Latest changes (v66 summary)
- Refinements to the logic for experimentals to dodge shots (and more generally) so they're hopefully less likely to turn around in a full circle doing no damage while being attacked
- 7 tweaks to T3 arti targeting logic, none of which are major but which for example now assign a value to heavily shielded units (previously none was given), firing infront of mobile units, reducing the value of targets that we have fired a huge number of shots at without killing, and factoring in how long it will take for the T3 arti to turn towards the target
- 15 other misc changes or bugfixes, a number of which relate to decisions on when units should retreat (e.g. MML running from ravagers, skirmishers running from PD, GC/Monkey/Ythotha being more likely to run from a fatboy based on how close it is)
Acknowledgements:
- Radde - several teamgame replays on both land and naval maps
- Jip and Magge for highlighting a missing units error message that appeared a lot, and also Jip for helping me figure out how to determine which direction a T3 artillery is aiming at.