@Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,
And Lambda seems to be broken
@Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,
And Lambda seems to be broken
yes the Black Ops FAF version is the latest one.
When you say Lambda is broken, what unit do you mean ?
Is the lambda in the Black Ops ACU mod working ?
@Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.
And even the ACU or lambda bots don't do it consistently,
the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?
But most importantly, it doesn't have any visuals, for none of them.
I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install
well, i found the issue. Had to go back to october 2016.
The Lambda defence was changed by icedreamer in 2016.
First the Lambda was defending 100% of all projectiles.
After the patch it only deflect 5-30% of the projectiles depending on the unit.
This was the patch:
https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546
I checked the code for more errors, but the code itself is running as designed.
So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.
[edit]
The file seraphimunits.lua can be found in:
\Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
and in the original game files in :
SupCom\gamedata\lua\seraphimunits.lua
(its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)
I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
So that part works as it should i guess.
No visuals though.
@Uveso Oh sweet, then sorry for the false report!
But yeah, i distinctly remember from back then that there were visuals for lambda?
it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
This was an absolute correct observation.
I'll take a look at the gfx later, although I'm not a graphics expert.
I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).
The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"
I'm assuming it's a related problem since the Purifiers use child projectiles too.
To Recreate:
Build Aeon Purifier in any game.
Fire purifier at enemy structures.
Purifier will strike and appear to explode, but no damage to structures.
Thanks in advance
@Uveso to what repository can I make a pull request?
A work of art is never finished, merely abandoned
you can use the git hub links from here:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
v20 (21.Aug.2022)
Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes.
What do the changes to RULEUTL do anyways? Is that just UI stuff, or?
EDIT: NM. I found it in the wiki, thx.
thanks a lot for your feedback and error report!
I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
Hopefully i fixed it right
@uveso OH I guarantee you you did. I blasted the hell out of our resident Aeon player who didn't expect it to be working. That'll teach them to read the forums. Lol.
As a fun note, this getting fixed just in time to coincide with the TMD changes is interesting, because we always thought the Purifier was a little bit too hard to stop if you stacked multiples up and fired them together, but the TMD buff has made it a little more reasonable to stop multiple purifiers, so win/win.