The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Transport dropping units to their death

    1
    1 Votes
    1 Posts
    136 Views
    No one has replied
  • can anyone else not cannot play these missions?

    5
    0 Votes
    5 Posts
    749 Views
    S
    To fix Rebel's Rest empty map issue after starting map. seems to be some issue with paths just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest. so both FAF_Coop_Operation_Rebel's_Rest.v0001 FAF_Coop_Operation_Rebel's_Rest folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story
  • SCFA wont start

    2
    0 Votes
    2 Posts
    170 Views
    maggeM
    Maybe permission errors, or corrupted files.
  • briefing lag

    1
    0 Votes
    1 Posts
    107 Views
    No one has replied
  • Eternal connecting to lobbies on Global CoTURN

    4
    0 Votes
    4 Posts
    298 Views
    S
    @brutus5000 Ah, no I experienced that problem like a day before my comment. I switched coturns an that solved it. So I didn't try changing back to global afterwards.
  • Forged Alliance - hang-up 16min

    9
    0 Votes
    9 Posts
    467 Views
    maggeM
    Have not seen such error before, I can not say specifically how to fix it, but maybe you get lucky by doing those things: Do not use any UI/SIM mods Be sure it is not map-related, by trying different maps Have the newest Windows update and drivers for all devices Reinstall FAF and SC, just to be sure (and make a file integrity check via Steam/GOG)
  • Game plays for 30 mins then freezes

    Moved
    4
    0 Votes
    4 Posts
    213 Views
    maggeM
    You got warning: SND: XACT3DApply failed. solutions: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed
  • This topic is deleted!

    0
    0 Votes
    0 Posts
    10 Views
    No one has replied
  • Login issues

    2
    0 Votes
    2 Posts
    118 Views
    maggeM
    Maybe trying a different default browser without any extensions can fix it? If not, check security software if it blocks anything.
  • AFS stuck on air staging facilities

    5
    0 Votes
    5 Posts
    532 Views
    E
    @Shagga I have observed the problem you describe with Air Staging Beacons (Seraphim) and I've seen it with Aeon as well (and it probably happens with the other factions too). Until tonight I just thought they were broken and in a way (UI/UX) they are. In order to "deploy", you have to "sub-select" the individual air units at the menu presented for the repair/refuel building and then deploy. If there is a fast way to select all of the parked units at the building's menu, I haven't found it yet, I've only been able to select individually (ugh). Curiously, even "select all air units (CTRL+A)" does not select air units parked on the r/r building (which seems really broken). I would think the way it would work is that parked units deploy when the deploy order is given to the r/r building. And maybe it's preference, but when I tell air units to go home and repair/refuel, they should do their business and then get off the r/r building so another air unit can use it. It appears that telling air units to return home to repair/refuel is what causes them to park on the air staging building (and get "stuck"). I'm just getting into FAF but the behavior might make sense for something like a "hangar" and maybe there is a mod for that -- if not might be a great addition. "AHA! Feel the power of the air force you didn't think I had. Muahahaha!" "Dock" is the name of the command to send air units to nearest air staging facility. After more testing (playing) it looks like air units just get "stuck" (require manual deploy) sometimes. Not power locked, not told to return to air staging facility. At least I know how to get them back in the game now. Previously I was CTRL+K'ing the air staging facilties - LOL!
  • UI scale 2 crashes on game start.

    2
    0 Votes
    2 Posts
    112 Views
    maggeM
    Can you attach a game.log, please?
  • Systematically crashes FAAF after 1-1.5 hours of play, help me please!!!

    4
    0 Votes
    4 Posts
    294 Views
    N
    Maybe it's caused by your CryptoPro program, I see the dll is being used and something similar to these debug messages only appear in Google search results from the website cryptopro.ru. Debug messages: <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1
  • the game freezes when starting a match

    1
    0 Votes
    1 Posts
    94 Views
    No one has replied
  • 0 Votes
    4 Posts
    194 Views
    Ctrl-KC
    Игра максимум может использовать 4Гб
  • Mind Games (FA Mission 5) fails to progress past 1st stage

    3
    0 Votes
    3 Posts
    228 Views
    E
    Do you use mods? If so, turn them all off and try again. Then turn them on one by one. There are prerequisites for Fletcher to spawn and then build his base. Certain mods will violate the prerequisites by, for example, changing the energy or mass storage. This causes the script to stall. I had the same problem with the last stage where certain mods will prevent the map from expanding. These mods didn't cause problems on other campaign maps.
  • 0 Votes
    6 Posts
    398 Views
    B
    Yes, it causes the app to hang at the end of the game. It does not silently close, nor communicate there is a problem. Just hangs.
  • Replays of Games Stuck in Infinite Loop

    17
    1 Votes
    17 Posts
    1k Views
    R
    @Jip Do you know if this issue has occurred in other games not using the AI Wave Survival mod, or is the issue exclusive AI Wave Survival mod game? Around the same time as the last FAF Patch, I increased the use of the following code that attaches orbs to a unit's bones. Now all units have a chance at having orbs attached to increase their DPS, depending on player strength. I've also noticed the freeze is most likely to occur during the endgame phase of the game, when many bosses are spawning and they will all have multiple orbs attached. Here is the code for attaching orbs to units. Note that the script first checks to make sure units have more than 1 bone before calling the function to attach the orbs. For Land Units: AttachedLandUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Land') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end For Air Units: AttachedAirUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Air') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end For Navy Units: AttachedNavyUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Naval') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end
  • Sometimes clicking near the bottom right takes me out of the game?

    9
    0 Votes
    9 Posts
    1k Views
    K
    i had this problem and i turned off notifications in my windows settings and it worked
  • Nomads experimental Atlas air transport bugged

    1
    1 Votes
    1 Posts
    111 Views
    No one has replied
  • 0 Votes
    2 Posts
    163 Views
    DeribusD
    На какой карте?