@sladow-noob said in Mercy Change - Not ready yet:
@arma473 said in Mercy Change - Not ready yet:
@strife said in Mercy Change - Not ready yet:
Halve or third the damage a ACU gets from the Mercy
Gross
Imagine a new-ish player investing big resources into a mercy snipe, getting the connections, and then the enemy player walks off with less than fatal damage
And he ends up losing the game because he invested in a failed attack
All because the first player didn't know there was a special rule for how mercies damage ACUs
I mean tbf it's the same with some other mechanics. E.g. the Overcharge dealing less dmg against ACU and buildings, so that would happen one time and never again. Adding a short explanation in description is a possibility as well
Terrible logic. You minimize exceptions in good game design.