A thought I've had to rework the Novax was something like so:
- Make SMDs able to shoot at the satellites. (2 shots)
- Increase the intel and vision rings of the sat.
- Reduce the station cost by a significant amount. (36K -> 20K)
- Reduce the satellite cost. (10K -> 5k)
- One station can build multiple sats but if the station is destroyed, all sats that were constructed by that station get destroyed as well.
- Increase station HP. (9k -> 15K)
I don't know, I'm just throwing stuff out, here.
I've thought about SMDs countering sats, before, though I wouldn't have the slightest idea on how to balance that.
If that's the case, then the Sat needs to be far cheaper. 7.5K to counter 36K is probably not the way to balance that.
Or a drastic change to an SMD needs to be made, too. But that would also have to keep in mind a Yolo, as well.
Mixing in a Sat with a Yolo is gonna be dreadful with these changes. So, yeah... I have no idea on how to rework something like this without breaking something else.
Would you make the Novax a spammable unit? Or change it to match a game-ender type of thing? That is the question.
~ Stryker