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    What is the biggest issue that plagues FAF in your opinion?

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    • FtXCommandoF
      FtXCommando
      last edited by

      ded gaem cant fill lobby

      1 Reply Last reply Reply Quote 1
      • maudlin27M
        maudlin27
        last edited by

        Biggest issue you’ve already noted (Connection issues)

        Outside of that I think for want of a better term I see the ‘New player experience’ the next issue, which covers lots of different subpoints - ie how to retain new players so the playerbase hopefully grows (although noted the growth in previous years is unusual anyway given the playerbase for games is expected to decline over time). I think Penguin did a thread a while ago on this point that got lots of responses.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        1 Reply Last reply Reply Quote 5
        • AzraaaA
          Azraaa @BlackYps
          last edited by Azraaa

          @blackyps said in What is the biggest issue that plagues FAF in your opinion?:

          Here is a list of pain points that are frequently mentioned:
          playerbase too small
          competitive scene dying
          map pool not to personal preference
          too many changes to the game
          connection issues
          PvE experience bad
          no reason to play
          game ui too clunky
          balance too slow
          players too toxic

          does anyone have any further discussions on any of these topics.
          Specifically No Reason to Play, Too Many Changes to the game, Competitive Scene Dying, etc.

          I will say Connection issues and client stuff is always being worked on but its the most difficult part of faf even Triple A Studios struggle with connection issues nowadays.

          Developer for LOUD Project | https://discord.gg/DfWXMg9
          AI Development FAF Discord | https://discord.gg/ChRfhB3
          AI Developer for FAF

          Community Manager for FAF
          Member of the FAF Association
          FAF Developer

          1 Reply Last reply Reply Quote 0
          • T
            TheCodemander
            last edited by

            Connection issues, client stability is trash and when it works its a laggy mess, communication from dev team to players is inexistent. Theres also a culture of denial when it comes to technical issues.

            Balance team seem to be on a diet of shrooms or something of late.

            MazorNoobM 1 Reply Last reply Reply Quote 1
            • S
              snoog
              last edited by

              As you and most already said, the connection and stability issues. I'm borderline about to just give up and uninstall. The first game I played in a few days last night, every few minutes someone dropped until literally it was a 2v2 (originally 6v6) and then I dropped so my teammate was left 1v2. It was honestly just a waste of time, and for a game that requires a fairly large time investment, that's just infuriating. What's the point of lobby simming if the game is just gonna drop players constantly or desync.

              1 Reply Last reply Reply Quote 0
              • Brutus5000B
                Brutus5000 FAF Server Admin
                last edited by

                Competitive scene dying since 2011...

                He said, "I've been to the year 3000
                Not much has changed, but they live underwater
                And your great-great-great-granddaughter
                Is playin' FAF, playin' FAF"

                1 Reply Last reply Reply Quote 0
                • E
                  Exselsior
                  last edited by Exselsior

                  Sounding like an echo chamber in here, but I'll also chime in and say that I've tried to play I think 2 or 3 times over the past couple weeks, and I each time I'd join a lobby and not be able to connect to people that I've never had a connection issue with before. I didn't have a huge amount of time so I just kinda gave up after one or two retries and did something other than FAF.

                  That & the relatively sad state of affairs for the quality of Setons games at the times I usually can play. Not sure if there are decent general 1800+ team games being hosted these days, if so they're not (usually) at times I can play.

                  Edit: A random comment/thought, I am a bit surprised at the number of people having client issues. I know this is a classic "works on my machine" comment, but I've never really had issues of note with the FAF client over the years. I think there was a time where the window was buggy and could only be full screened or something like that but that was quite a while back and not something I heard other people complain about.

                  1 Reply Last reply Reply Quote 0
                  • QuietJoyQ
                    QuietJoy
                    last edited by

                    I've long wanted a built in system to allow players to share their ratings of other players, to enable them to see in the lobby players with a genuine history of lag/dc/bad cpu/toxicity. All it takes is one bad player to ruin the game for 11 or 15 others. Rooting out these negative players is very important to the health of faf imho.

                    1 Reply Last reply Reply Quote 1
                    • FtXCommandoF
                      FtXCommando
                      last edited by

                      You have said system and you might have just unintentionally poisoned a couple hundred people over the last 3 weeks of faf connection issues.

                      AzraaaA 1 Reply Last reply Reply Quote 0
                      • AzraaaA
                        Azraaa @FtXCommando
                        last edited by

                        @ftxcommando said in What is the biggest issue that plagues FAF in your opinion?:

                        You have said system and you might have just unintentionally poisoned a couple hundred people over the last 3 weeks of faf connection issues.

                        😞

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

                        1 Reply Last reply Reply Quote 0
                        • MazorNoobM
                          MazorNoob
                          last edited by

                          @thecodemander said in What is the biggest issue that plagues FAF in your opinion?:

                          Theres also a culture of denial when it comes to technical issues.

