The code can not be customized via options. Where the UI is not in sync and callbacks to the simulation are synced up, the simulation is always in sync. It can not access the game options as those are different for everyone, and those options are not synced between players. They are on your local disk. At best it can access the lobby options where you can turn it on or off for all players.
Any suggestion to sync preference files is undesirable as we have no authentication in-game. It would allow anyone to change your settings.
As Ftx mentions, I'd rather just turn it on by default or not have the feature at all.
@penguin_ said in Ban EcoManager & Similar Mods:
I imagine setting it to be able to toggle something like 3 fabs per tick would make sense.
The reason it is as low as it is is to:
- (1) Give players that take manual control a serious competitive advantage
- (2) Make the creation of t3 mass fabricators more favorable over t2 as one fabricator is toggled on or off, regardless of tech or consumption.
(1) is important to make the feature easy to use, difficult to master. Casual players can compensate the slow rate by having more energy storage or by only building t3 fabricators.
(2) is a win-win from a performance perspective: we both reduce the automated toggling of fabricators and we slightly change the meta to prefer t3 fabricators over t2 fabricators for casual games.
At the moment it is not unusual to see players make hundreds of t2 fabricators. All these add to the sim, and they're only made in such numbers because of eco-manager allowing them to be responsive.
One t3 fabricator is worth up to 16 t2 fabricators production wise, and about 30 if you compare the construction costs. That is 16x to 30x the performance hit, as individual units count up towards the simulation!