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    Mercy Change - Not ready yet

    Scheduled Pinned Locked Moved Balance Discussion
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    • ? Offline
      A Former User
      last edited by

      The only thing I care about here is the visual effect. Leave it alone if possible.

      SpikeyNoobS 1 Reply Last reply Reply Quote 1
      • SpikeyNoobS Offline
        SpikeyNoob Global Moderator @Guest
        last edited by

        @melanol There will have to be some change to make it clearly an AOE weapon. But I am leaning in the direction of making it look as close to the original as possible.

        @ftxcommando said in Mercy Change - Not ready yet:

        It does matter. Each exception is increasing complexity and onboarding cost for new users. You need to seriously look at whether an exception carries justifiable merits for the game’s health to warrant being included. Such an exception for mercy does not. It’s just there to enable lazy game design/balance.

        I agree, non-intuitive changes should be made very carefully and only when no other option is available.

        Sladow-NoobS 1 Reply Last reply Reply Quote 0
        • Sladow-NoobS Offline
          Sladow-Noob @FtXCommando
          last edited by

          @FtXCommando It's not part of the key mechanics of the game though. If it's something you'd see each rounds, then I'd completely argue. Taking StarCraft or AoE as an example where literally every unit you use has special / hidden stats.
          However if a game only has like 1-3 of these units which also don't have special stats towards literally every other unit (e.g. let's say a multiplier against any arty or tanks or even faction-specific stuff), then I'd say it's definitely an okay-ish thing to do.
          If you're referring to complexity, then why did the loyas get that extra ability in the first place? It also just increased complexity and Loyas get used in way more games than mercies. In addition to that I'm 100% sure there were definitely some noobs selecting multiple loyas and then wondering why they just exploded without shooting/killing anything.

          Inactive.

          TheVVheelboyT 1 Reply Last reply Reply Quote 1
          • Sladow-NoobS Offline
            Sladow-Noob @SpikeyNoob
            last edited by

            @spikeynoob said in Mercy Change - Not ready yet:

            I agree, non-intuitive changes should be made very carefully and only when no other option is available.

            Loyas :imfine:

            Inactive.

            SpikeyNoobS BlackYpsB 2 Replies Last reply Reply Quote 0
            • SpikeyNoobS Offline
              SpikeyNoob Global Moderator @Sladow-Noob
              last edited by

              @sladow-noob said in Mercy Change - Not ready yet:

              @spikeynoob said in Mercy Change - Not ready yet:

              I agree, non-intuitive changes should be made very carefully and only when no other option is available.

              Loyas :imfine:

              IMO an added ability is different from straight up adding exceptions in how much damage a weapon does based on the target. I think it works out for the OC cus its a unique weapon, but to add to 1 random other unit is unclear.

              IndexLibrorumI 1 Reply Last reply Reply Quote 1
              • IndexLibrorumI Offline
                IndexLibrorum Global Moderator @SpikeyNoob
                last edited by

                @spikeynoob said in Mercy Change - Not ready yet:

                cus its a unique weapon

                Unlike, say, the mercy.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                TheVVheelboyT 1 Reply Last reply Reply Quote 0
                • TheVVheelboyT Offline
                  TheVVheelboy @IndexLibrorum
                  last edited by

                  @indexlibrorum said in Mercy Change - Not ready yet:

                  @spikeynoob said in Mercy Change - Not ready yet:

                  cus its a unique weapon

                  Unlike, say, the mercy.

                  You are missing the point. Mercy is a missile supposed to deal damage. So you are always expecting it to deal the same amount of damage no matter what it hits.

                  Loyas death ability is nothing more than an add on to an already decent unit. A bonus if you will so, that's not necessary for unit to perform it's job properly. After all it's still a decent raiding platform even if you take the EMP away from it and just buff it's damage a little bit.

                  Meanwhile mercy have one task, blow up and deal damage. It dealing different damage to different units is simply bad design prone to frustrating people and having them drop the game due to useless hidden mechanics.

                  IndexLibrorumI 1 Reply Last reply Reply Quote 0
                  • TheVVheelboyT Offline
                    TheVVheelboy @Sladow-Noob
                    last edited by TheVVheelboy

                    @sladow-noob said in Mercy Change - Not ready yet:

                    @FtXCommando It's not part of the key mechanics of the game though. If it's something you'd see each rounds, then I'd completely argue. Taking StarCraft or AoE as an example where literally every unit you use has special / hidden stats.
                    However if a game only has like 1-3 of these units which also don't have special stats towards literally every other unit (e.g. let's say a multiplier against any arty or tanks or even faction-specific stuff), then I'd say it's definitely an okay-ish thing to do.
                    If you're referring to complexity, then why did the loyas get that extra ability in the first place? It also just increased complexity and Loyas get used in way more games than mercies. In addition to that I'm 100% sure there were definitely some noobs selecting multiple loyas and then wondering why they just exploded without shooting/killing anything.

