Novax needs to be nerfed, here's why.
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I like it how it is - relatively easy to defend high value areas against it, but it gives an option for gradual value over time, and has a very different role/use case to a T3 arti.
As for 1 t2 shield being able to defend against a novax, that's asking for a T4 unit costing 36k mass that can only attack ground units to be unable to kill a T2 ground unit that costs just 500 mass. If they're using the novax to break through a T2 shield just to kill a single mex then they're not getting much value from it due to how long it will take, and it gives you more time to fortify shields elsewhere
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The problem of Novax what it gives frustrating experience of opposite player. No much damage, but you cant do something with that and FORCED to panically build all your mexes.
This is really a trolling-sattelite, not defensive.
But maybe you should try to make it true-defensive?
How about:- dramatically increase vision radius
- huge reduce damage against shields
- increase damage against unshielded
So it can really helps in fights and sieges, but will not trolling mexes or SMDs making a frustrating experience.
Fighting is fun, building\scamming mexes is not. It is flagrantly, what the whole T4 unit is created for this -
@percithundercock said in Novax needs to be nerfed, here's why.:
dramatically increase vision radius
huge reduce damage against shields
increase damage against unshieldedIt doesn't need increased damage. But maybe increase speed to make it a better scout. And make it so that it can't punch through a single T2 shield, perhaps.
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If one team builds Novax, and opposing team needs to invest two times more mass in shields and extra engineers, to counter it. Then first team is already "won". Mass ecomized should be enough, to win the game, if everything else is equal. Even if Novax does not kill anything or does not scout. But certainly Novax would still find something to kill, if nothing else, then military units, like croisers, or snipers etc. And surely novax would scout also. Aeon eye with 2 power generators is almost 10k mass. And Novax 36k mass. While Novax gives vision superficy ~16 times bigger. And Omni! And radar!
If I remember correctly, Novax used to have the same price as t3 static arty. Considering, that Novax has half the dps, but never misses, and gives massive scouting advantage, and has no range limit. It seems like correct price. Maybe still too cheap... So it would be alternative to t3 arty, that can scout and attck everything around bases, rather than bombard bases like t3 arty.
So I suggest to make Novax station two times more expensive in mass.
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@ftxcommando said in Novax needs to be nerfed, here's why.:
novax causing smds to be shot is just asking for cheese nukes to win games and the other changes don’t even work to make novax more fun or unique it’s just trying to make it easier to stack a death ball of them
in LOUD SMDs can fire at satalites too, but it is a separate weapon that doesn't subtract from the missile count.
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Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate
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@freedom_ said in Novax needs to be nerfed, here's why.:
Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate
That will literally do the opposite of what you want. It'll be similar as old scathis. Target in range = OP. Tqrget not in range = useless
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Also not getting the point of that design when the bigger role of novax is filling the air t4 hole for UEF not being another variant of t3 arty.
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Whats wrong with just decreasing its damage and allowing it to take advantage of ajacency for firerate increase.
Make the unit so that once surrounded by 4 t3 pgens it is as powerfull as it is now, but without them it is much weaker. This increases cost by 10K mass, time to build and makes it harder to defend the control center.
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@nooby said in Novax needs to be nerfed, here's why.:
Make the unit so that once surrounded by 4 t3 pgens it is as powerfull as it is now, but without them it is much weaker. This increases cost by 10K mass, time to build and makes it harder to defend the control center.
It seems like good change, but not enough. Players need t3 power for other things also, so building it in specific location is not really added cost for Novax. If Novax would consume 10k power, then it would be added cost, but if adjacency would bring it totally down, then it would add almost nothing to the price as well. Having pgens aroud Novax would make it harder to protect in late (t4) artywar, but it is overpovered already much earlier. And all this would add to complexity. Just rising mass cost in important amount, might be better maybe.
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I'd posit that the novax isn't actually op, it's just really annoying to play against. Kinda like harms.
One thing that makes novax as annoying as they are is that they only cost 36k, making it pretty easy to just squeeze one in if you have the eco and like a minute of breathing time.
So how about we double the cost and dps of the novax? This would still be a nerf of course, but it would make a novax an investment on the same scale as a t3 arty, all of which cost around 70k as well. This would make it much harder to sneak one in, and as a result hopefully much less annoying.
