I think it's pretty common to tell new or less skilled players that they are stupid and should uninstall the game rather than help them improve. True teamwork is very hard to find around here. I have played with certain people game after game and winning like crazy and playing solid but when I make one mistake and now we lose one game then all a sudden those same mates who were great during wins are telling me I am an idiot and hating on me because we lose one. Watch any replay and read the chat and more often than not it is people yelling at each other telling each other horrible things....people don't know how to lose as a team....this is the greatest team game ever and most people can't understand that. People don't understand that we are lucky to have such a community and such support....there is no love here....everybody hates everyone.
Best posts made by Dorset
@brutus5000 said in What is going on with FAF?:
Please guys. If you want to donate for the cause of FAF that is fine. But don't donate and expect and problems to be resolved in return. This is not something we can guarantee.
Absolutely understood. I suppose the better term I should have used is support rather than donate... Support can come in many forms, financial, skill set, or even just positive attitude. All I can do is bring a positive attitude and support the developers by not whining and complaining about the state of FAF every time I log on and I am more than happy to donate financially to a game that I care so much about and spend so much time playing.
It's clear from this thread there is no easy fix so I'm not going to expect the few hundred dollars that I donate a year to instantly change that but it might go towards ensuring our tournaments at FAFLive continue to have great turnouts due to respectable prize pools and that the lights stay on so to speak.
As great as my skill set is in my own life and career it is completely useless for what is required here at FAF but it brings me joy to be able to support financially.
@biass I have(what I think is an incredible idea) but zero skills or ability to do it nor the time so is there anyone willing to hear my idea and if they like it then they can do it and take the credit, I just want it in game lol
edit
Since I didn't see someone put their idea I might as well put mine. How about a T3 mobile unit transport? Armored and perhaps stealth and a recon package or shield depending on the faction. Similar to the air transports it can take more lower tier units and less t3 type thing. A great way to extract an ACU in trouble too for the land players. For that matter, it could be amphibious for beachhead assaults with naval fire support. I think you get the idea. I would love to see this whole dynamic in the game and it's pretty common in our universe so it makes sense that FAF universe would have advanced this as well.
@rezy-noob said in TMM matching:
No they don't, there is no way anyone is going to limit someone's access to the game because of a bad cpu, your request is so beyond selfish as well since most maps tend to be low count unit matches
Why take instant offense to things so easy??. My intentions are not selfish even if you interpret them that way for some strange reason. This is a problem that many people are complaining about and I was throwing an idea out there that I think would work. Its not just one single person who has a bad cpu or connection that ruin it for the masses its many people causing the problems because of bad computers and such. I don't see a problem with forcing those people to make custom games that better suit their systems rather than having them ruin TMM matches time and again but If it is not viable then that's fine but getting bitter and accusing me of being selfish is just silly and immature. I'm trying to start a conversation to find a solution, thanks for your constructive input on the matter. It is so helpful!
I am starting to play TMM a lot more these days and am finding a few issues that revolve around the fact that TMM seems to attract a lot of high CPU players and/or people with bad connections because they cant get into custom games
For instance a person who is similar rank as me and plays at the same time has a 450 cpu. He doesn't play custom anymore because he gets kicked from the lobbies so he only plays TMM but every single game I get put in with him is a lagfest from min 1 due to him so we will all call him out in chat and we ask him to leave so we can continue 3v2 or 4v3 but he wont leave so then everyone else does only to rematch with him right after.
Is there a way to limit who is able to play TMM based on their CPU score so that say nobody with a CPU score above 300 or whatever seems right is allowed to join? I feel bad for those that don't have a good enough machine to play this game but they need to start respecting that and play small customs games or 1v1 or something.
I am curious if the same can be done with people with network issues.
For now I have him marked as a foe and just wont join TMM while he is online....maybe preventing matching with foes is a solution too?
Not sure how this all works but wanted to throw the idea out there for those that do.
Thanks
@magge said in TMM matching:
If you encounter someone who is constantly slowing down games or causing network issues, then report them, so we can look into it to find a solution.
You can host your own games with your own CPU rating limit, so you can decide which CPU is good enough for you to play with, same for your friends in team games.
So the solution is to just host a custom game rather than play TMM at all? That's exactly what is happening now and TMM is getting the reputation as a place where laggers and high CPUS go to play. TMM has so much potential and people want to love it but it is ruined by the lack of controls that custom games are able to employ. I am a solo player and don't play with any set group but I often get put on a team with players who are in a group and like I said in the OP one player among the 6-8 player pool has a system that cant handle TMM settings and so everyone has to suffer because that one person is not willing to accept the reality of their situation and make custom lobbies that are better suited to their system.
Hosting your own game isn't so cut and dry either because lobbies don't always fill but there might be 15+ in the TMM ques at that time (and multiple people complaining in chat about the problems with TMM funny enough) The point of TMM in the first place is to be able to just find a quick game without having to host custom lobbies isn't it but its being ruined by a small group of people who cant handle it.
I am not trying to single any one player out because these these people are nice people who just want to play FAF so I never thought to report them and even then how does reporting them fix their 450cpu from 1999? Do the people that keep the FAF ship sailing want a bunch of reports coming in about all this so then you all have that much more work to do sifting through legit and BS reports and then dissecting the technical data on top of that to see what a solution might be when simply limiting TMM to a set CPU score and ping would solve a lot of these problems right off the top and establish a new baseline going forward? I don't sail this ship I just play on it so I don't know the answer there.