                    Those games are already built upon the fact that there are many different multipliers and strengths when facing different units. FAF is not. There is also the fact that most of those mutipliers are rather obvious in games like total war etc.

                    Meanwhile making mercy, the snipe missile perfected, deal less damage to the most important snipe target in the game is simply abysmal from the design standpoint. A unit that is supposed to be sniping important targets is not working against the most important target...

                    Also refer to my other post aimed at Prohibitorum.

                    1 Reply Last reply Reply Quote 0
                    • BlackYpsB Online
                      BlackYps @Sladow-Noob
                      last edited by

                      @sladow-noob said in Mercy Change - Not ready yet:

                      Loyas :imfine:

                      I didn't like adding a manual ability to the loyalist. It seemed like a change that was not justified enough. I fail to see the problem in balancing the loyalist where all other solutions are so inferior that it is justified to add a special ability to it. Also you are still using other bandaids to justify more bandaids.

                      The czar-asf interaction could sneakily pull it off because the beam is doing continuous damage and nobody calculates how much damage it should do to a plane passing through. In fact I think nobody would even notice the special armor if it wasn't mentioned. For big one-time damage people do make calculations how many units they need. So armor changes are super obvious there.

                      1 Reply Last reply Reply Quote 0
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        A unit getting an ability is not damage applying differently randomly. Nothing in the rules set out in every other interaction of the game says a unit can’t have an ability. 99% of the game’s interactions say damage is applied uniformly.

                        OC is not “ok” because it’s a unique weapon. It’s “ok” because OC is what enables your ACU to leave your base beyond t1 stage. Having the game end based on who got to land the first OC and do 15k damage to an ACU is stupid gameplay. Same for ACU nuke doing 10k or whatever damage to another ACU. The exceptions exist because systems like OC or ACU nuke give positive utility that warrant the exception. Making an exception so Aeon gets some jank snipe unit when they already have the best t2 gunship for single entity targets is just not even in the false equivalency ballpark.

                        1 Reply Last reply Reply Quote 1
                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @TheVVheelboy
                          last edited by IndexLibrorum

                          @xiaomao said in Mercy Change - Not ready yet:

                          You are missing the point. Mercy is a missile supposed to deal damage. So you are always expecting it to deal the same amount of damage no matter what it hits.

                          You missed mine; I was referring to OC: a unique weapon supposed to deal damage but for good reasons nerfed in specific usecases.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • TheVVheelboyT Offline
                            TheVVheelboy
                            last edited by

                            Well, mb then. The post seemed rather sarcastic.

                            1 Reply Last reply Reply Quote 1
                            • MazorNoobM Offline
                              MazorNoob
                              last edited by

                              Where were all these snipe unit defenders when beetles were nerfed to what they are now

                              IndexLibrorumI 1 Reply Last reply Reply Quote 0
                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator @MazorNoob
                                last edited by

                                @mazornoob I wasn't there when it was nerved, but I'd probably have argued against the nerfs.

                                Units being nerfed into the ground to the point that they are not used anymore is an indication of poor balancing.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

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                                • RoweyR Offline
                                  Rowey @SpikeyNoob
                                  last edited by

                                  @spikeynoob the shield but is the same for the t2 ary and has been there for years

                                  "The needs of the many outweigh the needs of the few" - Spock

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                                  • TheWeakieT Offline
                                    TheWeakie
                                    last edited by

                                    People should learn the difference between nerfed and rebalanced

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                                    • MazorNoobM Offline
                                      MazorNoob
                                      last edited by

                                      I'm still waiting for people to realize that beetles are actually great and start using them.

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                                      • Sladow-NoobS Offline
                                        Sladow-Noob
                                        last edited by

                                        @FtXCommando @SpikeyNoob @Xiaomao

                                        Hearken, noble warriors and valorous souls! Amidst the tumultuous clash and resounding chaos, we, the stalwart defenders of this realm, doth graciously announce our surrender. Behold, for the battle was waged with unyielding fervor, and though our strength may have waned, we bow not in shame, but in the recognition of our worthy adversaries.

                                        Inactive.

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                                        • TheWeakieT Offline
                                          TheWeakie
                                          last edited by

                                          Hard to do since theyre bugged since a year ago

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                                          • O Offline
                                            ovenman
                                            last edited by

                                            Rare image of the loyalist charge ability on the battlefield. Are you ready to face the cybran threat?
                                            editor.png

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