                          Anything but. I see a lot of talk on Zulip and work being done to improve connectivity, FAF has a lot more infrastructure than it looks like and just maintaining it is a big task.

                          T IndexLibrorumI 2 Replies Last reply Reply Quote 1
                          • The_JanitorT
                            The_Janitor
                            last edited by

                            Lack of cope in my ranked and tmm games.

                            Secure the kill and send it off.

                            1 Reply Last reply Reply Quote 0
                            • T
                              TheCodemander @MazorNoob
                              last edited by

                              @mazornoob Timely post seeing as we have the first post today from azrael.

                              If people want to pretend there are no issues when there are dozens of client crashes, hangs and bugs experienced every day in VC, games not launching about 30% of the time thats fine.

                              Maybe its all being worked on really hard on zulip, I wouldnt know because aside from you and one person mentioning a zulip in passing, it is written nowhere where people are supposed to be informed.

                              AzraaaA 1 Reply Last reply Reply Quote 0
                              • IndexLibrorumI
                                IndexLibrorum Global Moderator @MazorNoob
                                last edited by

                                @mazornoob Jip has brought this up before as well, and the response at the time was "What's a Zulip?".

                                This points back to my comment about lack of communication between playerbase and devteams, but given that Azrael has commited to improving this, this issue might be solved in the future.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

                                1 Reply Last reply Reply Quote 0
                                • O
                                  ovenman
                                  last edited by

                                  I don't feel like playing.

                                  1 Reply Last reply Reply Quote 0
                                  • J
                                    J0hn
                                    last edited by

                                    I think the game is great and it’s not a given that we still have the opportunity to play this game today. Sure, there are phases when the game runs better or worse, but what’s important is that there are people who have made an effort and keep FAF running again and again. I think we should be a little more modest and grateful that we still have the opportunity to play this great game. I think we’re just too spoiled today. It may be that there is currently a lull at FAF, but there have always been hype phases so don’t worry and check back every now and then and don’t take everything so seriously!

                                    T 1 Reply Last reply Reply Quote 4
                                    • AzraaaA
                                      Azraaa @TheCodemander
                                      last edited by

                                      @thecodemander said in What is the biggest issue that plagues FAF in your opinion?:

                                      @mazornoob Timely post seeing as we have the first post today from azrael.

                                      If people want to pretend there are no issues when there are dozens of client crashes, hangs and bugs experienced every day in VC, games not launching about 30% of the time thats fine.

                                      Maybe its all being worked on really hard on zulip, I wouldnt know because aside from you and one person mentioning a zulip in passing, it is written nowhere where people are supposed to be informed.

                                      while I understand your frustrations, I want to assure you that Developers are working extremely hard on improving the client constantly.
                                      I'd like to point towards Github & Developer Discussions on the Main FAF Discord.
                                      I'd also like to point out that I do plan on doing dev logs this month as well.

                                      Developer for LOUD Project | https://discord.gg/DfWXMg9
                                      AI Development FAF Discord | https://discord.gg/ChRfhB3
                                      AI Developer for FAF

                                      Community Manager for FAF
                                      Member of the FAF Association
                                      FAF Developer

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        TheCodemander @J0hn
                                        last edited by

                                        @j0hn I agree we're lucky to have FAF and keep playing the game.

                                        When its "this is a hard technical problem, not much we can do, its hard" jank I'm down with that. The in game disconnects being every game a few weeks back was pretty lame but that was understandable.

                                        The client chugging back gigabyte of ram, not launching games, crashing, hanging, needing to be relaunched 4 times a day because it just sort of bugged out etc. Thats not a hard technical problem, thats a client sucks problem.

                                        And while I'd agree we should appreciate what we have, the current client deprecated a far more robust client for basically no reason. And even within the new client, older versions were more stable. Can we run older versions? No, because theres a "you must have version <x> or later lockout".

                                        Thats not FAF running into hard problems, thats a "client sucks" problem and a "we require you to use this specific sucky client" problem which is a choice.

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          Sheikah
                                          last edited by

                                          People keep complaining about the client crashing but when I ask specifically for logs or for people to post bug reports. I never get any back so there is very little I can do.

                                          T 1 Reply Last reply Reply Quote 4
                                          • BlackYpsB
                                            BlackYps
                                            last edited by

                                            The client seems to be stable for most people. At least we haven't heard of frequent crashes. If you are just malding in your corner about the shit client without telling anyone, then the situation will not improve.
                                            The old client got deprecated because literally nobody was working on it.
                                            The mandatory version increments only happen when we do a breaking change. Then the old versions would not work correctly anymore, so it is better to deny even starting an incompatible client.

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