• the game freezes when starting a match

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  • 0 Votes
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    Ctrl-KC

    Игра максимум может использовать 4Гб

  • Mind Games (FA Mission 5) fails to progress past 1st stage

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    E

    Do you use mods?
    If so, turn them all off and try again.
    Then turn them on one by one.

    There are prerequisites for Fletcher to spawn and then build his base.
    Certain mods will violate the prerequisites by, for example, changing the energy or mass storage.
    This causes the script to stall.

    I had the same problem with the last stage where certain mods will prevent the map from expanding.
    These mods didn't cause problems on other campaign maps.

  • 0 Votes
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    B

    Yes, it causes the app to hang at the end of the game. It does not silently close, nor communicate there is a problem. Just hangs.

  • Replays of Games Stuck in Infinite Loop

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    @Jip

    Do you know if this issue has occurred in other games not using the AI Wave Survival mod, or is the issue exclusive AI Wave Survival mod game?

    Around the same time as the last FAF Patch, I increased the use of the following code that attaches orbs to a unit's bones. Now all units have a chance at having orbs attached to increase their DPS, depending on player strength. I've also noticed the freeze is most likely to occur during the endgame phase of the game, when many bosses are spawning and they will all have multiple orbs attached.

    Here is the code for attaching orbs to units. Note that the script first checks to make sure units have more than 1 bone before calling the function to attach the orbs.
    For Land Units:

    AttachedLandUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Land') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end

    For Air Units:

    AttachedAirUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Air') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end

    For Navy Units:

    AttachedNavyUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Naval') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end
  • Sometimes clicking near the bottom right takes me out of the game?

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    K

    i had this problem and i turned off notifications in my windows settings and it worked

  • Nomads experimental Atlas air transport bugged

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  • 0 Votes
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    DeribusD

    На какой карте?

  • Sudden Crash, Happened a Few Time

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    E

    @nomander Thanks for the advice, but it doesn't work. I tried to play with VAC, set it up and nothing happened. The game goes fine only if you run it with the /notsound command written in the shortcut, that's only then you can play normally, although without sound. I don't understand how others run the game so well and stream it on modern platforms... I also stung the sup*** file from the sound folder, they say there may be a problem because of it.

  • Invisible commander at startup, automatically teching.

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    maggeM

    Any SIM/UI mods active?

  • This topic is deleted!

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  • Game Getting Locked Up in Infinite Loop

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    Z

    @obituarypizza The first method: In your faf client /reply section, you can search for your own reply according to your account name.
    Second way: You can find the reply folder in the options at the top left corner of the FAF client. You can look in the folder according to the time when the reply was created
    Third method: Every time the game crashes, the client will pop up a window to record the game log. If you open this log file and search for "ID", you will find a text that reads "reply ID".

  • A very rhythmic micro-stutter

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    GiebmasseG

    I had a 3570k few years back, any microstutters I had were due to SW or HW issues, IMO they shouldn't be that noticeable.
    Hence my listed suggestions to test if they can be removed.

  • 0 Votes
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    JipJ

    @Rama I think a lot of the issues related to transports and simulation freezes that you reported are resolved now with game version 3812. If this is not the case, then do make a (new) report about it.

  • Linux broken with Nvidia driver 555

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  • Full share duplicates upgrading structures

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    N

    @exselsior said in Full share duplicates upgrading structures:

    @nuggets wait does that mean you can do the same thing again when you upgrade the t2 Mex by giving it while it’s upgrading to get a third Mex on the same spot and so on?

    It doesn't work by giving it. But if the next player upgrades the mex and it auto-transfers because of full share, yes.

  • Survival Versus doesn't drop experimentals.

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    R

    Last FAF patch broke transports. Should be fixed in the next FAF patch. Until then, if you host using FAF Develop, you will get the latest fixes that should correct the bug.

  • I have issues seeing mexes from far away

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    SiX_of_SeVeNS

    @ctrl-k Is there a setting to have the Resources View default ON? For every new game I have to set it to active, I think there is a setting somewhere, cause I see streams where players have it on by default.

  • Game Crash / Desync / New PC

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    D

    Hi did you ever figure this one out?

  • Desync at the start of the game

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    P

    The problem was in the hardware. Repasting the GPU stopped any crashes on 4k.