@sheikah I've been following your mapgen GitHub for awhile now, and I am curious as to how you go about doing it. As in what is the general procedure undertaken for generating a map. I'm familiar with Procedural generation of various types, but my professional experience is more with computational evolution and shader node layer type systems like blender.
I've longheld that procedural maps should have been a requirement for RTS ever since AOE2.
Memorizing map meta < Learning to read a new map.