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15x15 Maps for Mapgen

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  • S Online
    Sheikah
    last edited by 24 Sept 2021, 21:43

    Yeah if it was truly random it would take a lot of maps before you got anything even remotely playable.

    And also @snagglefox if you want a visualization of how it works as well you can double click on the word generate in the generate map ui, a box will pop up. If you put --visualize in there then you will get to see the process.

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    • S Offline
      snoog
      last edited by 25 Sept 2021, 00:58

      Not truly random, but something more random lol

      @Sheikah That's really cool. I just tried it a few times. Thanks for letting me know about it

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      • S Online
        Sheikah
        last edited by 25 Sept 2021, 01:00

        Yeah part of the issue is that with not truly random but more random then it is as much effort on my part as the work I am doing to just get more varied maps in general.

        K 1 Reply Last reply 25 Sept 2021, 05:33 Reply Quote 0
        • K Offline
          KaletheQuick @Sheikah
          last edited by 25 Sept 2021, 05:33

          @sheikah I've been following your mapgen GitHub for awhile now, and I am curious as to how you go about doing it. As in what is the general procedure undertaken for generating a map. I'm familiar with Procedural generation of various types, but my professional experience is more with computational evolution and shader node layer type systems like blender.

          I've longheld that procedural maps should have been a requirement for RTS ever since AOE2.
          Memorizing map meta < Learning to read a new map.

          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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          • S Online
            Sheikah
            last edited by 27 Sept 2021, 15:09

            @KaletheQuick I will probably make another post that describes the map gen process

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            • S Offline
              Swkoll
              last edited by 27 Sept 2021, 18:15

              As a side note: having 15x15 and even 7.5x7.5 would be cool options for 1v1.

              1 Reply Last reply Reply Quote 2
              • S Online
                Sheikah
                last edited by 28 Sept 2021, 00:44

                Alright I just pushed an update for the mapgen that allows for any map size that is a multiple of 1.25km. Right now the ui for the client doesn't exist but they can be made using the command line options. Having these in ladder will have to wait until the next server update.

                A 1 Reply Last reply 28 Sept 2021, 15:53 Reply Quote 6
                • R Offline
                  Resistance
                  last edited by 28 Sept 2021, 07:24

                  yeah,having 15x15 would probably fix some of the classic gun rushes on 10x10 and probably set a limit to echowhoring and air focus on 20x20

                  queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                  https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                  • A Offline
                    Amygdala @Sheikah
                    last edited by Amygdala 28 Sept 2021, 15:53

                    @sheikah said in 15x15 Maps for Mapgen:

                    the command line options

                    Thats sounds great! Whats the syntax for the command line to generate the different map sizes?

                    edit: @Emperor_Penguin answered the question. The syntax is --map-size [multiple of 64]. So if you use --map-size 768, you get a 15x15km map.

                    S 1 Reply Last reply 28 Sept 2021, 16:19 Reply Quote 1
                    • S Online
                      Sheikah
                      last edited by 28 Sept 2021, 16:15

                      Yes and for full reference all command line args are defined here https://github.com/FAForever/Neroxis-Map-Generator/blob/develop/src/main/java/com/faforever/neroxis/map/generator/MapGenerator.java#L366

                      S 1 Reply Last reply 10 Aug 2022, 23:39 Reply Quote 2
                      • S Online
                        Sheikah @Amygdala
                        last edited by 28 Sept 2021, 16:19

                        edit: @Emperor_Penguin answered the question. The syntax is --map-size [multiple of 64]. So if you use --map-size [768], you get a 15x15km map.

                        Note that you should not use the surrounding brackets so would just be --map-size 768

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                        • A Offline
                          Amygdala
                          last edited by 28 Sept 2021, 16:20

                          Ah yes, forgot to delete those. edited it above

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                          • S Online
                            Sheikah
                            last edited by 28 Sept 2021, 16:22

                            Also note that when you use command line options all the other UI arguments are ignored so you have to specify everything you want in the command line like spawn count and num teams etc

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                            • D Offline
                              Didvul
                              last edited by 30 Sept 2021, 08:56

                              --map-size 64 doesn't work

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                              • S Online
                                Sheikah
                                last edited by 30 Sept 2021, 11:20

                                It does occasionally. But with a size of 64 I think sometimes with the minimum amount of space I set that players need it might have a hard time placing them or think there isn't enough space on the 1.25km

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                                • S Offline
                                  snoog @Sheikah
                                  last edited by 10 Aug 2022, 23:39

                                  @sheikah This link is broken now, is there a new link or updated list somewhere? Thank you!

                                  1 Reply Last reply Reply Quote 0
                                  • S Online
                                    Sheikah
                                    last edited by 10 Aug 2022, 23:45

                                    It is a little in flux right now but a temporary place that might be outdated can be seen here. https://github.com/FAForever/Neroxis-Map-Generator/wiki/Command-Line-Args

                                    You can also run the --help option from the command line with the current generator you have

                                    S I 2 Replies Last reply 11 Aug 2022, 14:14 Reply Quote 2
                                    • S Offline
                                      snoog @Sheikah
                                      last edited by 11 Aug 2022, 14:14

                                      @sheikah Awesome, thank you!

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                                      • I Offline
                                        Iaakado @Sheikah
                                        last edited by 19 Aug 2022, 19:12

                                        @sheikah are there commands for Terrain, Team and Spawn symmetries?

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                                        • S Online
                                          Sheikah
                                          last edited by 19 Aug 2022, 19:50

                                          Not with the current version of the map generator

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