I haven't really played FAF since TMM no share was a thing but after trying TMM for the last little bit it didn't take long to notice this glaring problem and notice that many people are saying the same thing about TMM
You cant just take your Toyota Prius onto an race track, most tracks have a minimum spec to what a vehicle must have in order to get on the track. Its just the reality of the situation and like Penguin said if it is technically viable than I think it would be a huge benefit in a number of ways.
@lordfoul13 I have been through this a few times as I have gone from 1k to 1.4k back down to 1.2k and I truly believe the best option is to get better and take your mex faster. Send out those early engines(not actually early just seem early compared to what a higher rank player can do) and if for some reason an 1800 takes "your mex" then don't let it get in your head and eco hard(er) It's annoying yes but trust me you'll enjoy the game more. I view it as a challenge being the lower rank player in the game because I typically only play 1200+ games where there are typically many 1800r to 2000r players. I learned for myself that it was a skill issue on my part and it taught me to change my build order so that I could get those engineers out to those mex on time and take what is mine. I can almost guarantee that if you got to "your mex" first then he wouldn't have taken them.
Also I like to view team games as making sure that your team gets the mex...so long as the enemy doesn't have them then you are on the right path. Think about the effect of that 1800 having more mex than his opponent and possibly gaining an advantage that will help the team win. If that 1800 is able to crush his mirror which is likely a 1700 to 2000 ranked player then your team is much better off in most cases than if you had them.
I play air a lot and sometimes I find if I have fewer mex closer together I can get my eco up faster than if I had more mex that are spread out... Another skill issue I'm working through now.
Latest posts made by Dorset
Fyi, The best way to handle these types of things is use the in-client reporting feature.
Wouldn't it be better for the lowest rank players to battle it out on air and have a slower building air game while the higher ranked players held the front line arc created by the other three positions?
@lordfoul13 I have been through this a few times as I have gone from 1k to 1.4k back down to 1.2k and I truly believe the best option is to get better and take your mex faster. Send out those early engines(not actually early just seem early compared to what a higher rank player can do) and if for some reason an 1800 takes "your mex" then don't let it get in your head and eco hard(er) It's annoying yes but trust me you'll enjoy the game more. I view it as a challenge being the lower rank player in the game because I typically only play 1200+ games where there are typically many 1800r to 2000r players. I learned for myself that it was a skill issue on my part and it taught me to change my build order so that I could get those engineers out to those mex on time and take what is mine. I can almost guarantee that if you got to "your mex" first then he wouldn't have taken them.
Also I like to view team games as making sure that your team gets the mex...so long as the enemy doesn't have them then you are on the right path. Think about the effect of that 1800 having more mex than his opponent and possibly gaining an advantage that will help the team win. If that 1800 is able to crush his mirror which is likely a 1700 to 2000 ranked player then your team is much better off in most cases than if you had them.
I play air a lot and sometimes I find if I have fewer mex closer together I can get my eco up faster than if I had more mex that are spread out... Another skill issue I'm working through now.
Talking about all the reasons why it's not OP and how to negate its advantages is not being constructive?.... Not sure what else you're looking for here. The thing is pretty weak as soon as it comes out of the water. T1 scouts show you what faction your opponent is playing minutes into the game and will help you prepare for what's to come on top of negating the stealth affect of the mermaid. I'm no expert on this topic though because I suck at Navy and find DG boring so I tend to play map gen without much water.
Child of 1982 here ... apparently the first year of the millennial.... Me and my people started something great back in 82 just for it to be ruined by the younger folk. Now we millennials get blamed for everything.... It's not my fault I swear.
@brutus5000 said in What is going on with FAF?:
Please guys. If you want to donate for the cause of FAF that is fine. But don't donate and expect and problems to be resolved in return. This is not something we can guarantee.
Absolutely understood. I suppose the better term I should have used is support rather than donate... Support can come in many forms, financial, skill set, or even just positive attitude. All I can do is bring a positive attitude and support the developers by not whining and complaining about the state of FAF every time I log on and I am more than happy to donate financially to a game that I care so much about and spend so much time playing.
It's clear from this thread there is no easy fix so I'm not going to expect the few hundred dollars that I donate a year to instantly change that but it might go towards ensuring our tournaments at FAFLive continue to have great turnouts due to respectable prize pools and that the lights stay on so to speak.
As great as my skill set is in my own life and career it is completely useless for what is required here at FAF but it brings me joy to be able to support financially.
Despite all this bullshit FAF is still worth the trouble and I will play it no matter the trouble. I am sure Sanctuary will be great but I highly doubt it will capture my attention the way FAF has and my hope is that FAF is around for another 20 years. I hope others choose to fight through the pain too rather than move to a different game. After reading this whole thread I think the best thing to do is donate to FAF rather than quit.
I just got back from 8 weeks away for work and notice that there are some changes. When I go to build a mex or hydro it used to suggest that structure when the mouse hovered over the build space but now it doesnt. Is there a setting to turn this back on?
Thanks