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The novax building is a pretty large footprint so requireing t3 power around it does not make it fit into your air grid niceley. I also like the idea of it needing power to fire. Any thoughts on drawing so much power (~ 20K?) for its short beam duration it needs E storage to fire like the eye?.
On it being annoying a large problem is the APM required to use vs APM required to counter - building shields, reclaiming pgens, protecting engineers.
On large maps like sentons it would still be built over t3 arty at higher cost, its just too usefull, but it would give more time to prepare and scout. I agree that part of the problem is the cost and how easy it is to build one pretty fast.
If it is not OP why are they built so often in higher level 1200+ rating ~ 1700 avg rating sentons games? There is almost always one or more built. There is never t3 arty built. It is also common to see two or three from one team.
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It's obvious it's meant to fill the T4 air role for UEF but no other T4 air unit can hover indefinitely over your base. Add a method(s) to destroy it, e.g., SMD, nuke, another Novax, and balance it from there.
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@thewheelie said in Novax needs to be nerfed, here's why.:
@freedom_ said in Novax needs to be nerfed, here's why.:
Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate
That will literally do the opposite of what you want. It'll be similar as old scathis. Target in range = OP. Tqrget not in range = useless
What I want is the novax just deleted from the game.
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@nooby said in Novax needs to be nerfed, here's why.:
If it is not OP why are they built so often in higher level 1200+ rating ~ 1700 avg rating sentons games? There is almost always one or more built. There is never t3 arty built. It is also common to see two or three from one team.
It's not op because you can shield every mex and your air grid on setons for the same cost it takes to build a novax, but you can do so multiple minutes later, making it effectively much cheaper.
Or phrased differently: When a team is playing well against a novax, it has basically no impact for a long time, maybe ever.The problem is the "playing well" part, and the apm it requires, because if even one teammate doesn't shield their mexes/power in time, the novax will have lots of targets.
But still, if you let your opponent spent 36k on a building that really doesn't do much for minutes after it is finished, and you don't win the game with your ~4 Battleship / 100 ASF advantage, that's kinda on you.
Making a novax is like spamming subs or harms: It gets worse as a strategy the better your opponent is, but that doesn't make it fun gameplay.
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just remove it or make something that can shot them down and you have to rebuild them. Easy.
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Novax is literally useless on half or more of the maps in the game if anything smd related can shoot it down, please stop suggesting LOUD 80x80 map gameplay solutions to FAF
At that point remove novax and give UEF a flying atlantis for their air t4 substitute
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Atlantis with some tiny wings superglued to it would be fire though
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@nooby said in Novax needs to be nerfed, here's why.:
Whats wrong with just decreasing its damage and allowing it to take advantage of ajacency for firerate increase.
Make the unit so that once surrounded by 4 t3 pgens it is as powerfull as it is now, but without them it is much weaker. This increases cost by 10K mass, time to build and makes it harder to defend the control center.
Whats wrong with it is that it'll nerf a unit that doesn't needs nerfing
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@cheeseberry said in Novax needs to be nerfed, here's why.:
It's not op because you can shield every mex and your air grid on setons for the same cost it takes to build a novax, but you can do so multiple minutes later, making it effectively much cheaper.
On Setons, Novax takes to move from air spot to first mid mex about 1 minutes 15 secundes. And air spot to air spot 2min 15sec.
t2 UEF engie, without move time, needs about 1 min 40 sec to build shield.
Novax gets through t2 UEF shield in 45-60 sec, depending if it was "loaded".
To protect all mexes on (half) of Setons, with two shields, you need about 77 t2 UEF shields. With more than six t3 power generators to power those. Let's say seven pgens.
77 shields at 46200 mass, pluss 7 pgens 22680 mass makes a total of 68880 of mass. Notice that we need to add shields for protecting power and the price of engineers all over the map. And 77 is kind of perfect putting in place. With other buildings, we probably need more.
We need about two times more mass to counter Novax passively, and we need it very fast. Depending on how much mass we waste on engis, we need to start building shields before novax is ready.
And as already expained earlier, Novax would still find some units to target and would still be able to scout.