@sladow-noob said in Mercy Change - Not ready yet:
T1 bombers are still insanely effective against stuff like that. Ofc you can argue that flak will oneshot them - same for mercies though. Besides that you can produce t1 bombers much faster than mercies.
Sure but you need just one hit with a mercy. If you use them all at ones and your opponent don't see them, the flaks might be behind the experimental.
@sladow-noob said in Mercy Change - Not ready yet:
Why should it be impossible to fly into your opponent's base? Flying around the map edge with one mercy is way saver than doing it with 5+ Gunships. And since most players build the PGs somewhat close together one mercy is able to kill 15+ PGs in one shot - same with random engies being around while e.g. supporting a navy or air HQ.
Especially in teamgames when rushing t2 air because <1700 ranked games tend to underbuild intis anyway, so there's nothing really to stop 1-2 mercies completely raping your base.
very limited fuel and far too little life to reliably get a mercy into the enemy base. Don't think you will see it except for some rare cases.
@sladow-noob said in Mercy Change - Not ready yet:
That's why Aeon has e.g. Gunships to simply snipe the AA. Or one swiftie to distract them. Or even a torp bomber due to target priority. Also the mercy does have more hp and iirc it even survives one flak volley. Not to mention Cybran t1 is fucked anyway due to the mobile t1 AA and currently is the faction where you stay on t1 the longers.
Yeah, with a bit more live like now I guess, it would be fine.
@sladow-noob said in Mercy Change - Not ready yet:
Those are things which have to be fixed of course, however it's not really a reason against changing the mercies, if that's what you intented. If you simply wanted to mention it,
It just means that someone has to solve the problem if we want to change the mercy in such a way.