Have seen all of the above more times than most people. Sats are still more obnoxious to me, rational or not. Washers are arguably brokenly op when used well but still less annoying when I see them.
Novax bug in new patch
https://replay.faforever.com/17065388 , on stream timing https://youtu.be/gfbCfN69Sf0?t=16012. I click some target and novax kills them, then it stoped but i check reload- it was not full shot. And second bug https://youtu.be/gfbCfN69Sf0?t=15861 Shield asisted by hives but dont upgrade or get hp. Same replay @jip
Yes please. My reasons are:
Novax spam is too prevalent because they are cheaper than T3 arty, thus less of an investment. Also global range can make them hard to destroy because they are far away and usually better protected than T3 arty - more space for shields as they don't need 4 T3 pgens adjacency.
This isn't the place to complain about Novax balance, it's a bug report thread.
Make your own balance thread if you'd like, but don't complain here.
Novax works fine in: https://replay.faforever.com/17109571
@Lenkin does it still happen?
A work of art is never finished, merely abandoned
What has always been an issue for novaxes is that u cant groundfire them. Well you can, but the lazer stops shooting once you retarget rendering the groundfire useless 99% of the time. Its kinda like old novax, but just for groundfire
And a lot of times it just works as usual. We didn't touch the Novax, as far as I am aware it has always been like this.
A work of art is never finished, merely abandoned
@Jip and again. It happens every time. Its broken, i play a lot with Novaxes before and now its usless p of s
I have been testing it in sandbox, it works fine.
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@jip said in Novax bug in new patch:
And a lot of times it just works as usual. We didn't touch the Novax, as far as I am aware it has always been like this.
do you suppose this may be due to novax not rechecking for new target before the beam stops (if target checking change is already live), I know it is (was) very sensitive to that and stops the beam early if it doesn't have any other enemy unit in range to shoot at, not checking for new targets fast enough automatically may cause the same effect, I'm not saying it is the cause, it was just first thing I can see could be