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    PerciThundercock

    @PerciThundercock

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    Best posts made by PerciThundercock

    • RE: Why I think T3 air is badly designed

      Im quiet a low skilled player, so may opinion may not be counted.
      But if we fantasy some.

      How about SLOT-BASED ASF?
      T2 air factory can be upgraded to ASF-base. It supports, lets say 16 ASFs, build it automatically, like drones and support\repair it.
      What we can get from it?
      Lost air can be comebacked fast.
      But as winner's ASFs survived and can be docked to base very fast - they save veteranacy.
      Winner in most cases have more bases and so it ASF cap still higher.
      Also - air carriers\CZAR\Atlantis may also work as ASF base, increase comeback potential for land\naval players.

      PS it opens way to some interesting ways to play with fuel and fuel-games.

      posted in General Discussion
      P
      PerciThundercock
    • Vote draw and vote recall is probably useless.

      If someone AFK or idk trolling or etc. there is no way to vote draw\recall, because 100% accepted answers is needed. So this is really not a way to end the game.

      Atleast the AFK timer is needed.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Novax needs to be nerfed, here's why.

      The problem of Novax what it gives frustrating experience of opposite player. No much damage, but you cant do something with that and FORCED to panically build all your mexes.

      This is really a trolling-sattelite, not defensive.

      But maybe you should try to make it true-defensive?
      How about:

      • dramatically increase vision radius
      • huge reduce damage against shields
      • increase damage against unshielded

      So it can really helps in fights and sieges, but will not trolling mexes or SMDs making a frustrating experience.
      Fighting is fun, building\scamming mexes is not. It is flagrantly, what the whole T4 unit is created for this 😃

      posted in Balance Discussion
      P
      PerciThundercock
    • RE: Matchmaker Team Sentons 4v4 TMM Inclusion

      Im only 1200 TMM noob.

      Dont support. TMM is filled with eco-air domination maps. If teams are not properly balanced - this is "first strat games", this is really annoying. Give more close combat maps pls!

      In my opinion - every mapgen map in pool is really brilliant, cause human-made maps is about tiny-passages, mountains and other stuff what nerf land operations.
      And now you ask, should we add one more? No. = )

      posted in General Discussion
      P
      PerciThundercock

    Latest posts made by PerciThundercock

    • RE: Why I think T3 air is badly designed

      @percithundercock said in Why I think T3 air is badly designed:

      Im quiet a low skilled player, so may opinion may not be counted.
      But if we fantasy some.

      How about SLOT-BASED ASF?
      T2 air factory can be upgraded to ASF-base. It supports, lets say 16 ASFs, build it automatically, like drones and support\repair it.
      What we can get from it?
      Lost air can be comebacked fast.
      But as winner's ASFs survived and can be docked to base very fast - they save veteranacy.
      Winner in most cases have more bases and so it ASF cap still higher.
      Also - air carriers\CZAR\Atlantis may also work as ASF base, increase comeback potential for land\naval players.

      PS it opens way to some interesting ways to play with fuel and fuel-games.

      No seriusly, no body takes this into account? This is also nice counter to T3 strat rush, yes, you still can rush T3 bomber, you must choose bomber or ASF dock first? And if you choose bomber, it is become cheese strategy, because you cant fast send cover for him.

      posted in General Discussion
      P
      PerciThundercock
    • RE: Matchmaker Team Sentons 4v4 TMM Inclusion

      Im only 1200 TMM noob.

      Dont support. TMM is filled with eco-air domination maps. If teams are not properly balanced - this is "first strat games", this is really annoying. Give more close combat maps pls!

      In my opinion - every mapgen map in pool is really brilliant, cause human-made maps is about tiny-passages, mountains and other stuff what nerf land operations.
      And now you ask, should we add one more? No. = )

      posted in General Discussion
      P
      PerciThundercock
    • RE: Shift-loading units into transports

      Vote up. Im have used "Split groups mod" and it kind of usable but have a very very messy keybindings. Really - there are too much of them.

      Ferry is very APM and time wasting option, especially, when you try to load many units, you literally need to watch and catch transports on dispatching.

      Some command, what checks selection list for land units and transports, divide land in equal groups by transports count, after gives every group to load, would be perfect.
      But im very unfamiliar with game lua-API for that.
      In some cases all transports will be overfloed OR underflowed. But it is ok. Much better than now.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Vote draw and vote recall is probably useless.

      @javi im just ask to recheck it, cause in my case it doesnt work for some reason. Maybe i miss what that votes result was 2\4 or 1\4, but i clearly seen three green squares on top.

      It is not about frustration, just have time to rant on forums.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Vote draw and vote recall is probably useless.

      @jip it seems failed in https://replay.faforever.com/18656321

      As i see - everyone clicks YES, except AFK player, twice.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Novax needs to be nerfed, here's why.

      The problem of Novax what it gives frustrating experience of opposite player. No much damage, but you cant do something with that and FORCED to panically build all your mexes.

      This is really a trolling-sattelite, not defensive.

      But maybe you should try to make it true-defensive?
      How about:

      • dramatically increase vision radius
      • huge reduce damage against shields
      • increase damage against unshielded

      So it can really helps in fights and sieges, but will not trolling mexes or SMDs making a frustrating experience.
      Fighting is fun, building\scamming mexes is not. It is flagrantly, what the whole T4 unit is created for this 😃

      posted in Balance Discussion
      P
      PerciThundercock
    • Vote draw and vote recall is probably useless.

      If someone AFK or idk trolling or etc. there is no way to vote draw\recall, because 100% accepted answers is needed. So this is really not a way to end the game.

      Atleast the AFK timer is needed.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Holding ALT should disable the reclaim cursor

      @jip

      Is it a joke? As i know this is an old issue and everyone cure this by de-zooming till reclaim disappears.

      Sure, if this been fixed thats would be amazing.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Proposal: Change engineers selection hotkey behaviour

      @fft just schizophrenia, forget, im has imagine the user customisable action\selection queues like your customisable hotbuilding 😃

      But seems there is no big deal to make it in txt mode. So this was a stupid dream.

      posted in Suggestions
      P
      PerciThundercock
    • RE: Proposal: Change engineers selection hotkey behaviour

      @FFT
      Ty again, im microfix your mod for my self. Now works as needed.

      Also want to ask , im tried to change ACU Select\OC\Goto behaviour to Select\GotoOrZoom \ OC, but stuck on "Is already zoomed" check.

      Maybe you can tell how perform it, to make same behaviour like "Select ACU (control group)" command.

      posted in Suggestions
      P
      PerciThundercock