"Look at how much Mass a T1 Mex vs a T2 Mex vs a T3 Mex provides. Is it a linear relationship, or exponential? Do I need to spell it out?"
Yeah, spell out why this matters.
"In the initial stages of that map one player is going mostly ground"
Right.
"two are going mostly naval"
Wrong.
"and one is going mostly air/eco"
Right.
Roles existing doesn't mean lanes exist.
"These domains are isolated from each other"
Wrong.
"and in the middle is a giant chokepoint."
Right.
"I don't need to be more pedantic about this."
Wrong. Lanes imply no player interactions in roles and a game being several 1v1s, hence "I won my lane." You have yet to prove how Sentons fits that description.
"Like with any large map, losses even in No-Share are negated by large distance"
Wrong. You don't understand how to close distance or use air or navy in this game.
"On this map it is generally safer for each player to eco"
Wrong. Every Sentons tournament has been decided by T2 timing attacks or at the latest stage, strat rushes enabled by air crushes by other slots. These tournaments were using Full Share. Snipes would obviously be even more viable in No Share for obvious reasons.
"No need to risk assaulting the enemy ACU either."
Wrong. Cite a high level player that thinks there is no point in killing ACUs in Sentons.
"Its just a single scenerio that honestly isn't that amazing, despite the hours spent on it. Its very specific and provides a single type of game."
Wrong. Senton game variations:
- 2 ACU walk mid into securing reclaim into long term macro win
- 2 ACU walk mid into aggressive push into overrunning enemy mid or forcing enemy navy slots to com drop and support via PD rather than using ACU to continue scale
- T2 Air abuse from beach into TML ACU that kills eco due to sniping the TMD with T2 air
- Aggressive navy fac proxy into winning pond early into abusing map control with arty drops later
- 3 t2 pgen strat rush
- Mid player goes T3 air and supports air with their own air grid into an air win
- Mid player goes into navy and either becomes a multiplier to make a crush happen faster (help rock) or delay a crush (help beach)
- And a ton of other variations I don't feel like going into
"It inherently provides a "coziness" around ecoing in your base, which attracts those who enjoy eco"
That's literally every teamgame. That includes every No Share teamgame. Ecoing is still not the best play so much as the easiest play in either share condition. You eco enough to accomplish the objective, you don't perpetually eco. That's why mavor rush isn't the optimal move on any map, including dual gap.
Somebody is going to quote me and say "but actually you do continuously scale eco" and yes, you do. But that isn't what people mean when they say they are "ecoing." That refers to simply dumping as much mass as possible into getting more mass.
"I didn't say it was easy, just simple or straightforward. If the community only wants to promote gametypes that favor APM, I'd rather go play starcraft."
It favors both macro and micro. You have done nothing to address the reality that snipes are strictly always the superior strategic option in No Share nor explained the ease in managing multiple bases.
"I'm glad nobody has yelled at you in the niche of Setons."
I don't play Sentons.
"Guess what happens everywhere else?"
I only play everything else.
"I have had plenty of teamgames where my team wins because I died."
I've played both better quality and more quantity of teamgames than you. Go search my replay vault.
"This is the scenerio of Setons. Large and dedicated enough that there is high risk. It is a o.k. map. Trying to "patch it" with Full-share is an "o.k." fix."
This sentence makes no sense. What does large and dedicated even mean?
"The more players and larger the map is, the more risk this carries."
You state this as fact without saying why it's reality.
"That is why it is such a breath of fresh air when a map doesn't have a dedicated air slot."
Every teamgame has an air slot, doesn't matter if the map intended one to exist or not. That's just the reality of specialization and the fact air is going to be important on any decently balanced map.
"Going all in on air requires more risk of time and eco for lower likelyhood of reward."
Once again you do not prove this, just state a fact. It's already wrong for the sheer fact that "going all in on air" can mean 10 different things. I could crush you with t1 bombers. I could crush you with janus. I could crush you with ghettos. I could crush you with gunships. I could crush you with strats. I could crush you with broadswords. I could crush you with air t4s.
All of this requires different risk (depends on map and game state) and different eco. The level of reward is entirely dependent on game state.
"Players generally do not want responsibility to contribute to air"
Because you play with bad players.
"so they favor maps with a dedicated slot."
No, any teamgame will have a dedicated air slot. T2 air and T3 air are simply too powerful to ignore.
"This is why these poorer maps and scenarios are popular. They are easier to avoid blame/responsibility. More players, more dedicated air / naval slots. Huuuuuge size."
Sentons is the outlier in being basically the only complex map that is commonly played on FAF across all rating ranges outside of the matchmakers.
A question for you. Why is 1800+ Sentons a regular occurrence and 1800+ Dual Gap and Astro not? All 3 are "eco, dedicated slot, and easy to avoid blame." Could it be that the latter two are not interesting in game complexity so higher level players don't play it and instead you have 2-3 1800+ players playing and abusing 3-9 1000 rated players in these lobbies?
Well I lied, 2v2 Dual Gap is occasionally played (with full share).
"My teammate dying didn't benefit us enough, so GG"
So in other words, a teammate dying was a lose condition because we were in a fine position when one of us was still alive? Isn't that just what you said doesn't happen in Full Share and I just explained to you it happens in 2k+ rated games?
"Cool story. Etiher way, FAF community isn't different to other game communities. The community will at large tend to settle on a few popular maps that also happen to be the "warm and fuzzy-est" Anything that is large with a tight gap, chokepoint, or huge physical obstacle that allows for more eco. Anything that has a dedicated air slot.
These maps inherently promote a move to full share."
Not to toot my own horn but I'd like to think I played a pretty big role in moving a lot of FAF over to full share since I was the one that began pushing for teamgame events to utilize Full Share, made the matchmakers use Full Share, and still regularly play Full Share custom games.
I hate to tell you, but the reason I moved over to Full Share after playing a 1000 of No Share games and getting 1600-1700 rating from it, was because No Share was what results in pure eco games. In order to make the game not devolve into immediate snipe gameplay, you need to have mex concentrations where 80% of the mexes are either in the base or within 1-2 minutes of the base. This is because if a player dies, you can recover within 2 minutes and continue the game without immediately losing.
What does this promote? Canis. Hilly. Pyramids. Wonder. Games where all ACUs spawn in clusters and are enclosed so you only have 2-3 lanes for 4-6 players to look at that give you map control over 10% of the mexes on the map. If you want vibrant gameplay with complex tactics where people are responsible for more than putting their ACUs in a line to block any aggressive units, you require Full Share. This is why Sentons has Full Share. This is why all 20x20s are played with Full Share, aside from Dual Gap which is 20x10 anyway and still follows the clustered ACUs with minimal lanes rule.