet:
@sladow-noob said in Mercy Change - Not ready yet:
@arma473 said in Mercy Change - Not ready yet:
@strife said in Mercy Change - Not ready yet:
Halve or third the damage a ACU gets from the Mercy
Gross
Imagine a new-ish player investing big resources into a mercy snipe, getting the connections, and then the enemy player walks off with less than fatal damage
And he ends up losing the game because he invested in a failed attack
All because the first player didn't know there was a special rule for how mercies damage ACUs
I mean tbf it's the same with some other mechanics. E.g. the Overcharge dealing less dmg against ACU and buildings, so that would happen one time and never again. Adding a short explanation in description is a possibility as well
Terrible logic. You minimize exceptions in good game design.
It doesn't really matter as long as they're easy to remember. E.g. the opposite of StarCraft where it takes a good amount of time to learn the counterunits to specific stuff.
Assuming the mercies do reduced dmg to the ACU is an exception to the mechanic, but it's not something you only remember after trying that for 10 games in a row. Worst case put it into the loading-screen such as the OC-stuff.